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	<title>ETF2L &#8211; Latest activity in &#8220;Winger and quickfix in S16?&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-26712/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-7/?recent=471642#post=471642</link>
    	    <description><![CDATA[QF is fucking broken till it gets nerfed.]]></description>
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    	    <pubDate>Sat, 21 Sep 2013 20:05:53 +0200</pubDate>
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    	    <title>Reply by Raikubmx</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-7/?recent=471642#post=471616</link>
    	    <description><![CDATA[Yea, quickfix looks really fun and needs a nerf at the same time.

Winger is meh, that extra jump height doesn't really give you any extra places to be.. and it only works when you actually have the winger out.. which is kind of stupid.
5 vs. 12 shots a clip is also quite an obvious pick.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=26712&#038;post=471616</guid>
    	    <pubDate>Sat, 21 Sep 2013 01:18:13 +0200</pubDate>
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    	    <title>Reply by DanielZapa</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-7/?recent=471642#post=471609</link>
    	    <description><![CDATA[i want quickfix !!!! :((]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=26712&#038;post=471609</guid>
    	    <pubDate>Sat, 21 Sep 2013 00:26:33 +0200</pubDate>
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    	    <title>Reply by Hovis</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-7/?recent=471642#post=466208</link>
    	    <description><![CDATA[Quickfix looks super fun to use - roamer became so much funner with gunboats and I can see medic becoming a lot funner with quickfix. For that reason alone I think it should be allowed.

When it comes to balance I think seeing how it's used and how effective it is in the upcoming ESEA LAN will paint a good picture.

EDIT: Ok after watching LAN it's pretty obvious quickfix needs a nerf. I think, in its current form, the quickfix shouldn't be allowed in S16.]]></description>
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    	    <pubDate>Thu, 15 Aug 2013 15:11:57 +0200</pubDate>
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    	    <title>Reply by Sub_ZerO</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-7/?recent=471642#post=466199</link>
    	    <description><![CDATA[Winger is nice]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=26712&#038;post=466199</guid>
    	    <pubDate>Thu, 15 Aug 2013 14:38:49 +0200</pubDate>
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    	    <title>Reply by mdalib</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-7/?recent=471642#post=466190</link>
    	    <description><![CDATA[<i>Quoted from BenBazinga</i>
		<blockquote>[...]
Good thing or bad thing?</blockquote>
I am certain that that shift in the meta opens up a whole can of worms, but I'd really insist on waiting until that LAN is over before people scream it to be included or excluded from our league. Let the US teams be our lab rats for this matter.]]></description>
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    	    <pubDate>Thu, 15 Aug 2013 14:15:48 +0200</pubDate>
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    	    <title>Reply by BenBazinga</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=466187</link>
    	    <description><![CDATA[<i>Quoted from gnaw</i>
		<blockquote> with Uber being a situational tool rather than the standard choice.</blockquote>
Good thing or bad thing?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=26712&#038;post=466187</guid>
    	    <pubDate>Thu, 15 Aug 2013 14:12:03 +0200</pubDate>
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    	    <title>Reply by mdalib</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=466178</link>
    	    <description><![CDATA[It can't be argued that it's downright not very good. 

After the ESEA LAN this weekend everyone will be much wiser about the Quickfix, as it will be a big part of it. AG supposedly runs it full-time, Mixup most of the time, HRG and tri hards seemed to express some initial reservation towards it, but at the moment it looks like the teams basically alter between the QF and Kritz for the majority of games, with Uber being a situational tool rather than the standard choice.]]></description>
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    	    <pubDate>Thu, 15 Aug 2013 13:47:39 +0200</pubDate>
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    	    <title>Reply by DamnEasy</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=466174</link>
    	    <description><![CDATA[Quick fix isnt that good, you can still die by alot of damage at once like bombing soldiers or sticky trap]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=26712&#038;post=466174</guid>
    	    <pubDate>Thu, 15 Aug 2013 13:38:05 +0200</pubDate>
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    	    <title>Reply by LimputtaJa</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=463628</link>
    	    <description><![CDATA[<i>Quoted from slate</i>
		<blockquote>[...]
math</blockquote>

Ok, made some testing and its actually really hard(almost next to impossible) kill medic alone scout and solly if he/she is actualy dodging. I admit, I was wrong.

How ever with focus fire of few players not that difficlut.

And if you bomb to force or land good shot BEFORE medic pops QF, its quite easy to finnish off, so you you can't use it like uber to just save your life last second.

Diagnosis = Not over powered, viable choise.]]></description>
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    	    <pubDate>Thu, 25 Jul 2013 23:27:30 +0200</pubDate>
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    	    <title>Reply by Smyther</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=463608</link>
    	    <description><![CDATA[Those 3 points are just the gist of it, listen to the full 10 minutes of discussion. I know there are arguments against those points, but they persuaded me to give the whole thing a second though, because it was a good argument, was clearly explained and came from some experience in testing it.]]></description>
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    	    <pubDate>Thu, 25 Jul 2013 20:41:56 +0200</pubDate>
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    	    <title>Reply by Schmuse</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=463606</link>
    	    <description><![CDATA[I haven't yet decided if the Quick-Fix is a good idea or the worst thing evar, but...

<i>Quoted from Smyther</i>
		<blockquote>http://www.twitch.tv/teamfortresstv/b/433799700

1hour 30min -ish</blockquote> Too many new unlocks at the same time in this cup imo. Quick-Fix alone completely changes the game, having a Heavy or Engi run around aswell just leads to total confusion.

		<blockquote>
Finally I found a good argument against both unlocks, so good that I'm now unsure about them. The argument is basically
1) weapons that change movement are not OK</blockquote>
Equalizer, Gunboats and Boston Basher all change movement but they changed the game for the better imo.

		<blockquote>
2) QF vs kirtz stand-offs and jumping medic+combo has the potential to make both teams afraid of each other, having opposite effect of speeding up the game.</blockquote> Nobody is used to Quick-Fix so everyone's kinda scared of it. Americans are currently playtesting Quick-Fix up to invite level.]]></description>
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    	    <pubDate>Thu, 25 Jul 2013 20:34:31 +0200</pubDate>
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    	    <title>Reply by Smyther</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=463602</link>
    	    <description><![CDATA[http://www.twitch.tv/teamfortresstv/b/433799700

1hour 30min to 40min -ish

Finally I found a good argument against both unlocks, so good that I'm now unsure about them. The argument is basically:
1) in general, weapons that change movement are not OK
2) QF vs kirtz stand-offs and jumping medic+combo has the potential to make both teams afraid of each other, having opposite effect of speeding up the game.
3) ubers slow the game down and the game would be better off with a medic class that can heal, but for now, more uber types will make things worse.

However, I still think the QF could do with a season of testing. I'd welcome anything that makes medic more fun and less passive (and I think most agree with this point). TF2 is fun because it's fast paced, and having to wait for uber or for the team to get a pick whilst medic hides around a corner is not fast paced, very dull for the medic and not terribly exciting for the rest of the team either, and I think that's the bigger issue here, not whether it's too hard to airshot a jumping medic, it 'looks dumb' or changes the game too much.]]></description>
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    	    <pubDate>Thu, 25 Jul 2013 20:06:29 +0200</pubDate>
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    	    <title>Reply by private_meta</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=463396</link>
    	    <description><![CDATA[<i>Quoted from slate</i>
		<blockquote>[...]

OMG Math and logic!</blockquote>

Thanks! Also, I think we forgot that max health for the duration of the über is at over 185 as the quickfix overheal seems to apply to the medic as well. no idea if that is intentional or a bug tho.

edit, despite that I still want to use it.]]></description>
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    	    <pubDate>Wed, 24 Jul 2013 13:02:24 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-26712/page-6/?recent=471642#post=463394</link>
    	    <description><![CDATA[plot twist: stickies]]></description>
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    	    <pubDate>Wed, 24 Jul 2013 12:46:47 +0200</pubDate>
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