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	<title>ETF2L &#8211; Latest activity in &#8220;ctf_hoops cup?&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-2782/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by tapley</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-2/?recent=55355#post=55355</link>
    	    <description><![CDATA[:o likes nice, will have a gander]]></description>
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    	    <pubDate>Mon, 01 Jun 2009 10:31:32 +0200</pubDate>
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    	    <title>Reply by ATEAMBaracusB3</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-2/?recent=55355#post=54636</link>
    	    <description><![CDATA[Hi guys, I just kind of stumbled over a google link to here. 

I'm B.A., the creator of ctf_hoops_beta. I just wanted to let you guys know that the FPS issue is being addressed to more adequately accomodate the people who are having framerate issues. I'm glad you guys had fun with it, I've favorited your forums and will let you guys know when ctf_hoops_beta2 is released. 

A little extra background on the map for you guys and an invitation to help the project by providing feedback :

My younger brother requested a basketball themed map which was strategic, fast paced and "insane". What you guys played is what was produced by that request. 

Our testing pool was quite small (only about 8 people) and one sided toward current hardware (which didn't help us much on the performance tuning side). The initial beta release was intended to help gain feedback so that it may be improved. There hasn't been a lot of suggested changes other than fixes for the framerate issues (other than a few complaints about the launchers). 

If you guys have any suggestions other than fixing the framerate issues (which I am currently working on as I work on another more prevalent project) please feel free to let me know on the forums at www.b3gamers.com, my e-mail batf2maps@yahoo.com or in the feedback section of the map's page on FPSBanana.com @ http://www.fpsbanana.com/maps/83755  . If you guys happen to visit the FPSBanana page, please feel free to add feedback (which can definitely include the framerate issue, honest feedback is what I'm after) and rate the map. 

Also to let you guys know, I'm planning on using this map for other themes &#38; gameplay modes or even other variations of hoops once I stablize the overall performance of the map itself. Feel free to stop by the B3 gamers forums, register and post in the section "Team Fortress 2 Map Announcements &#38; Previews" under "{A TEAM}B.Å.Baracus[B³]" in the ctf_hoops_beta feedback thread and post any feedback you may have for the current configuration or even for separate future versions. Any feedback implemented, which any of you guys supply, will of course be credited inside the map which it is implemented into. 

Take it easy guys, LoL at the "airstab" and once again "I'm glad you liked it". =)

****I'm sorry if this is the wrong place to post this. I was directly linked to here by google and can't remove the post to relocate it to a more suitable location. Instead of double posting I'll leave it here and let you guys remove it.]]></description>
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    	    <pubDate>Sat, 30 May 2009 10:50:13 +0200</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=48192</link>
    	    <description><![CDATA[<blockquote>anyone else experiencing more fps drops than on freight?
this map might be a good one for the instagib map pool if the mapper fixed the fps issue</blockquote>

Yeah, there is alot of lights, and the engine is rendering all of them at the same time due to it being so open.]]></description>
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    	    <pubDate>Sun, 10 May 2009 14:06:19 +0200</pubDate>
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    	    <title>Reply by Loe de Kangoeroe</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=48187</link>
    	    <description><![CDATA[anyone else experiencing more fps drops than on freight?
this map might be a good one for the instagib map pool if the mapper fixed the fps issue]]></description>
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    	    <pubDate>Sun, 10 May 2009 13:38:32 +0200</pubDate>
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    	    <title>Reply by Freak mit der Knarre</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=48167</link>
    	    <description><![CDATA[i think a pipeball fun cap is better :)]]></description>
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    	    <pubDate>Sun, 10 May 2009 12:06:19 +0200</pubDate>
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    	    <title>Reply by sandmaNN</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=48163</link>
    	    <description><![CDATA[I agree with RaCio but nvm give it a try!
+1]]></description>
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    	    <pubDate>Sun, 10 May 2009 11:58:10 +0200</pubDate>
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    	    <title>Reply by gaarulf</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=48119</link>
    	    <description><![CDATA[Messing around with this map atm, looking like great fun!]]></description>
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    	    <pubDate>Sun, 10 May 2009 03:50:33 +0200</pubDate>
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    	    <title>Reply by Mr.Yeah</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=43419</link>
    	    <description><![CDATA[At last an alternative for BBall. I hate BBall.
So ctf_hoops FTW and bbal FTL!]]></description>
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    	    <pubDate>Fri, 24 Apr 2009 00:37:08 +0200</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=39104</link>
    	    <description><![CDATA[F-A-N should be able to screw up those jumps easily.]]></description>
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    	    <pubDate>Sat, 11 Apr 2009 19:56:01 +0200</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=39102</link>
    	    <description><![CDATA[We just tried this (3vs3) on our clan server, great fun. Spies are annoying as hell as they can jump through the cannon and airstrafe to kill most people.
It's also alittle easy to take the intel then run back and shoot through you cannon, but I guess you can just make a soldier stand on your ring and airshot him. :P]]></description>
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    	    <pubDate>Sat, 11 Apr 2009 19:49:07 +0200</pubDate>
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    	    <title>Reply by Defur</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=38031</link>
    	    <description><![CDATA[Racio, maybe we could contact the creator of the map?
:3]]></description>
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    	    <pubDate>Wed, 08 Apr 2009 16:56:30 +0200</pubDate>
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    	    <title>Reply by Dr.Funkestein</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=38017</link>
    	    <description><![CDATA[Played that map and IT WAS FUUUN :3]]></description>
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    	    <pubDate>Wed, 08 Apr 2009 16:35:47 +0200</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=38016</link>
    	    <description><![CDATA[Looks great but it's a bit to easy to cap.

You can fly from the blu base to the red base hoop with any class.]]></description>
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    	    <pubDate>Wed, 08 Apr 2009 16:33:04 +0200</pubDate>
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    	    <title>Reply by Morty</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=37999</link>
    	    <description><![CDATA[wow awesome, we gotta try this. who wants a war on this map? #define.tf2 or /q Morty^]]></description>
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    	    <pubDate>Wed, 08 Apr 2009 15:45:50 +0200</pubDate>
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    	    <title>Reply by swoice</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-2782/page-1/?recent=55355#post=37996</link>
    	    <description><![CDATA[looks awesome
looking forward to a funcup!]]></description>
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    	    <pubDate>Wed, 08 Apr 2009 15:41:12 +0200</pubDate>
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