<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Backspawning as medic&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-31545/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Adeel</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-3/?recent=534615#post=534615</link>
    	    <description><![CDATA[<i>Quoted from Fuxx</i>
		<blockquote>I don't see how it can be used to gain speed, but it can be used to stick yourself to certain spots where you are not supposed to be.</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534615</guid>
    	    <pubDate>Fri, 15 May 2015 05:14:28 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sideshow</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-3/?recent=534615#post=534614</link>
    	    <description><![CDATA[you're all talking about the same thing smh]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534614</guid>
    	    <pubDate>Fri, 15 May 2015 04:58:47 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Adeel</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-3/?recent=534615#post=534613</link>
    	    <description><![CDATA[The only edgebug I've ever seen or heard of is where you hit a surface right on the edge take no fall damage and gain speed.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534613</guid>
    	    <pubDate>Fri, 15 May 2015 04:56:43 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Fuxx</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-3/?recent=534615#post=534611</link>
    	    <description><![CDATA[<i>Quoted from unu</i>
		<blockquote>[...]

That's not edgebugging though, that's pixel walking. Edgebugging is when you "surf" off edges to take no fall damage and/or gain speed.</blockquote>

Edgebugging is when the collision detection bugs over a frame and your playermodel gets stuck inside a world brush or playerclip. It's not surfing in that aspect and yes it can be abused to prevent fall damage since you stop falling but never hit any "ground", just get stuck id-air. I don't see how it can be used to gain speed, but it can be used to stick yourself to certain spots where you are not supposed to be.

Certain locations seem to be easier to edgebug onto, such as the crates in Granary mid for example, but I might be wrong about that. Didn't test on the new version either.

There's also an invisible wall on pl_upward that seems to work somewhat commonly.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534611</guid>
    	    <pubDate>Fri, 15 May 2015 04:29:34 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Mervin</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-3/?recent=534615#post=534607</link>
    	    <description><![CDATA[<i>Quoted from spammyh</i>
		<blockquote>If edge bugging would be illegal then RIP everyone who used solly spot under the skybox at earlier version of granary.
Also no, let's not change something that's bothering noone and been out there for quite some time.</blockquote>

That's not edgebugging though, that's pixel walking. Edgebugging is when you "surf" off edges to take no fall damage and/or gain speed.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534607</guid>
    	    <pubDate>Fri, 15 May 2015 04:05:07 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by spammy</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534592</link>
    	    <description><![CDATA[If edge bugging would be illegal then RIP everyone who used solly spot under the skybox at earlier version of granary.
Also no, let's not change something that's bothering noone and been out there for quite some time.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534592</guid>
    	    <pubDate>Fri, 15 May 2015 02:28:03 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Zorsaah</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534529</link>
    	    <description><![CDATA[So technically edebugging is illegal?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534529</guid>
    	    <pubDate>Thu, 14 May 2015 22:12:34 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by dnscodcs</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534527</link>
    	    <description><![CDATA[<i>Quoted from Fuxx</i>
		<blockquote>
The “Valve didn’t intend on it” argument is really dubious for such small things. You can also say that Valve did not intend for cheeky roaming soldiers to be able to sit in certain map spots from which they can drop the medic/backcap, but such map tricks aren’t banned. Edgebugging is also allowed as far as I know and that’s an actual abuse of the in-game engine malfunctioning.</blockquote>

You informations are wrong. Bugs of any sort are not alllowed.

We even have a rule for that:


		<blockquote>
6.1 Bug-Using is not allowed

Any kind of “Bug-Using” is not allowed. Player using bugs will be punished. If you are unsure about the legality of any sneaky spot on a map, please contact an admin to clarify the situation and prevent complaints from your opponent.
</blockquote>

I'm confused as to what makes you think that exploiting the game is ok, just because it rarely (or never) happens doesn't mean that it's not forbidden.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534527</guid>
    	    <pubDate>Thu, 14 May 2015 22:07:53 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by ashnazg</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534524</link>
    	    <description><![CDATA[Arguably you could stop people from running two pyros by enforcing a class limit.

(which I think is retarded, but thats another story)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534524</guid>
    	    <pubDate>Thu, 14 May 2015 21:56:21 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Permzilla</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534521</link>
    	    <description><![CDATA[You wouldnt be able to enforce it fraac, only punish it. Same as things like using 2 pyros currently.

Also no.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534521</guid>
    	    <pubDate>Thu, 14 May 2015 21:50:14 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Fuxx</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534516</link>
    	    <description><![CDATA[<i>Quoted from ducky</i>
		<blockquote>[...]

The argument isn't about back-spawning, nobody says that backspawning in itself is a bug or a questionable feature.

The problem that OP is trying to adress is that this specific kind of backspawn (changing hats to keep the ubercharge) could be considered a bug since valve didn't intend it to be done this way.

After all a medic regularely backspawning (by changing to another class then changing back again) would lose the uber.</blockquote>

The "Valve didn't intend on it" argument is really dubious for such small things. You can also say that Valve did not intend for cheeky roaming soldiers to be able to sit in certain map spots from which they can drop the medic/backcap, but such map tricks aren't banned. Edgebugging is also allowed as far as I know and that's an actual abuse of the in-game engine malfunctioning.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534516</guid>
    	    <pubDate>Thu, 14 May 2015 21:23:08 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by dnscodcs</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534514</link>
    	    <description><![CDATA[<i>Quoted from fraac</i>
		<blockquote>How would you even enforce it?</blockquote>

If this was to be declared a bug then admins could watch the STV demo of matches where teams suspect this to have happened, then default the round/s in question if necessary.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534514</guid>
    	    <pubDate>Thu, 14 May 2015 21:17:19 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Muriel</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534512</link>
    	    <description><![CDATA[I think this adds another sparkle when playing medic, it isn't the sparkliest class in the game, but small stuff like that make a medic what he/she is. Knowing what to do in those types of situations and the best way to react to it while still doing your job perfectly, is what makes a good medic, a better medic. No, I do not think this should be banned. Yes, it's very annyoing to let a medic skip by a nipple hair, but that's just how this game is.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534512</guid>
    	    <pubDate>Thu, 14 May 2015 21:06:57 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by feeling blue</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534511</link>
    	    <description><![CDATA[There's even an allowed console command that defines this game behaviour: tf_respawn_on_loadoutchanges. "When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone." So there's no reason to ban it in my opinion.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534511</guid>
    	    <pubDate>Thu, 14 May 2015 20:48:06 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by fraac</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31545/page-2/?recent=534615#post=534510</link>
    	    <description><![CDATA[How would you even enforce it?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31545&#038;post=534510</guid>
    	    <pubDate>Thu, 14 May 2015 20:47:37 +0200</pubDate>
    	</item>
    </channel>
</rss>