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	<title>ETF2L &#8211; Latest activity in &#8220;NA Rules Cup?&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-21842/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397822</link>
    	    <description><![CDATA[<i>Quoted from svins</i>
		<blockquote>NA rules are bad</blockquote>

Have you ever played with them in a serious match?]]></description>
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    	    <pubDate>Fri, 27 Jul 2012 23:27:22 +0200</pubDate>
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    	    <title>Reply by svins</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397820</link>
    	    <description><![CDATA[NA rules are bad]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=21842&#038;post=397820</guid>
    	    <pubDate>Fri, 27 Jul 2012 23:08:59 +0200</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397819</link>
    	    <description><![CDATA[<i>Quoted from MIndYe</i>
		<blockquote>The halves and three caps thing is not really the major thing about the rules. It's the first to 5. Just winlimit 5, timelimit 60. Changing teams midgame to have halves is not really needed.</blockquote>

Half time is the best part, so you can actually stop, discuss and make some adjustments.]]></description>
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    	    <pubDate>Fri, 27 Jul 2012 23:01:35 +0200</pubDate>
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    	    <title>Reply by MInd-</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397805</link>
    	    <description><![CDATA[<i>Quoted from emb</i>
		<blockquote>Something to consider: ESEA's map rules are not possible to reproduce exactly without a client. Scores must be tracked between rounds manually. There are two distinct ways to do it:

<strong>The Two Halves Way:</strong>
[...]

<strong>The Three Rounds Way:</strong>
[...]

The Two Halves way is closer to ESEA rules, but requires more config management. The Three Rounds Way uses only one config, but is somewhat different from ESEA rules - however it still solves the "bus parking problem". You have to keep track of teams' total scores across rounds in either case - there is no way around it that I know of.</blockquote>
The halves and three caps thing is not really the major thing about the rules. It's the first to 5. Just winlimit 5, timelimit 60. Changing teams midgame to have halves is not really needed.]]></description>
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    	    <pubDate>Fri, 27 Jul 2012 21:33:48 +0200</pubDate>
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    	    <title>Reply by Sideshow</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397798</link>
    	    <description><![CDATA[<i>Quoted from pyyyour</i>
		<blockquote>testing the rules without the unlocks is a waste of time. 

We just voted on this season's unlocks.

This would be awesome to watch and, IMO, would breathe some life into the European scene.

I for one would watch it.</blockquote>

Oh yes of course, it'd be really useful to leave in the unlocks, alienating at least 75% of the teams above div3, and a fair amount below that. Plus the point of a cup is to test one variable, so why not add another crazy one in there? The more the merrier.

On the other hand, a cup with some rule changes that actually could be implemented in the eu scene and could be helpful for speeding up the pace of games? PAH, NEEDS GUNBOATS.

There should be a cup <em>simply</em> differing in the rulesets. If they're helpful, and promote a faster pace, it would be very interesting to then run a cup to see whether a very few unlocks should be allowed on top of that. The ruleset should be the priority though, as I think most people agree that there are some issues with the current EU turtling defensive strategies in terms of pace, whereas there is major differences of opinion when it comes to unlocks.]]></description>
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    	    <pubDate>Fri, 27 Jul 2012 20:17:49 +0200</pubDate>
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    	    <title>Reply by pyyyour</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397784</link>
    	    <description><![CDATA[testing the rules without the unlocks is a waste of time. 

We just voted on this season's unlocks.

This would be awesome to watch and, IMO, would breathe some life into the European scene.

I for one would watch it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=21842&#038;post=397784</guid>
    	    <pubDate>Fri, 27 Jul 2012 18:57:02 +0200</pubDate>
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    	    <title>Reply by tarquinbb</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397767</link>
    	    <description><![CDATA[from my spectator pov i would like to see the NA format as well.

i think the NA format is inarguably more entertaining, but there is a solid case for 'top level' teams being patient (boring), finding their window when it comes along instead of trying to force it.  then using defenders advantage to make it super difficult for the other team (boring but smart).

at the very least the NA format should be the standard for pickup or lobby games.  what's more boring than a pickup/lobby game where people get 1-2 caps up and then turtle?]]></description>
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    	    <pubDate>Fri, 27 Jul 2012 16:16:43 +0200</pubDate>
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    	    <title>Reply by emb</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397763</link>
    	    <description><![CDATA[Something to consider: ESEA's map rules are not possible to reproduce exactly without a client. Scores must be tracked between rounds manually. There are two distinct ways to do it:

<strong>The Two Halves Way:</strong>

		<blockquote>
Two configs: etf2l_nacup_round1.cfg and etf2l_nacup_round2.cfg
etf2l_nacup_round1.cfg: winlimit 3, timelimit 30
etf2l_nacup_round2.cfg: winlimit 5, timelimit 30
match ends after 5 total caps by any team (not automatically, teams must keep track)
if score is tied after 2 rounds, play overtime
overtime: etf2l_nacup_round2.cfg, play until first cap. if neither team caps before timelimit, restart cfg and continue until first cap.
</blockquote>

<strong>The Three Rounds Way:</strong>

		<blockquote>
One config: etf2l_nacup.cfg
etf2l_nacup.cfg: winlimit 3, timelimit 20
match ends after 5 total caps by any team (not automatically, teams must keep track)
if score is tied after 3 rounds, play overtime
overtime: etf2l_nacup.cfg, play until first cap. if neither team caps before timelimit, restart cfg and continue until first cap.
</blockquote>

The Two Halves way is closer to ESEA rules, but requires more config management. The Three Rounds Way uses only one config, but is somewhat different from ESEA rules - however it still solves the "bus parking problem". You have to keep track of teams' total scores across rounds in either case - there is no way around it that I know of.]]></description>
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    	    <pubDate>Fri, 27 Jul 2012 15:46:32 +0200</pubDate>
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    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397561</link>
    	    <description><![CDATA[Voting for three weeks' one.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=21842&#038;post=397561</guid>
    	    <pubDate>Thu, 26 Jul 2012 01:36:56 +0200</pubDate>
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    	    <title>Reply by Cool_rero</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397528</link>
    	    <description><![CDATA[The three weeks version please]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=21842&#038;post=397528</guid>
    	    <pubDate>Wed, 25 Jul 2012 19:44:16 +0200</pubDate>
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    	    <title>Reply by Strayeed</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397522</link>
    	    <description><![CDATA[<i>Quoted from CrashSite</i>
		<blockquote>NA rules, yes.

Unlocks no.

</blockquote>
tbh NA ruleset could be 10x more entertaining (ruleset, without unlocks) cuz would be epic comebacks etc, now u win few points and can waste time for ages or when it's 4-0, you pretty much can't loose as there's a lack of time. NA Ruleset for some tryout cups and then S13!]]></description>
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    	    <pubDate>Wed, 25 Jul 2012 18:57:56 +0200</pubDate>
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    	    <title>Reply by CrashSite</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397477</link>
    	    <description><![CDATA[<i>Quoted from envy</i>
		<blockquote>Yes to unlocks, ruleset, process and viaduct. Fuck CrashSite.</blockquote>

Come at me bro.]]></description>
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    	    <pubDate>Wed, 25 Jul 2012 14:17:56 +0200</pubDate>
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    	    <title>Reply by rumia</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397462</link>
    	    <description><![CDATA[Yes to unlocks, ruleset, process and viaduct. Fuck CrashSite.]]></description>
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    	    <pubDate>Wed, 25 Jul 2012 12:34:52 +0200</pubDate>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-2/?recent=397822#post=397461</link>
    	    <description><![CDATA[<i>Quoted from CrashSite</i>
		<blockquote>
An american said that when he used vanilla as roamer, he had to go even more agressive, since it was harder for him to simply jump back out. I think it has a lot to do with the mentality the the two sides, more than rules.</blockquote>

Welcome to what i said about two weeks back and everyone dismissed as me being pessimistic about shit.]]></description>
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    	    <pubDate>Wed, 25 Jul 2012 12:33:01 +0200</pubDate>
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    	    <title>Reply by CrashSite</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-21842/page-1/?recent=397822#post=397434</link>
    	    <description><![CDATA[Plan it for an hour? More brackets, with less teams per bracket, so we can do it in same amount of time?

P.S

An american said that when he used vanilla as roamer, he had to go even more agressive, since it was harder for him to simply jump back out. I think it has a lot to do with the mentality the the two sides, more than rules.

But with NA rules at least, parking the bus is not actually rewarded. On the other hand I do like two maps per official, since you can sometimes get a wake up call on first map and go onto win the second.

P.P.S

Fuck process.]]></description>
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    	    <pubDate>Wed, 25 Jul 2012 09:54:23 +0200</pubDate>
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