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	<title>ETF2L &#8211; Latest activity in &#8220;BAN BANNERS&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-27966/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by jakeowaty</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-2/?recent=484692#post=484692</link>
    	    <description><![CDATA[<i>Quoted from Kissakala</i>
		<blockquote>
The problem, however, comes in when you're about to push the enemy's last. It makes it almost impossible for the enemies to hold the point, when your teammates are getting extra health + the speed buff for 10 seconds. To some extent, it's like having an extra medic with you.</blockquote>

But you STILL have to get that charge in the first place, which is difficult anyways and requires a lot of passive play, where nothing happens. During that time defending combo is practically safe from bombs, and that's important. because a well-timed bomb can throw off the entire defense.]]></description>
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    	    <pubDate>Wed, 29 Jan 2014 04:18:34 +0100</pubDate>
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    	    <title>Reply by Sideshow</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-2/?recent=484692#post=484288</link>
    	    <description><![CDATA[Banners are only going to be used in uber v uber situations - if you have uber advantage then you'd be daft to wait there trying to charge your banner up before pushing because they're gonna get uber. And I'd rather have uber v no uber, as would anyone.

So these unlocks are only gonna come out in uber v uber fights, when (in general) the defense has a big advantage due to map setup and defensive offclasses. In the times that I've seen it used, it hasn't created a huge advantage for the offensive team and hasn't led to instant caps. So I think it's an advantage, but pretty balanced in general.

The thing I HATE about banners is that it leads to the attacking team stalemating it out for another 5 minutes before every last push while they charge their banner. It slows the game down soooo much if you have to build a banner before every push, because nobody will run it before pushing last. And spamming 480/600 damage whilst holding lobby before last isn't gonna be that quick.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 21:00:56 +0100</pubDate>
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    	    <title>Reply by Mould</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-2/?recent=484692#post=484279</link>
    	    <description><![CDATA[Good. Nobody likes attacking or defending last for ages. It makes it easier to push in, and it also means you have a better ability to push out if you're defending. (vs a conch I mean)]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 19:38:21 +0100</pubDate>
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    	    <title>Reply by madmanatrakzi</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-2/?recent=484692#post=484278</link>
    	    <description><![CDATA[<i>Quoted from Kissakala</i>
		<blockquote>[...]
Focus on the subject you dingus, </blockquote>

This cracked me up &#60;3]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 19:34:39 +0100</pubDate>
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    	    <title>Reply by Kalho</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-2/?recent=484692#post=484252</link>
    	    <description><![CDATA[If you see your opponents trying to build the banner, do something about it. Maybe you have time to build a sentry. Maybe try to push out. They won't expect it and might be reloading. It shouldn't be impossible to counter. Give it some time. The season has not even started.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 17:37:37 +0100</pubDate>
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    	    <title>Reply by Kissakala</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-2/?recent=484692#post=484251</link>
    	    <description><![CDATA[<i>Quoted from jakeowaty</i>
		<blockquote>...</blockquote>

I agree with this to some extent. Sure, it's not as easy to do what a roamer usually does when you have the Concheror equipped, so you have to alter your playing quite a lot. Outside of last pushes I see this as an ok sidegrade to gunboats/shotgun, you're exactly right on that.
The problem, however, comes in when you're about to push the enemy's last. It makes it almost impossible for the enemies to hold the point, when your teammates are getting extra health + the speed buff for 10 seconds. To some extent, it's like having an extra medic with you.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 17:26:31 +0100</pubDate>
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    	    <title>Reply by Kissakala</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484250</link>
    	    <description><![CDATA[<i>Quoted from Scissors</i>
		<blockquote>Last pushes are generally what slows the game down and is most boring to watch. These unlocks change that.</blockquote>

What? Change that? When the enemy spams rockets for a year to get his buff?
I don't think every last push should result in a cap, that's what my initial point is.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 17:14:56 +0100</pubDate>
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    	    <title>Reply by jakeowaty</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484249</link>
    	    <description><![CDATA[The downside of banners is that you simply have to give up something else in order to get the banner.

If you give up gunboats, you sacrifice your bombing power, or rocketjumping in general. Even though you get those +2HP every second, it takes some time until you get you back to gunboats or even full health.
6's wise, if the pocket decides to get the banner instead of the Shotty, you are risking not being able to protect your Medic if you are out of rockets. Those are the downsides of the Concheror in particular, not mentioning other banners since the conch is probably the best for team-based game.

On the other hand, you need to deal a lot of damage in order to get it rolling. It requires from you a lot of passive play, near the combo. You are basically doing nothing but chip damage on enemies, while trying to stay alive and not be just an additional target for enemy sniper to hit. This is a completely different meta, where Soldier values his life as opposed to throwing it away for crucial picks.

AS a reward for playing passive, you get the Conch buff every minute or two, depends on how long you stay alive. You, as Soldier, play more team-oriented game, where you are basically a support, allowing your team to push more effectively and quickly.

That requires a lot of playstyle and gamesense changes for every single Soldier. And you don't see that often in HL yet, I think those buffs might change the meta a bit and make the game more diverse than it is already.

So you should simply stop raging about one loss that you had against a Solly with a Concheror. That means you've done a bad job at countering that. Your combo has an easy way to kill a Conch Soldier with not much of a trouble, since he has 3/4 of his health left most of the time.

INB4 rage comments, because etf2l community.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 17:13:15 +0100</pubDate>
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    	    <title>Reply by Scissors-HL</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484248</link>
    	    <description><![CDATA[Last pushes are generally what slows the game down and is most boring to watch. These unlocks change that.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 17:11:02 +0100</pubDate>
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    	    <title>Reply by Kissakala</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484246</link>
    	    <description><![CDATA[<i>Quoted from smziii</i>
		<blockquote>shit = new option to push last points

pliz no change so unfair

good point</blockquote>

It's not about being a new option to push last points, but a straight upgrade to any push really. Would you say "no" to 35% hp back from the damage that you do? Why the hell would you?]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 17:06:20 +0100</pubDate>
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    	    <title>Reply by Kissakala</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484245</link>
    	    <description><![CDATA[<i>Quoted from Switch</i>
		<blockquote>It is on forum topics like this where the autists really come out of their shells.</blockquote>

Yes, you meny funay I lugh vary herd.
Focus on the subject you dingus, and make a point about it, not me. Nobody cares if I'm autistic or not.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 17:03:26 +0100</pubDate>
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    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484239</link>
    	    <description><![CDATA[It is interesting that after years of hating these sorts of unlocks, the admins throw them in just as the yanks started banning them.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 16:04:31 +0100</pubDate>
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    	    <title>Reply by Japtor</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484237</link>
    	    <description><![CDATA[<i>Quoted from Limp.</i>
		<blockquote>http://en.wikipedia.org/wiki/Cognitive_disorder</blockquote>
Thank you. You made my day.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 15:44:28 +0100</pubDate>
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    	    <title>Reply by madmanatrakzi</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484235</link>
    	    <description><![CDATA[It is on forum topics like this where the autists really come out of their shells.]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 14:56:01 +0100</pubDate>
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    	    <title>Reply by LimputtaJa</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27966/page-1/?recent=484692#post=484222</link>
    	    <description><![CDATA[http://en.wikipedia.org/wiki/Cognitive_disorder]]></description>
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    	    <pubDate>Sat, 25 Jan 2014 10:40:38 +0100</pubDate>
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