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	<title>ETF2L &#8211; Latest activity in &#8220;Consider an introduction of the &#34;Three points for a win&#34; system&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-19978/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Niir</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361769</link>
    	    <description><![CDATA[<i>Quoted from Nymthae</i>
		<blockquote>[...]

And if they were both tied for promotion then they'd play off and presumably Team A would win. Job done.</blockquote>

So saving time isn't a good thing?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361769</guid>
    	    <pubDate>Thu, 19 Jan 2012 23:02:23 +0100</pubDate>
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    	    <title>Reply by PhaNtom666</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361720</link>
    	    <description><![CDATA[what a great idea, lets reward teams for trying even though they lost.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361720</guid>
    	    <pubDate>Thu, 19 Jan 2012 19:26:31 +0100</pubDate>
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    	    <title>Reply by Dannyw281</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361718</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>you play different maps against different teams, in such case cap point difference imo cant be viable scoring option</blockquote>

unfortunately I have to agree with animal.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361718</guid>
    	    <pubDate>Thu, 19 Jan 2012 19:22:26 +0100</pubDate>
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    	    <title>Reply by SnowiE</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361690</link>
    	    <description><![CDATA[<i>Quoted from Nymthae</i>
		<blockquote>i'm really procrastinating :X</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361690</guid>
    	    <pubDate>Thu, 19 Jan 2012 18:11:41 +0100</pubDate>
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    	    <title>Reply by Nymthae</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361681</link>
    	    <description><![CDATA[<i>Quoted from Niir</i>
		<blockquote>But its not clear cut:

Team A with 4 wins
5-0
5-1
6-2
5-0

Team B with 4 wins
5-4
4-3
7-6
5-3

Team A is BETTER than Team B however there is no difference when their matches are given their current point scores.</blockquote>

And if they were both tied for promotion then they'd play off and presumably Team A would win. Job done.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361681</guid>
    	    <pubDate>Thu, 19 Jan 2012 17:46:38 +0100</pubDate>
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    	    <title>Reply by Niir</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361678</link>
    	    <description><![CDATA[But its not clear cut:

Team A with 4 wins
5-0
5-1
6-2
5-0

Team B with 4 wins
5-4
4-3
7-6
5-3

Team A is BETTER than Team B however there is no difference when their matches are given their current point scores.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361678</guid>
    	    <pubDate>Thu, 19 Jan 2012 17:43:57 +0100</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361677</link>
    	    <description><![CDATA[<i>Quoted from Si^</i>
		<blockquote>

 Wireplays round difference is the best way of handling this IF people really believe it is an issue.</blockquote>

1-0 and 5-0 = maximum points in WP.  Not the best way at all imho.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361677</guid>
    	    <pubDate>Thu, 19 Jan 2012 17:43:33 +0100</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361676</link>
    	    <description><![CDATA[<i>Quoted from Niir</i>
		<blockquote>[...]

but every team would play every map so it would balance out? 

Its like saying gully is more sniper friendly than badlands, so we shouldn't play that, according to that logic we should just play one map all season to avoid any slight differences or bias' in the maps.</blockquote>

No it wouldn't. Playing gullywash against a team that has a very good sniper while other teams get to play that team on maps that are significantly less sniper friendly, for example. 

Your comparison makes no sense at all.

<i>Quoted from Si^</i>
		<blockquote>[...]

I know people feel disheartened by  losing by a close margin but that is why the system is how it is. It is clear cut no abstraction, Previous point again Wireplays round difference is the best way of handling this IF people really believe it is an issue. Tbh I'd like to see Bones take on it..</blockquote>

Yeah was just explaining their pov. :]]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361676</guid>
    	    <pubDate>Thu, 19 Jan 2012 17:42:46 +0100</pubDate>
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    	    <title>Reply by sidude7</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361675</link>
    	    <description><![CDATA[<i>Quoted from Buffalo Bill</i>
		<blockquote>[...]

It's broken in the sense that it rewards a team winning 5-0 in 10 minutes as much as a close as hell 5-4 won in the very last seconds. In both cases the winning team takes all and the losing team gets nothing, making it seem like both winning teams are equally good and the losing teams are equally bad.

Which makes sense, but due to the different nature of maps as pointed out earlier you can't really change the points system to reflect the score difference per map as each map is different.</blockquote>

I know people feel disheartened by  losing by a close margin but that is why the system is how it is. It is clear cut no abstraction, Previous point again Wireplays round difference is the best way of handling this IF people really believe it is an issue. Tbh I'd like to see Bones take on it..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361675</guid>
    	    <pubDate>Thu, 19 Jan 2012 17:40:25 +0100</pubDate>
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    	    <title>Reply by Niir</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361674</link>
    	    <description><![CDATA[<i>Quoted from Buffalo Bill</i>
		<blockquote>[...]

It's broken in the sense that it rewards a team winning 5-0 in 10 minutes as much as a close as hell 5-4 won in the very last seconds. In both cases the winning team takes all and the losing team gets nothing, making it seem like both winning teams are equally good and the losing teams are equally bad.

Which makes sense, but due to the different nature of maps as pointed out earlier you can't really change the points system to reflect the score difference per map as each map is different.</blockquote>

but every team would play every map so it would balance out? 

Its like saying gully is more sniper friendly than badlands, so we shouldn't play that, according to that logic we should just play one map all season to avoid any slight differences or bias' in the maps.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361674</guid>
    	    <pubDate>Thu, 19 Jan 2012 17:39:30 +0100</pubDate>
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    	    <title>Reply by Nymthae</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361673</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>Also, consider being 3-0 up with 5 minutes to go, right now, "turtle time gentlemen", and.......win, new system, "let's go for the bonus point boys...PUSH!!!"</blockquote>

Or "right, we're in a winning position - let's not give them a round or they'll get a bonus point for only losing by 2" - if they had to work pretty hard for those 3-0 then them nipping a round in while you're trying to be greedy over bonus points probably won't be unheard of :p

Points at relative, so them not getting one is *usually* just as good as you getting one, depends on how much of a threat they are to the div title really - and actually then, those games towards the end of a season would be more prone to this behaviour because they can judge whether they can afford the risk or not at that point.

I don't think there's anything wrong with the current system. Yes, it'd be nice to see some recognition for how close (but I think GC does a sufficient enough job for that). 

I don't think i'd feel like games were quite as epic if we got a small stream of points for getting "half way there". I love that last 6mins where we're 4-3 down and want to get a fight in for GC because it's completely all or nothing. That's just me though, and i'm really procrastinating :X]]></description>
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    	    <pubDate>Thu, 19 Jan 2012 17:38:16 +0100</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-3/?recent=361769#post=361672</link>
    	    <description><![CDATA['Not much' is the answer, but that doesn't mean it can't be improved upon.  A lot of team sports have a bonus point system, rugby, cricket etc.

Just because it's not broken doesn't mean a new way of doing things isn't better.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361672</guid>
    	    <pubDate>Thu, 19 Jan 2012 17:36:25 +0100</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-2/?recent=361769#post=361671</link>
    	    <description><![CDATA[<i>Quoted from Si^</i>
		<blockquote>[...]
I could be wrong but I'd like some other peoples views as there doesn't seem to be a solid argument as to why the classic 3 points for a win system is broken.</blockquote>

It's broken in the sense that it rewards a team winning 5-0 in 10 minutes as much as a close as hell 5-4 won in the very last seconds. In both cases the winning team takes all and the losing team gets nothing, making it seem like both winning teams are equally good and the losing teams are equally bad.

Which makes sense, but due to the different nature of maps as pointed out earlier you can't really change the points system to reflect the score difference per map as each map is different.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=19978&#038;post=361671</guid>
    	    <pubDate>Thu, 19 Jan 2012 17:35:38 +0100</pubDate>
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    	    <title>Reply by sidude7</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-2/?recent=361769#post=361668</link>
    	    <description><![CDATA[<i>Quoted from Niir</i>
		<blockquote>[...]

There is nothing to stop that now as Monkeh said. You would play more conservatively and consolidate a position at 3-0.

However with this system there is always the potential the other team may sneak a round back and force you to play. For teams looking to dominate this encourages them to shut out a game asap not get a few points up and sit back.</blockquote>

If I'm 2 - 0 down and I knew that if I lost one more rounds I'd be feeding the other team a bonus point I think some teams will just turtle up.

Honestly I don't see the need for bonus points what is broken about the current system? 
 
Previous argument you are looking to fix something that doesn't appear to be broken.

I could be wrong but I'd like some other peoples views as there doesn't seem to be a solid argument as to why the classic 3 points for a win system is broken.]]></description>
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    	    <pubDate>Thu, 19 Jan 2012 17:29:47 +0100</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-19978/page-2/?recent=361769#post=361665</link>
    	    <description><![CDATA[Also, consider being 3-0 up with 5 minutes to go, right now, "turtle time gentlemen", and.......win, new system, "let's go for the bonus point boys...PUSH!!!"]]></description>
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    	    <pubDate>Thu, 19 Jan 2012 17:25:23 +0100</pubDate>
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