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	<title>ETF2L &#8211; Latest activity in &#8220;Gravelpit in s23?&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-32346/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547620</link>
    	    <description><![CDATA[A is not pointless.]]></description>
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    	    <pubDate>Tue, 01 Dec 2015 23:10:56 +0100</pubDate>
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    	<item>
    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547621</link>
    	    <description><![CDATA[edit: dbl]]></description>
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    	    <pubDate>Tue, 01 Dec 2015 23:10:56 +0100</pubDate>
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    	    <title>Reply by Lorave</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547594</link>
    	    <description><![CDATA[This is my argument why we should allow gravelpit https://www.youtube.com/watch?v=i8d7noYAbxU]]></description>
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    	    <pubDate>Tue, 01 Dec 2015 00:44:09 +0100</pubDate>
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    	    <title>Reply by Boom Legshot</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547583</link>
    	    <description><![CDATA[How to fix gravelpit in my opinion:

Don't fucking play gravelpit. If you think the current map pool is that horrible, make a new one instead of recycling ancient, horrible ideas.]]></description>
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    	    <pubDate>Mon, 30 Nov 2015 20:35:09 +0100</pubDate>
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    	    <title>Reply by BOON_</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547562</link>
    	    <description><![CDATA[<i>Quoted from Bloodis</i>
		<blockquote>[...]

Why Sunshine and not Badlands? Badlands has been played in every season ever since it was released without any stop...

Although it's too good to even be replaced and I still love the map personally</blockquote>

The fact that badlands has been such a staple of every season of 6v6 like you said, it would be one of the least likely maps to be removed from the rotation. I put sunshine the most likely choice as what gpit would replace (if admins got to that stage) since pretty much all of the other maps or variants of those maps have been in the rotation for much longer than sunshine.]]></description>
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    	    <pubDate>Mon, 30 Nov 2015 16:42:30 +0100</pubDate>
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    	    <title>Reply by Bloodis</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547559</link>
    	    <description><![CDATA[<i>Quoted from WML</i>
		<blockquote>Replacing  sunshine with gpit would probably be the best solution if there was a huge demand I guess (which I suppose there isn't yet)</blockquote>

Why Sunshine and not Badlands? Badlands has been played in every season ever since it was released without any stop...

Although it's too good to even be replaced and I still love the map personally]]></description>
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    	    <pubDate>Mon, 30 Nov 2015 16:26:54 +0100</pubDate>
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    	    <title>Reply by BOON_</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547551</link>
    	    <description><![CDATA[Which implies not many people have played gpit anyway, have you taken into consideration how many new players there are since gpit was last used?]]></description>
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    	    <pubDate>Mon, 30 Nov 2015 14:15:34 +0100</pubDate>
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    	    <title>Reply by doksisthebest</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547547</link>
    	    <description><![CDATA[Please don`t comment on gravelpit if you have not played an actual season with it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=32346&#038;post=547547</guid>
    	    <pubDate>Mon, 30 Nov 2015 10:52:02 +0100</pubDate>
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    	    <title>Reply by BOON_</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547546</link>
    	    <description><![CDATA[Replacing  sunshine with gpit would probably be the best solution if there was a huge demand I guess (which I suppose there isn't yet)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=32346&#038;post=547546</guid>
    	    <pubDate>Mon, 30 Nov 2015 09:36:15 +0100</pubDate>
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    	    <title>Reply by Danton</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547543</link>
    	    <description><![CDATA[Would love to see another koth map in s23, not gravelpit though]]></description>
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    	    <pubDate>Mon, 30 Nov 2015 02:41:31 +0100</pubDate>
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    	    <title>Reply by Metal Gear</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547538</link>
    	    <description><![CDATA[But what would it replace? The current map pool is close to perfect.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=32346&#038;post=547538</guid>
    	    <pubDate>Sun, 29 Nov 2015 23:46:18 +0100</pubDate>
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    	    <title>Reply by Makaka</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-2/?recent=547621#post=547525</link>
    	    <description><![CDATA[<i>Quoted from taube</i>
		<blockquote>[...]

Or make it so that you need to cap B before you can cap A. Something like steel, but less cancer.</blockquote>

In this case teams would just go for an A-defence (which is harder no doubt, but not impossible) or would still go for a B-defence and once they lost it would just set up on C. So it's not the best solution in my opinion.]]></description>
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    	    <pubDate>Sun, 29 Nov 2015 17:55:15 +0100</pubDate>
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    	    <title>Reply by MisterPurpleX</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-1/?recent=547621#post=547515</link>
    	    <description><![CDATA[<i>Quoted from Clark</i>
		<blockquote> It would be very interesting to see a version of this map with just two points (B &#38; C) and remove everything from A except for the slope leading up to A-C entrance and maybe some other props.</blockquote>

Or make it so that you need to cap B before you can cap A. Something like steel, but less cancer.]]></description>
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    	    <pubDate>Sun, 29 Nov 2015 16:05:06 +0100</pubDate>
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    	    <title>Reply by Makaka</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-1/?recent=547621#post=547512</link>
    	    <description><![CDATA[I think the main concern with gpit has always been the fact that A point is pointless (no pun intended). Nobody defends it, it just serves as a free ground to cap for an attacking team and then can be used to either flank B through C connectors or push C when both A and B are already capped. It would be very interesting to see a version of this map with just two points (B &#38; C) and remove everything from A except for the slope leading up to A-C entrance and maybe some other props.]]></description>
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    	    <pubDate>Sun, 29 Nov 2015 15:26:47 +0100</pubDate>
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    	    <title>Reply by ashnazg</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-32346/page-1/?recent=547621#post=547505</link>
    	    <description><![CDATA[<i>Quoted from damneasy</i>
		<blockquote>[...]

That it's horrible to play (cba to explain why and how) but it is, but if it gets better i think it should be in map pool</blockquote>

oh, the way you worded your comment I thought there were like fps issues or something, not just the fabled gpit gameplay.]]></description>
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    	    <pubDate>Sun, 29 Nov 2015 12:27:38 +0100</pubDate>
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