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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 Update 20/05&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-10196/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178943</link>
    	    <description><![CDATA[It should have the same cooldown as before, but if you successfully reflect something, there is no cooldown.. That rewards accurate reflecting and not so much spam reflecting..]]></description>
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    	    <pubDate>Thu, 20 May 2010 15:47:01 +0200</pubDate>
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    	    <title>Reply by jgmaster</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178942</link>
    	    <description><![CDATA[<i>Quoted from Biohazard</i>
		<blockquote>[...]

Totally... however don't understand the logic behind changing it back to old values (making it more powerful than it is?), I'm quite sure that mini-crit on reflected projectile made pyro more attractive class for skilled players already - now it's back to old w+m1</blockquote>

They decreased the skill ceiling for reflecting projectiles and so it just changed to w+m2 pyros.]]></description>
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    	    <pubDate>Thu, 20 May 2010 15:45:27 +0200</pubDate>
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    	    <title>Reply by Netsky</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178941</link>
    	    <description><![CDATA[<i>Quoted from Biohazard</i>
		<blockquote>now it's back to old w+m1</blockquote>
you may not underestimate the required skill to hold those 2 buttons at the very same time!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178941</guid>
    	    <pubDate>Thu, 20 May 2010 15:38:44 +0200</pubDate>
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    	    <title>Reply by b10h4z4rd</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178929</link>
    	    <description><![CDATA[<i>Quoted from PingWIN</i>
		<blockquote>I think we should use 2 pyro replacing the scouts!</blockquote>

Totally... however don't understand the logic behind changing it back to old values (making it more powerful than it is?), I'm quite sure that mini-crit on reflected projectile made pyro more attractive class for skilled players already - now it's back to old w+m1]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178929</guid>
    	    <pubDate>Thu, 20 May 2010 15:13:02 +0200</pubDate>
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    	    <title>Reply by SWCsaba</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178925</link>
    	    <description><![CDATA[I think we should use 2 pyro replacing the scouts!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178925</guid>
    	    <pubDate>Thu, 20 May 2010 14:58:06 +0200</pubDate>
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    	    <title>Reply by Ka0s</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178916</link>
    	    <description><![CDATA[the crit ball is overpowered
not to mention that targets hit by that will probably skyrocket to the next map]]></description>
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    	    <pubDate>Thu, 20 May 2010 14:28:23 +0200</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178907</link>
    	    <description><![CDATA[Pocket-Pyro gogogogo]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178907</guid>
    	    <pubDate>Thu, 20 May 2010 14:02:40 +0200</pubDate>
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    	    <title>Reply by Dr-Gimpfen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178905</link>
    	    <description><![CDATA[is the spy able to build buildables again?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178905</guid>
    	    <pubDate>Thu, 20 May 2010 13:57:41 +0200</pubDate>
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    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-2/?recent=178943#post=178901</link>
    	    <description><![CDATA[Did this update break anymore demo's?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178901</guid>
    	    <pubDate>Thu, 20 May 2010 13:50:37 +0200</pubDate>
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    	    <title>Reply by howdeh</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-1/?recent=178943#post=178894</link>
    	    <description><![CDATA[<i>Quoted from CUBE</i>
		<blockquote>15:36
Team Fortress 2
Fixed a case where the Spy could start taunting and cloak at the same time
</blockquote>

WHY?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178894</guid>
    	    <pubDate>Thu, 20 May 2010 13:34:24 +0200</pubDate>
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    	    <title>Reply by Black_Bob</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-1/?recent=178943#post=178878</link>
    	    <description><![CDATA[mini crit yes, have they turned it into a full crit now :S]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178878</guid>
    	    <pubDate>Thu, 20 May 2010 11:46:08 +0200</pubDate>
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    	    <title>Reply by Dr-Gimpfen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-1/?recent=178943#post=178871</link>
    	    <description><![CDATA[<i>Quoted from CUBE</i>
		<blockquote>
Flares that hit a burning player at mid-to-long range will crit
</blockquote>
looks like there is a bug(??) that you do always crit at mid-to-long range...]]></description>
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    	    <pubDate>Thu, 20 May 2010 10:04:40 +0200</pubDate>
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    	    <title>Reply by Snoozer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-1/?recent=178943#post=178868</link>
    	    <description><![CDATA[<i>Quoted from Hiper</i>
		<blockquote>[...]
Go to hell,Valve.</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178868</guid>
    	    <pubDate>Thu, 20 May 2010 09:06:47 +0200</pubDate>
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    	<item>
    	    <title>Reply by Hiper</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-1/?recent=178943#post=178867</link>
    	    <description><![CDATA[<i>Quoted from CUBE</i>
		<blockquote>
Fixed a case where the Spy could start taunting and cloak at the same time
</blockquote>
Go to hell,Valve.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10196&#038;post=178867</guid>
    	    <pubDate>Thu, 20 May 2010 08:46:41 +0200</pubDate>
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    	    <title>Reply by Mors Immortalis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10196/page-1/?recent=178943#post=178866</link>
    	    <description><![CDATA[u forgot about 90dmg flaregun at mid distance =] (on burning player)]]></description>
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    	    <pubDate>Thu, 20 May 2010 08:26:03 +0200</pubDate>
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