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	<title>ETF2L &#8211; Latest activity in &#8220;[ETF2L] Scout 1v1 Cup Feedback&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-31531/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Morphine</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-2/?recent=534985#post=534985</link>
    	    <description><![CDATA[<i>Quoted from ondkaja</i>
		<blockquote>It doesn't reward passive plays it rewards positional plays, unfortunately the map itself isn't very deep so your options are limited. However it's more rewarding to play this map than a regular MGE because you have the ability to win against better opponents by playing positionally. 

That said, I think the rules don't promote aggressive plays. First to 20 will never give an incentive to speed up the game to get momentum. Should be reguilar Quake rules, mp_timelimit 10 and mp_winlimit 0 so that you play against the time and have to go a bit more aggressive to get that frag back.</blockquote>

I am definitely considering the 10 minute timelimit for next time. It has been suggested many times.

About the map - it is a hard call to make. In my personal opinion, it's far too removed from an actual match to have HPs replenished during kills. In a real game, it can be any other class that finished you off while you're on 10hp. Health packs are a lot more scarce and far apart too. 

I do understand some of the points. I had a go myself at playing the map and I spent a good minute playing "chase the other scout around boxes"]]></description>
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    	    <pubDate>Sun, 17 May 2015 16:44:55 +0200</pubDate>
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    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-2/?recent=534985#post=534984</link>
    	    <description><![CDATA[<i>Quoted from sorsa</i>
		<blockquote>You won the 1v1 with 10hp left. Good job! The map will reward you now by forcing you to fight the next 1v1 with 80 hp :-)</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31531&#038;post=534984</guid>
    	    <pubDate>Sun, 17 May 2015 16:36:29 +0200</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-2/?recent=534985#post=534971</link>
    	    <description><![CDATA[It doesn't reward passive plays it rewards positional plays, unfortunately the map itself isn't very deep so your options are limited. However it's more rewarding to play this map than a regular MGE because you have the ability to win against better opponents by playing positionally. 

That said, I think the rules don't promote aggressive plays. First to 20 will never give an incentive to speed up the game to get momentum. Should be reguilar Quake rules, mp_timelimit 10 and mp_winlimit 0 so that you play against the time and have to go a bit more aggressive to get that frag back.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31531&#038;post=534971</guid>
    	    <pubDate>Sun, 17 May 2015 15:50:44 +0200</pubDate>
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    	    <title>Reply by Zorsaah</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-2/?recent=534985#post=534961</link>
    	    <description><![CDATA[You won the 1v1 with 10hp left. Good job! The map will reward you now by forcing you to fight the next 1v1 with 80 hp :-)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31531&#038;post=534961</guid>
    	    <pubDate>Sun, 17 May 2015 14:12:03 +0200</pubDate>
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    	    <title>Reply by Boom Legshot</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-2/?recent=534985#post=534954</link>
    	    <description><![CDATA[What hr and skate said. The maps gives an extreme advantage to passive plays. In fact, if you run away from your opponent all the time and grab the small health kits (and shoot him if he gets close), you'll win ez.

I also agree with R4ndom: the corridors were too small and people ran into you to get a lucky meatshot.

Tournament was fine otherwise.]]></description>
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    	    <pubDate>Sun, 17 May 2015 11:48:26 +0200</pubDate>
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    	    <title>Reply by minecraftian</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-2/?recent=534985#post=534952</link>
    	    <description><![CDATA[Map sucks, having to go around getting medpacks after killing someone and sometimes not being at full hp when they respawn is super anoying, plus camping at healthpacks gives you a height adv and you can even use the wood shit at the side of the maps to go to the next pack if u need it, map simply encourages camping.]]></description>
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    	    <pubDate>Sun, 17 May 2015 11:39:38 +0200</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-2/?recent=534985#post=534925</link>
    	    <description><![CDATA[I am the worst MGE player in the world and I took a map off nico. Honestly the map just encourages you to play really passive and it just seems pretty bad to me. 

I'm not sure how it could be made much better because scout dm to me just seems really one dimensional, but I've always thought that of scout MGE anyway so it might not be something which can be fixed with a better map however changes could be made to encourage aggressive play. 

Maybe make the small health packs harder to just sit on, maybe make them on a small platform that needs to be climbed or in a ditch that needs to be double jumped out of - something which makes you predictable should you want to take it.

Also the fact that the corridors are so thin is a problem and adds to the camp-ability of the small health pack area.]]></description>
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    	    <pubDate>Sun, 17 May 2015 01:32:16 +0200</pubDate>
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    	    <title>Reply by Raptor00X</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-2/?recent=534985#post=534760</link>
    	    <description><![CDATA[map is good]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31531&#038;post=534760</guid>
    	    <pubDate>Sat, 16 May 2015 03:03:25 +0200</pubDate>
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    	    <title>Reply by DamnEasy</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-1/?recent=534985#post=534757</link>
    	    <description><![CDATA[Map was actually kinda fun]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31531&#038;post=534757</guid>
    	    <pubDate>Sat, 16 May 2015 02:43:38 +0200</pubDate>
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    	    <title>Reply by Morphine</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-1/?recent=534985#post=534715</link>
    	    <description><![CDATA[<i>Quoted from Maxi</i>
		<blockquote>BO3 is bad

Should just stick to 1 round until semis or something idk</blockquote>

Why do you think so?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31531&#038;post=534715</guid>
    	    <pubDate>Fri, 15 May 2015 22:25:34 +0200</pubDate>
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    	    <title>Reply by HK_Maxi</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-1/?recent=534985#post=534712</link>
    	    <description><![CDATA[BO3 is bad

Should just stick to 1 round until semis or something idk

BO3 in early rounds almost feels like it drags on, as it seems there's a clear winner by the 1st round.

Also if the map respawned you both to the same position, otherwise you're running about with 60 health after you get a kill]]></description>
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    	    <pubDate>Fri, 15 May 2015 22:09:41 +0200</pubDate>
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    	    <title>Reply by Yggdrasil</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-1/?recent=534985#post=534308</link>
    	    <description><![CDATA[<i>Quoted from Clark</i>
		<blockquote> Also, I've noticed that some players have warping problems but only on this map regardless of the server, which is weird. Perhaps someone else might have an explanation.</blockquote>
Those "warping problems" might've very well been people who abused changing loadout to respawn with full health. which will result in changing spawns, thus warping you around the maps. i've seen a couple of ppl trying to bullshit me "ughgh im lagging &#38; teleporting" yeah right you just teleported and regained 97hp, sure.]]></description>
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    	    <pubDate>Tue, 12 May 2015 10:38:59 +0200</pubDate>
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    	    <title>Reply by Yggdrasil</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-1/?recent=534985#post=534307</link>
    	    <description><![CDATA[i liked the map and playing around the healthpacks. i have some kinda of aquaphobia in tf2 but it wasnt as bad on this map.
Id be interested in how things would go if both players would start with full health again after each kill like in mge though, while keeping the healthpacks &#38; the map.]]></description>
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    	    <pubDate>Tue, 12 May 2015 10:34:53 +0200</pubDate>
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    	    <title>Reply by Hallow</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-1/?recent=534985#post=534283</link>
    	    <description><![CDATA[i aint good at formats but something other than groups where theres an incentive to play all your matches is preferable]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=31531&#038;post=534283</guid>
    	    <pubDate>Tue, 12 May 2015 01:07:14 +0200</pubDate>
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    	    <title>Reply by S@GA</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-31531/page-1/?recent=534985#post=534282</link>
    	    <description><![CDATA[Would´ve liked to play BO3 even in the group stage cause at least I (and many others I guess) scheduled my games whenever so there´d be enough time for that. Even if you start at the default time there´d be enough time~]]></description>
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    	    <pubDate>Tue, 12 May 2015 01:05:10 +0200</pubDate>
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