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	<title>ETF2L &#8211; Latest activity in &#8220;[HL S1] Unlock Rules Feedback&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-18742/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Noodlez</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-8/?recent=363241#post=363241</link>
    	    <description><![CDATA[The original :D]]></description>
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    	    <pubDate>Wed, 25 Jan 2012 13:28:14 +0100</pubDate>
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    	    <title>Reply by Boeuf</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-8/?recent=363241#post=363209</link>
    	    <description><![CDATA[we plan on being a bit more restrictive with unlocks. As for the new ones, we haven't properly looked at them yet.]]></description>
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    	    <pubDate>Wed, 25 Jan 2012 10:22:10 +0100</pubDate>
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    	    <title>Reply by mdalib</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-8/?recent=363241#post=363195</link>
    	    <description><![CDATA[So what about the crazy new unlocks, will they be allowed in S2? Like Pomson, Spy-Cicle, etc.]]></description>
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    	    <pubDate>Wed, 25 Jan 2012 07:24:57 +0100</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-8/?recent=363241#post=349706</link>
    	    <description><![CDATA[
		<blockquote>Undocumented changes

    Updated the Bombinomicon effect to use golden particles outside of Halloween.</blockquote>

http://wiki.teamfortress.com/wiki/November_22,_2011_Patch

Ugh. Again, thanks for banning it.]]></description>
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    	    <pubDate>Thu, 24 Nov 2011 01:06:22 +0100</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-8/?recent=363241#post=348347</link>
    	    <description><![CDATA[Thank you very much!

Sonny Black: Long post :-) 
I think it is similar to unusual hats not showing the effects on disguised Spies before it was fixed. Not a weapon per se, but still gamplay-changing.]]></description>
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    	    <pubDate>Thu, 17 Nov 2011 01:51:49 +0100</pubDate>
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    	    <title>Reply by ashkan</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-8/?recent=363241#post=348238</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>[...]

So... any thoughts/rulings on this? Yes? No? Too late, the Season is already running?</blockquote>

Ban. Announcement in next news post.]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 13:15:44 +0100</pubDate>
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    	    <title>Reply by Sonny Black</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=348192</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>The Bombinomicon is allowed, right? Essentially, it is a misc. anti-Spy gadget. By the huge explosion people who don't listen to the loud scream of the backstabbed character (or player ;) ) will SEE the exploding teammate and immediately know of the Spy behind them. Even worse, YER backstabs are not silent at all, provided a Spy uses it, of course. Spying against a well-communicating team is hard enough even without it, so please consider disallowing it.</blockquote>

The question is what do we make out of misc items. The sign-ups for the highlander season started on the 16th of October.
And the rules say:

<code>2.2.1 All Current Unlocks allowed. Unlocks released during the season are banned.

All unlocks are currently allowed. Weapons that are released after sign-ups for the season opened, will be banned for the duration of the season.</code>

The Bombinomicon was included into the game on the 27th, so during the sign-ups. The rules also name unlocks, but later on it says weapons.
Under 2.2.2 it also says:

<code>All other hats and misc items are allowed.</code>

Which would include the Bombinomicon then. So yeah, have teams agree on it? Have a poll? Allow it on base of the rules or ban it on base of the rules?
...]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 03:50:47 +0100</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=348183</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>The Bombinomicon is allowed, right? Essentially, it is a misc. anti-Spy gadget. By the huge explosion people who don't listen to the loud scream of the backstabbed character (or player ;) ) will SEE the exploding teammate and immediately know of the Spy behind them. Even worse, YER backstabs are not silent at all, provided a Spy uses it, of course. Spying against a well-communicating team is hard enough even without it, so please consider disallowing it.</blockquote>

So... any thoughts/rulings on this? Yes? No? Too late, the Season is already running?]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 02:57:01 +0100</pubDate>
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    	    <title>Reply by emb</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=347436</link>
    	    <description><![CDATA[<i>Quoted from infinite12</i>
		<blockquote> 

Current UGC bans-

1. Reserve Shooter - Remember how bugged the direct hit was when it first came out? This weapon shares similar bugs in that crits are given to people who jump, who fall off cliffs, and who are simply standing on staircases higher than the player with the reserve shooter. It is absolutely bugged and we have contacted valve about fixing it.

2. The Enforcer - This is the only weapon we have banned because it is Overpowered. This weapon has zero real drawbacks (0.5 sec cloak delay is negligible at best). From our experience when this is allowed spies become battle spies and resemble Clint Eastwood rather than a silent stealth ninja like Jackie Chan..wait that one doesnt work. This weapon totally changes the roll of the spy. Why attempt backstabs when you can 2 sot someone? 

3. Cow Mangler 5000 - This one is currently being looked at again since the graphics were changed a few patches ago. We may allow this in the future.

4. Machina - A fully charged shot travels through ubered players. No other weapon in the game shoots through ubers so we feel this is a bug even though a small one. 

5. Detonator - A quickswitch bug exists that bypasses the mini-crit and delivers a full crit. This is bugged and we have contacted valve about switching. 
</blockquote>

Besides the (now outdated) ban on the Cow Mangler, I think UGC unlock rules really nailed it, especially in their decision to ban the Enforcer.


There are also some issues with the Bombonomicon. Much like the old Cow Mangler effects, the explosions cause severe framerate drops if triggered in succession.

It is an item intended for mere amusement value, but it's also a free upgrade for dead ringer spies, as it removes all telltale signs by destroying the corpse and sending the fake weapon flying. 

Last but not least, the massive colorful explosions during fights are both distracting and annoying to the extreme.]]></description>
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    	    <pubDate>Sat, 12 Nov 2011 00:41:25 +0100</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=347425</link>
    	    <description><![CDATA[The Bombinomicon is allowed, right? Essentially, it is a misc. anti-Spy gadget. By the huge explosion people who don't listen to the loud scream of the backstabbed character (or player ;) ) will SEE the exploding teammate and immediately know of the Spy behind them. Even worse, YER backstabs are not silent at all, provided a Spy uses it, of course. Spying against a well-communicating team is hard enough even without it, so please consider disallowing it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=18742&#038;post=347425</guid>
    	    <pubDate>Fri, 11 Nov 2011 23:54:26 +0100</pubDate>
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    	    <title>Reply by Bontsa</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=346815</link>
    	    <description><![CDATA[<i>Quoted from Tehgnarr</i>
		<blockquote>Enforcer - way, waaay 2stronk. Give the spy a scattergun, why dont ya.</blockquote>

Scattergun with at least 40, up to 70 damage per shot. And perfectly accurate shots (I remember to be told that bullet spread doesn't affect Spy primaries when there's "fixed spread"?) Who needs to get to melee range anymore when Spy can now often 2-hit kill Medic from medium distance anyway :'DD 

Screw helping Engineer out as Pyro, gotta spycheck every single spot within medium to medium-long range around Medic 150% of the time :3


Also whats all this commotion about Wrangler .__. It's shield is bit too much yes but in the end of the day I think it's the best unlock for Engineer so far, almost only thing that makes him useful in tense combat and defense situations.]]></description>
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    	    <pubDate>Wed, 09 Nov 2011 09:44:43 +0100</pubDate>
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    	    <title>Reply by NeuTronas</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=346683</link>
    	    <description><![CDATA[Machina will be powerful here &#62;:D]]></description>
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    	    <pubDate>Tue, 08 Nov 2011 16:06:37 +0100</pubDate>
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    	    <title>Reply by carlsson</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=346455</link>
    	    <description><![CDATA[<i>Quoted from bpc908</i>
		<blockquote>leave all weapons unbanned. Have a nice normal TF2 match.</blockquote>

+1]]></description>
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    	    <pubDate>Mon, 07 Nov 2011 12:37:58 +0100</pubDate>
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    	    <title>Reply by Tehgnarr</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=346454</link>
    	    <description><![CDATA[Based on this thread and my pub xp:

Detonator and Reserve Shooter because of the bugs / exploits (they are very buggy indeed)

Enforcer - way, waaay 2stronk. Give the spy a scattergun, why dont ya.

Wrangler - Short Circuit + that new shotty provide enough options for the engineer and wrangler just makes the game so slow and less fun (but I realize, that this isn't a real argument =) just jumping the bandwagon, because I hate the Wrangler)]]></description>
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    	    <pubDate>Mon, 07 Nov 2011 12:24:01 +0100</pubDate>
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    	    <title>Reply by Boeuf</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-18742/page-7/?recent=363241#post=346441</link>
    	    <description><![CDATA[just so you know, we are looking into these weapons but awaiting feedback from the first week before making any decisions.]]></description>
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    	    <pubDate>Mon, 07 Nov 2011 10:29:10 +0100</pubDate>
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