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	<title>ETF2L &#8211; Latest activity in &#8220;New idea for pointing system.&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-31573/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by F1re</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-4/?recent=535743#post=535743</link>
    	    <description><![CDATA[<i>Quoted from cmd</i>
		<blockquote>[...]
[...]
This isn't a thread on how to not have the enemy team park the bus against you, its a thread suggesting a new system to discourage parking the bus. What's listed in bold is completely irrelevant and logically not applicable.</blockquote>

Ofc thats relevant, because it critizises the intention of this thread. why would you want to punish parking the bus ? if you let them get a point and you cant get one yourself, you shouldnt get any points, and they should get all their points for winning against you. 

thats like suggesting to give less points if the enemy team used a pyro, but then say "learn to deal with pyros" is a bad comment.]]></description>
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    	    <pubDate>Sat, 23 May 2015 16:18:26 +0200</pubDate>
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    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-4/?recent=535743#post=535686</link>
    	    <description><![CDATA[Practice pushing.]]></description>
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    	    <pubDate>Sat, 23 May 2015 06:35:06 +0200</pubDate>
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    	    <title>Reply by CondoM</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-4/?recent=535743#post=535490</link>
    	    <description><![CDATA[<i>Quoted from T0m</i>
		<blockquote>we should also allow quick fix and just stalemate forever</blockquote>
Who cares if it slows the game down, that doesn't matter anymore apparently.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31573&#038;post=535490</guid>
    	    <pubDate>Thu, 21 May 2015 23:21:12 +0200</pubDate>
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    	    <title>Reply by kKaltUu</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535483</link>
    	    <description><![CDATA[Is this just for 5cp? I love making the rules more complicated than it is for a single game mode!]]></description>
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    	    <pubDate>Thu, 21 May 2015 21:39:59 +0200</pubDate>
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    	<item>
    	    <title>Reply by PhaNtom666</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535482</link>
    	    <description><![CDATA[we should also allow quick fix and just stalemate forever]]></description>
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    	    <pubDate>Thu, 21 May 2015 21:38:27 +0200</pubDate>
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    	    <title>Reply by NeuTronas</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535481</link>
    	    <description><![CDATA[<i>Quoted from zhs</i>
		<blockquote>remove timelimit , first to 5 wins</blockquote>
Some games would take forever.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31573&#038;post=535481</guid>
    	    <pubDate>Thu, 21 May 2015 21:36:29 +0200</pubDate>
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    	<item>
    	    <title>Reply by Zahradniik</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535480</link>
    	    <description><![CDATA[remove timelimit , first to 5 wins]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31573&#038;post=535480</guid>
    	    <pubDate>Thu, 21 May 2015 21:24:33 +0200</pubDate>
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    	    <title>Reply by Adeel</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535479</link>
    	    <description><![CDATA[people find it boring, which should never matter. 

boring the other team into doing something dumb is also a pretty common and fun strat.]]></description>
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    	    <pubDate>Thu, 21 May 2015 21:19:01 +0200</pubDate>
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    	    <title>Reply by RTC</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535478</link>
    	    <description><![CDATA[Can someone tell me what's inherently wrong with parking the bus? Isn't a team supposed to do everything in its power to win within the ETF2L guidelines? It's hardly akin to a true asshole move like denying equal level mercs or scheming to gain default wins as it's taking place on the playing field, where team synergy and skill should triumph.]]></description>
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    	    <pubDate>Thu, 21 May 2015 21:14:42 +0200</pubDate>
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    	    <title>Reply by Zorsaah</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535477</link>
    	    <description><![CDATA[My point just is, that if you lose, you deserve to lose. Why punish the enemy team for using their own playstyle? Some teams go all-in until the match ends, some teams hang around on mid when they are leading by 2 rounds. Don't punish the team for being passive, punish the other team for not winning.]]></description>
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    	    <pubDate>Thu, 21 May 2015 21:11:30 +0200</pubDate>
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    	    <title>Reply by CondoM</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535475</link>
    	    <description><![CDATA[<i>Quoted from sorsa</i>
		<blockquote><strong>It's your fault for giving the enemy team a round advantage then.</strong></blockquote>
<i>Quoted from sorsa</i>
		<blockquote>This topic isn't about map design, it's about points in the system. You should be fully rewarded for winning the map, regardless of how you won. <strong>And if you are losing, it's your team's fault for giving the enemy an option to park the bus.</strong></blockquote>
This isn't a thread on how to not have the enemy team park the bus against you, its a thread suggesting a new system to discourage parking the bus. What's listed in bold is completely irrelevant and logically not applicable.]]></description>
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    	    <pubDate>Thu, 21 May 2015 21:00:17 +0200</pubDate>
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    	<item>
    	    <title>Reply by Zorsaah</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535474</link>
    	    <description><![CDATA[This topic isn't about map design, it's about points in the system. You should be fully rewarded for winning the map, regardless of how you won. And if you are losing, it's your team's fault for giving the enemy an option to park the bus.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31573&#038;post=535474</guid>
    	    <pubDate>Thu, 21 May 2015 20:46:29 +0200</pubDate>
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    	<item>
    	    <title>Reply by Adeel</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535473</link>
    	    <description><![CDATA[<i>Quoted from Phnx</i>
		<blockquote>[...]
yeah because it's possible to push out from logjam second when ubers are equal right?
or push out from sunshine last when there are so many routes to get back capped from.</blockquote>

maps are designed so that holding mid is advantageous, which is why winning mid is important.. I don't see what your point is.]]></description>
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    	    <pubDate>Thu, 21 May 2015 20:44:21 +0200</pubDate>
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    	<item>
    	    <title>Reply by CondoM</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535472</link>
    	    <description><![CDATA[<i>Quoted from sorsa</i>
		<blockquote>It's your fault for giving the enemy team a round advantage then.</blockquote>
hello get good is not a response to a complaint about map design
Now offering tutoring on how to debate &#38; gradeschool logic, add me.]]></description>
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    	    <pubDate>Thu, 21 May 2015 20:32:37 +0200</pubDate>
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    	    <title>Reply by Zorsaah</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31573/page-3/?recent=535743#post=535471</link>
    	    <description><![CDATA[It's your fault for giving the enemy team a round advantage then.]]></description>
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    	    <pubDate>Thu, 21 May 2015 20:24:42 +0200</pubDate>
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