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	<title>ETF2L &#8211; Latest activity in &#8220;HL S10 Map Test Cup: Maps&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-32577/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Scrambled Ammo</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-6/?recent=551565#post=551565</link>
    	    <description><![CDATA[For alloy I'd like to see C having a faster cap rate, but a further distance from spawn to A and B, with a forward spawn for capping A and B I think.]]></description>
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    	    <pubDate>Wed, 16 Mar 2016 06:48:35 +0100</pubDate>
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    	    <title>Reply by Jwso</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-6/?recent=551565#post=551551</link>
    	    <description><![CDATA[<i>Quoted from Spreijer</i>
		<blockquote>Make alloy gravelpit style. At least one of the forward points will have a purpose, and defenders can put a solid defence somewhere.</blockquote>
This, or there should be more of an advantage to capping both points like on Steel. When we had the chance to win by capping A and B fast in the test cup, the enemy team managed to make a pretty good A + C hold by using the main lobby.]]></description>
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    	    <pubDate>Tue, 15 Mar 2016 23:57:11 +0100</pubDate>
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    	    <title>Reply by Sprayer40</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-6/?recent=551565#post=551445</link>
    	    <description><![CDATA[Make alloy gravelpit style. At least one of the forward points will have a purpose, and defenders can put a solid defence somewhere.]]></description>
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    	    <pubDate>Tue, 15 Mar 2016 13:36:54 +0100</pubDate>
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    	    <title>Reply by Raganos</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-6/?recent=551565#post=551438</link>
    	    <description><![CDATA[Alloy: Defending means sitting between a and b waiting for blu to make a move, attacking means to stack onto a point and force a usual push/retake exchange. The flank can annoy a bit by contesting the respective other point, but due to the long cap times, it's just pointless because red has a ton of time to react. 
If one point is capped, the other one is almost worthless as well since c can be contested already and doesn't take that long to cap. If Red defends c though, blu has to spawncamp to get the point. I wouldn't like to see it in the season.

Borneo: nice map overall, even though a proper hold on 3rd makes blu wish to have another flank.

Please use ashville, coalplant is a worse version in HL.]]></description>
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    	    <pubDate>Tue, 15 Mar 2016 03:26:48 +0100</pubDate>
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    	    <title>Reply by BOON_</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-6/?recent=551565#post=551432</link>
    	    <description><![CDATA[Personally I feel there should be an extra bridge on the left side of spawn on c to open up the pushing routes as well as having some areas opened on c. C is only really cappable if you managed to spawncamp Red I felt.]]></description>
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    	    <pubDate>Tue, 15 Mar 2016 01:18:05 +0100</pubDate>
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    	    <title>Reply by Goreston</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-6/?recent=551565#post=551431</link>
    	    <description><![CDATA[<i>Quoted from Steve!</i>
		<blockquote>[...]

I'll keep in mind the possibility of mixing up maps, it's definitely doable with the current infrastructure (and quite easily, too).
As for the general feedback, that's what this thread is here for :D If you'd like to offer some feedback but you're not comfortable with giving it here, you can message me on steam and relay it directly</blockquote>

Nah, that was pretty much everything.]]></description>
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    	    <pubDate>Mon, 14 Mar 2016 23:49:45 +0100</pubDate>
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    	    <title>Reply by schabdaniel</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551412</link>
    	    <description><![CDATA[<i>Quoted from Goreston</i>
		<blockquote>I've just filled out the questionnaire for the cup, and I think it could use a little work. There's no general feedback box, and I was forced to give an opinion on a map that I didn't get to play.

Regarding the format of the cup, I thought it worked well overall, but it seemed odd that we were able to play in all 3 rounds of the cup without once playing coalplant. Maybe change the order of the maps between rounds so that playtime is more evenly split between the maps?

Otherwise, thanks to everyone who had a hand in organising, and gg to Strong Opinions.</blockquote>

I'll keep in mind the possibility of mixing up maps, it's definitely doable with the current infrastructure (and quite easily, too).
As for the general feedback, that's what this thread is here for :D If you'd like to offer some feedback but you're not comfortable with giving it here, you can message me on steam and relay it directly]]></description>
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    	    <pubDate>Mon, 14 Mar 2016 15:32:44 +0100</pubDate>
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    	    <title>Reply by Goreston</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551404</link>
    	    <description><![CDATA[I've just filled out the questionnaire for the cup, and I think it could use a little work. There's no general feedback box, and I was forced to give an opinion on a map that I didn't get to play.

Regarding the format of the cup, I thought it worked well overall, but it seemed odd that we were able to play in all 3 rounds of the cup without once playing coalplant. Maybe change the order of the maps between rounds so that playtime is more evenly split between the maps?

Otherwise, thanks to everyone who had a hand in organising, and gg to Strong Opinions.]]></description>
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    	    <pubDate>Sun, 13 Mar 2016 23:24:08 +0100</pubDate>
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    	    <title>Reply by kKaltUu</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551403</link>
    	    <description><![CDATA[keikoku is a really difficult map. big sight lines and last is hard to figure out how to balance.]]></description>
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    	    <pubDate>Sun, 13 Mar 2016 22:41:05 +0100</pubDate>
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    	    <title>Reply by DarkFenix</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551401</link>
    	    <description><![CDATA[I'd rather play keikoku instead of alloy. Loved it at the time]]></description>
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    	    <pubDate>Sun, 13 Mar 2016 22:25:35 +0100</pubDate>
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    	    <title>Reply by Bloodis</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551400</link>
    	    <description><![CDATA[<i>Quoted from Fuxx</i>
		<blockquote>idk coalplant but where's ashville?</blockquote>

Was already tested last time
http://etf2l.org/2015/10/10/annnouncing-the-highlander-experimental-cup-7/

The point of trying out Coalplant now was to see if people enjoyed Coalplant more than Ashville.]]></description>
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    	    <pubDate>Sun, 13 Mar 2016 22:22:08 +0100</pubDate>
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    	    <title>Reply by Fuxx</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551397</link>
    	    <description><![CDATA[alloy is a clusterfuck of a map and that's not even because of it being completely new to me. It has flaws that goes beyond a simple rework.

Borneo's third point is absolutely disgraceful

idk coalplant but where's ashville?]]></description>
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    	    <pubDate>Sun, 13 Mar 2016 21:40:14 +0100</pubDate>
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    	    <title>Reply by GanonjrDaix</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551395</link>
    	    <description><![CDATA[How about Alloy ? 
My opinion on alloy is that this is a cancer map, on a, the regroup position for offensers is too close to the point / regroup defenders' position. On b, no clue what i could say, and c seems good. But the fact that defenders could defend both a and b is something good.

How about borneo ?
Very nice payload map which should be in the map pool.

How about coalplant ? 
I didn't have to play on it so idk]]></description>
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    	    <pubDate>Sun, 13 Mar 2016 21:25:00 +0100</pubDate>
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    	    <title>Reply by b0nes</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551394</link>
    	    <description><![CDATA[cp_alloy is almost impossible to cap last, it should not be used.]]></description>
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    	    <pubDate>Sun, 13 Mar 2016 21:09:44 +0100</pubDate>
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    	    <title>Reply by popcorp</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32577/page-5/?recent=551565#post=551391</link>
    	    <description><![CDATA[<i>Quoted from foungi</i>
		<blockquote>s11 map test cup:

- pl frontier - <strong>Possible but only with major changes, although last point is really bad and hard to redesign.</strong>
- pl thundermountain - <strong>3 stages, no </strong>
- a/d mountainlab - <strong>Possible, if people wanna try out 3CP. Needs major changes + the map is too small IMO. </strong>
- a/d dustbowl - <strong>Demo + Solly heaven, bad flanks, 3 stages</strong>
- koth nucleus - <strong>Too many opportunities for environmental deaths + Sniper dominance</strong>
- koth suijin - <strong>Too many opportunities for environmental deaths, clustered and easy to spawncamp.</strong>
</blockquote>]]></description>
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    	    <pubDate>Sun, 13 Mar 2016 20:59:32 +0100</pubDate>
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