<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Another bball tournament.&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-914/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by allig4t0r</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-4/?recent=13297#post=13297</link>
    	    <description><![CDATA[Mb i'm wrong, but seems that server can have fixed bball map and clients can have 'old' map (if only timer was patched). That can easily be tested ^^']]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=13297</guid>
    	    <pubDate>Tue, 23 Dec 2008 02:15:31 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-4/?recent=13297#post=10672</link>
    	    <description><![CDATA[that excuse about not beeing allowed to shoot in when u cant move in the start doesnt even make sense because:

1) it only happens once: when the game beggins, then its all game play

2) the rules from previous cup with ctf_bball2 doesnt allow u to shoot opponent in the start :D

i think the previous cup was just fine with different combinations of class and standard map, new pro_bball is eye candy but more newb friendly]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10672</guid>
    	    <pubDate>Fri, 28 Nov 2008 06:44:43 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-4/?recent=13297#post=10628</link>
    	    <description><![CDATA[Both the fixed version en pro_  prevent you from shooting before the games has started (so no damage while you can't move) which for me would be the most important reason for picking them.
I don't really care about the double jump in pro_ I fail at it anyway.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10628</guid>
    	    <pubDate>Thu, 27 Nov 2008 19:03:20 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Netsky</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-4/?recent=13297#post=10625</link>
    	    <description><![CDATA[The fun cup will start after both 1on1 cup have ended imho]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10625</guid>
    	    <pubDate>Thu, 27 Nov 2008 18:29:19 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-4/?recent=13297#post=10608</link>
    	    <description><![CDATA[funny thing how ppl doesnt want demoman cause of the big jumps, but at same time they want pro_bball which is easy to do a a double jump with sold base to base (its possible in bball2 but much harder)

about the fixed bball, the only difference is the clock working, but id say 95% of the ppl play the standard ctf_bball2 and have it on server, no point in adding a fixed the fixed version just for the time, as the game usually ends by capture limit and not by timelimit]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10608</guid>
    	    <pubDate>Thu, 27 Nov 2008 14:49:07 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Netsky</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-4/?recent=13297#post=10450</link>
    	    <description><![CDATA[so I suppose we should take the fixed one? (read somewhere else that this one got also the timer fixed for mp_timelimit)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10450</guid>
    	    <pubDate>Tue, 25 Nov 2008 17:00:35 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sonofpi3</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-4/?recent=13297#post=10439</link>
    	    <description><![CDATA[abit of a difference basically myou cant shoot at start on fixed and the hoops are smaller requires more skill :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10439</guid>
    	    <pubDate>Tue, 25 Nov 2008 14:12:22 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sonofpi3</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-3/?recent=13297#post=10438</link>
    	    <description><![CDATA[Agreed :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10438</guid>
    	    <pubDate>Tue, 25 Nov 2008 14:10:46 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Netsky</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-3/?recent=13297#post=10403</link>
    	    <description><![CDATA[voting over ...

I got: 

MAP:
ctf_bball: 16
ctf_bball_pro: 1
I don't care: 4

Class:
Mix: 4
Soldier only: 15
I don't care: 2

-------------------------------------

So quite obvious normal bball with soldier only. Now my final question... I saw there is bball, bball2 an bball2_fixed        - is there any big difference?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10403</guid>
    	    <pubDate>Mon, 24 Nov 2008 22:02:31 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by SWCsaba</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-3/?recent=13297#post=10258</link>
    	    <description><![CDATA[ctf_Bball2 (or Bball_pro) who care?
Soldier : no shotgun
Demoman: Only pipe (he can use his sticky only for jump)

(this game style is more better if we can use shotgun and sticky for kill :) its need more skill :))]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10258</guid>
    	    <pubDate>Sun, 23 Nov 2008 11:57:41 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by .Nitro.</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-3/?recent=13297#post=10257</link>
    	    <description><![CDATA[1: ctf_Ball2

2: Soldier only]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10257</guid>
    	    <pubDate>Sun, 23 Nov 2008 11:48:57 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-3/?recent=13297#post=10209</link>
    	    <description><![CDATA[bball tourny with last rules sold/sold sold/demo demo/demo would be awsome :)

ppl who doesnt know how to play against demo, instead of learning how to deal with that, just want to remove that!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10209</guid>
    	    <pubDate>Sat, 22 Nov 2008 15:15:09 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Jay</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-3/?recent=13297#post=10130</link>
    	    <description><![CDATA[1: ctf_Ball2    

2: Soldier only]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10130</guid>
    	    <pubDate>Fri, 21 Nov 2008 17:44:14 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Anderson</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-3/?recent=13297#post=10129</link>
    	    <description><![CDATA[1. ctf_bball2
2. Solly only]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10129</guid>
    	    <pubDate>Fri, 21 Nov 2008 17:43:54 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by RobbaZ</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-914/page-3/?recent=13297#post=10080</link>
    	    <description><![CDATA[1. Ctf_bball2
2. Double Solly, all weps.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=914&#038;post=10080</guid>
    	    <pubDate>Thu, 20 Nov 2008 20:58:17 +0100</pubDate>
    	</item>
    </channel>
</rss>