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	<title>ETF2L &#8211; Latest activity in &#8220;Short Circuit in Highlander Season 6&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-27775/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Xacher</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-6/?recent=482444#post=482444</link>
    	    <description><![CDATA[On offense it is OP, yes, but if the SC was allowed i would still use the wrangler above it on defense. Wrangled sentries survive a lot of uber pushes, while SC sentries easily die to uber pushes with hitscan/flame classes, a single ubered heavy is more than enough to take out an unwrangled sentry on most maps, the best thing engi can do is to whack/bolt his sentry, which is simply not enough if he doesn't have the wrangler.
The only reason a team would run SC in defense is having a safety card in case the offensive team wants to run kritz, which makes the enemy team to think about the kritz as a less viable choice, since their kritz choice is only limited to the heavy.
"Just saying that the wrangler was even more ridiculous all this time."]]></description>
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    	    <pubDate>Sat, 11 Jan 2014 15:56:36 +0100</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-6/?recent=482444#post=482409</link>
    	    <description><![CDATA[oh wow drotalion is back

<i>Quoted from Jesse James</i>
		<blockquote><strong>Pros for the allowing Short Circuit :</strong>

+ Dps got nerfed hardly. DPS of SC is lower then DPS of Pistol.
</blockquote>

so? pistols can't destroy all projectiles within 3 meters with minial effort. also you could argue that SC has higher DPS since pistol has more spread and lower firing rate and actually requires skill to aim with.


		<blockquote>
+ SC is not a straight upgrade to Pistol anymore. Pistol has higher DPS and higer range.
</blockquote>
the usefulness of having an indestructible sentry kinda heavily outweighs the usefulness of having DPS on range


		<blockquote> 
+ In a 1v1 Fight against Soldier with 4 Rockets, Engineer will need 160-180 Metal to win against a Gunboats Soldier.
</blockquote>
how is that an argument for unbanning the SC? the fact that you can 100% win a 1v1 against a high damage class with only a secondary weapon as long as you have the slightly good aim (or if there is an ammobox nearby in case you don't) is an argument to have it banned.


		<blockquote>
+ Shotgun still does in close range more damage. Not a smart "primary weapon choice"
</blockquote> 1v1ing a demo or soldier with a shotgun requires some aim and movement skills unlike the SC.


		<blockquote>
+ Metal management gets more important. One can't spam minies and SC at the same time.</blockquote> you can still do it if you pick upp ammo boxes or dead players weapons or if there is a dispenser/cart nearby. aka 90% of the times.


		<blockquote>
+ You can't SC and stand on the cart anymore, since you use more metal then you get from the lvl 1 dispenser cart.</blockquote>

you dont actually need to hold down m1 for the SC to destroy projectiles, you could just spam m1 when projectiles are nearby.


		<blockquote>
+ Cow mangler has the same explosion radius, same damage, same reload time like the Rocket Launcher and he doesn't give a single fuck about Short Circuit. (Please correct me if I am wrong here, those were my own tests. Wiki page says something different though, but there is a big chance it is outdated ... )</blockquote>haha build a mini sentry then. the soldier is equally fucked.]]></description>
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    	    <pubDate>Sat, 11 Jan 2014 02:30:16 +0100</pubDate>
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    	    <title>Reply by drotalion</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-6/?recent=482444#post=482405</link>
    	    <description><![CDATA[#edit. Whatever. Reservoir gave me a good advice.]]></description>
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    	    <pubDate>Sat, 11 Jan 2014 02:07:43 +0100</pubDate>
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    	    <title>Reply by Freakie</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-6/?recent=482444#post=482403</link>
    	    <description><![CDATA[The Pistol is amazing on koth.]]></description>
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    	    <pubDate>Sat, 11 Jan 2014 01:45:43 +0100</pubDate>
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    	    <title>Reply by Mervin</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482402</link>
    	    <description><![CDATA[<i>Quoted from Scissors</i>
		<blockquote>[...]

"Dps got nerfed hardly. DPS of SC is lower then DPS of Pistol."

Are you implying the pistol is useful in any situation now? Because it's not and your argument is invalid because the pistol was never viable since the wrangler was introduced.</blockquote>

Actually the pistol is useful on some koth and 5cp maps for additional fire power.]]></description>
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    	    <pubDate>Sat, 11 Jan 2014 01:37:33 +0100</pubDate>
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    	    <title>Reply by Juki</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482399</link>
    	    <description><![CDATA[Why is there.. a discussion about this? The short circuit is ridiculous still. The speed &#38; range of the thing are the issue, and they haven't been fixed at all, the ammo consumption nerf barely touches the thing. Just.. stop.]]></description>
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    	    <pubDate>Sat, 11 Jan 2014 01:17:58 +0100</pubDate>
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    	    <title>Reply by Scissors-HL</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482397</link>
    	    <description><![CDATA[<i>Quoted from Jesse James</i>
		<blockquote><strong>Pros for the allowing Short Circuit :</strong>

+ Dps got nerfed hardly. DPS of SC is lower then DPS of Pistol.
+ SC is not a straight upgrade to Pistol anymore. Pistol has higher DPS and higer range.
+ In a 1v1 Fight against Soldier with 4 Rockets, Engineer will need 160-180 Metal to win against a Gunboats Soldier.
+ Shotgun still does in close range more damage. Not a smart "primary weapon choice"
+ Metal management gets more important. One can't spam minies and SC at the same time.
+ You can't SC and stand on the cart anymore, since you use more metal then you get from the lvl 1 dispenser cart.
+ Cow mangler has the same explosion radius, same damage, same reload time like the Rocket Launcher and he doesn't give a single fuck about Short Circuit. (Please correct me if I am wrong here, those were my own tests. Wiki page says something different though, but there is a big chance it is outdated ... )

</blockquote>

"Dps got nerfed hardly. DPS of SC is lower then DPS of Pistol."

Are you implying the pistol is useful in any situation now? Because it's not and your argument is invalid because the pistol was never viable since the wrangler was introduced.

"SC is not a straight upgrade to Pistol anymore. Pistol has higher DPS and higer range."

That's the same as saying that the axtinguisher is not a straight upgrade to the fire axe because it does more damage to nonburning enemies.

"In a 1v1 Fight against Soldier with 4 Rockets, Engineer will need 160-180 Metal to win against a Gunboats Soldier."

The fact that you can even win the fight already makes the weapon retarded in the first place.

"Shotgun still does in close range more damage. Not a smart "primary weapon choice"

Another bad argument. The short circuit was never intended to be your primary weapon of choice. And it sure as hell should not be.

"Metal management gets more important. One can't spam minies and SC at the same time."

Only barely.

"You can't SC and stand on the cart anymore, since you use more metal then you get from the lvl 1 dispenser cart."

Yes you can, you just don't need to hold your mouse down constantly like a retard, you literally just need to hold it down whenever you see a projectile.

"Cow mangler has the same explosion radius, same damage, same reload time like the Rocket Launcher and he doesn't give a single fuck about Short Circuit."

Good luck getting rid of the mini sentries with a cowmangler. 

<i>Quoted from Jesse James</i>
		<blockquote><strong></strong>
My opinion : keep it unbanned

I hope I brought you to think about it though… (lol I laughed, you suckers will not even read the first sentence fully. Many fucktards just see the word “pro” and will rage here to keep SC banned. But this is how it works. If people don’t have anything smart to say, they start to be laud.

</blockquote>

The thread is STUFFED with arguments for why the SC should be banned. How about you read it yourself because you come with stupid accusations?]]></description>
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    	    <pubDate>Sat, 11 Jan 2014 00:53:34 +0100</pubDate>
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    	    <title>Reply by Falcon0408</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482391</link>
    	    <description><![CDATA[<i>Quoted from Jesse James</i>
		<blockquote>+ In a 1v1 Fight against Soldier with 4 Rockets, Engineer will need 160-180 Metal to win against a Gunboats Soldier.
</blockquote>

??????
the fact that you can 1v1 a solly at all is enough reason to ban it]]></description>
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    	    <pubDate>Sat, 11 Jan 2014 00:19:25 +0100</pubDate>
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    	    <title>Reply by PhaNtom666</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482374</link>
    	    <description><![CDATA[<i>Quoted from Gubbins</i>
		<blockquote>ITT: A bunch of engie mains tell us how engineer was originally made as a 1v1 class that was always meant to beat a soldier or demo without fail</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=27775&#038;post=482374</guid>
    	    <pubDate>Fri, 10 Jan 2014 22:52:14 +0100</pubDate>
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    	    <title>Reply by Gubbins</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482371</link>
    	    <description><![CDATA[ITT: A bunch of engie mains tell us how engineer was originally made as a 1v1 class that was always meant to beat a soldier or demo without fail]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=27775&#038;post=482371</guid>
    	    <pubDate>Fri, 10 Jan 2014 21:27:49 +0100</pubDate>
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    	    <title>Reply by drotalion</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482370</link>
    	    <description><![CDATA[<strong>Pros for the allowing Short Circuit :</strong>

+ Dps got nerfed hardly. DPS of SC is lower then DPS of Pistol.
+ SC is not a straight upgrade to Pistol anymore. Pistol has higher DPS and higer range.
+ In a 1v1 Fight against Soldier with 4 Rockets, Engineer will need 160-180 Metal to win against a Gunboats Soldier.
+ Shotgun still does in close range more damage. Not a smart "primary weapon choice"
+ Metal management gets more important. One can't spam minies and SC at the same time.
+ You can't SC and stand on the cart anymore, since you use more metal then you get from the lvl 1 dispenser cart.
+ Cow mangler has the same explosion radius, same damage, same reload time like the Rocket Launcher and he doesn't give a single fuck about Short Circuit. (Please correct me if I am wrong here, those were my own tests. Wiki page says something different though, but there is a big chance it is outdated ... )


<strong>Cons against allowing Short Circuit :</strong>

- Gives Engineer still the ability to kill a gunboats soldier with projectile rockets or demoman in 1v1 situation.
- Even you can't spam when you have cart duty, you can make small pauses when everything is calm again and spam when shits on fire yo !
- Still no skill required to be good at Short Circuit. Not like Airblasting or old Short Circuit...

My opinion : keep it banned

I hope I brought you to think about it though... (lol I laughed, you suckers will not even read the first sentence fully. Many fucktards just see the word "pro" and will rage here to keep SC banned. But this is how it works. If people don't have anything smart to say, they start to be laud.

I would keep it banned on Koth and 5cp for sure, since it denies kritz in all ways.I would still love to see a one night cup on pl &#38; A/D to see, if that really effects the gameplay that much.]]></description>
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    	    <pubDate>Fri, 10 Jan 2014 21:11:18 +0100</pubDate>
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    	    <title>Reply by _kayzer_</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482360</link>
    	    <description><![CDATA[<i>Quoted from Hildreth</i>
		<blockquote>[...]

15 ammo and it still completely wrecks projectiles and makes Demoman and Soldier totally useless if the Engineer standing next to people? Not enough, needs to be like 25 ammo minmum.</blockquote>

before valve broke the thing it depleted 16 ammo from projectile depletion. the firering spped is the problem, it needs to have a mechanic similar to airblast or a melee swing]]></description>
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    	    <pubDate>Fri, 10 Jan 2014 18:59:25 +0100</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482353</link>
    	    <description><![CDATA[still overpowered]]></description>
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    	    <pubDate>Fri, 10 Jan 2014 16:33:40 +0100</pubDate>
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    	    <title>Reply by nahkakakkone</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482314</link>
    	    <description><![CDATA[In short:

Barely changed anything, still the most infuriating thing in the game but you can actually pull out your melee and not die now.]]></description>
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    	    <pubDate>Fri, 10 Jan 2014 03:41:23 +0100</pubDate>
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    	    <title>Reply by Mervin</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-27775/page-5/?recent=482444#post=482309</link>
    	    <description><![CDATA[<i>Quoted from Popcorp</i>
		<blockquote>
Nope, it drains 5 metal when you just hold M1, 15 metal on projectile destruction
Also does 10 damage per zap, but takes 50 metal per 100 damage, also does damage a little bit slower</blockquote>

I see, I guess that's why the SPUF thread got removed]]></description>
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    	    <pubDate>Fri, 10 Jan 2014 02:05:21 +0100</pubDate>
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