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	<title>ETF2L &#8211; Latest activity in &#8220;R: Ban Holy Mackerel-&#62;Spy Disadvantage&#8221;</title>
	<link>https://staging.etf2l.org/forum/feedback/topic-14712/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by baerbel</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-3/?recent=254068#post=254068</link>
    	    <description><![CDATA[Your concern has been noted.]]></description>
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    	    <pubDate>Tue, 07 Dec 2010 16:07:06 +0100</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-3/?recent=254068#post=254064</link>
    	    <description><![CDATA[Hah, if we had to ban everything that is bugged in tf2, we might as well all leave and start playing duke nuke 'm 3D competitively.

(that would actually be awesome, mind)]]></description>
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    	    <pubDate>Tue, 07 Dec 2010 15:45:54 +0100</pubDate>
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    	<item>
    	    <title>Reply by Daggial</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-3/?recent=254068#post=254060</link>
    	    <description><![CDATA[<i>Quoted from Vali</i>
		<blockquote>
Ban health packs.</blockquote>
ban spies!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=14712&#038;post=254060</guid>
    	    <pubDate>Tue, 07 Dec 2010 15:41:09 +0100</pubDate>
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    	    <title>Reply by Demourge</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-3/?recent=254068#post=253964</link>
    	    <description><![CDATA[ban fish please, vanilla only.]]></description>
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    	    <pubDate>Tue, 07 Dec 2010 04:24:20 +0100</pubDate>
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    	    <title>Reply by nowhereman</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-3/?recent=254068#post=253589</link>
    	    <description><![CDATA["Haters gonna Hate" .]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=14712&#038;post=253589</guid>
    	    <pubDate>Sun, 05 Dec 2010 23:43:06 +0100</pubDate>
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    	    <title>Reply by harlzman</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253508</link>
    	    <description><![CDATA[<i>Quoted from toogyboogy</i>
		<blockquote>Why would you even hit the spy instead of shooting the hell out of it with the scattergun?</blockquote>


<i>Quoted from Big Chief</i>
		<blockquote>[...]

^ 

my first thought is to kill the spy, not "let me get my fish out and go toe to toe with a knife on the 5% chance he may be using a dead ringer"

stop making a mountain out of a mole hill

besides like everyone else says, you can tell a DR spy everytime without the use of a fish..</blockquote>Both of these ^]]></description>
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    	    <pubDate>Sun, 05 Dec 2010 19:35:32 +0100</pubDate>
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    	    <title>Reply by Big Chief</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253507</link>
    	    <description><![CDATA[<i>Quoted from toogyboogy</i>
		<blockquote>Why would you even hit the spy instead of shooting the hell out of it with the scattergun?</blockquote>

^ 

my first thought is to kill the spy, not "let me get my fish out and go toe to toe with a knife on the 5% chance he may be using a dead ringer"

stop making a mountain out of a mole hill

besides like everyone else says, you can tell a DR spy everytime without the use of a fish..]]></description>
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    	    <pubDate>Sun, 05 Dec 2010 19:33:21 +0100</pubDate>
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    	    <title>Reply by E-thug</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253506</link>
    	    <description><![CDATA[Why would you even hit the spy instead of shooting the hell out of it with the scattergun?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=14712&#038;post=253506</guid>
    	    <pubDate>Sun, 05 Dec 2010 19:30:34 +0100</pubDate>
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    	    <title>Reply by nowhereman</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253501</link>
    	    <description><![CDATA[<i>Quoted from whiss</i>
		<blockquote>[...]

With that logic you might aswell ban all the melee unlockables

I rarely see spies used in 6v6 anyway, its a minor disadvantage in my opinion</blockquote>

So disadvantages which are minor are ignored but could be regulated into not using this/it. Nice logical answer....]]></description>
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    	    <pubDate>Sun, 05 Dec 2010 19:18:27 +0100</pubDate>
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    	    <title>Reply by Deathliger</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253313</link>
    	    <description><![CDATA[<i>Quoted from NoWhereMan</i>
		<blockquote>
It it is an advantage for scout 
But a disadvantage for the spy
</blockquote>

With that logic you might aswell ban all the melee unlockables

I rarely see spies used in 6v6 anyway, its a minor disadvantage in my opinion]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=14712&#038;post=253313</guid>
    	    <pubDate>Sun, 05 Dec 2010 04:43:13 +0100</pubDate>
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    	    <title>Reply by Beater</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253311</link>
    	    <description><![CDATA[You always know it's a deadringer anyway, since you don't get a hit sound when you trigger a deadringer.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=14712&#038;post=253311</guid>
    	    <pubDate>Sun, 05 Dec 2010 04:25:37 +0100</pubDate>
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    	    <title>Reply by Noeandee</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253301</link>
    	    <description><![CDATA[The chance you fish hit a dead-ringer spy in a 6vs6 game, is close to 0%.. and if you fish hit a spy and he dies.. it would be obvious to question that anyways.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=14712&#038;post=253301</guid>
    	    <pubDate>Sun, 05 Dec 2010 03:25:16 +0100</pubDate>
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    	    <title>Reply by Setlet</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253300</link>
    	    <description><![CDATA[Wasn't this fixed like a month ago?

Valve fail

EDIT: I checked the tf2 update history and found no info about fixing it. Setlet fail?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=14712&#038;post=253300</guid>
    	    <pubDate>Sun, 05 Dec 2010 03:01:50 +0100</pubDate>
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    	    <title>Reply by Firegun</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253294</link>
    	    <description><![CDATA[well imo if a scout goes to spy check, he is gonna bump into the spy anyway so....spy dead regardless. plus if its really a problem the email gabe or something =P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=feedback&#038;topic=14712&#038;post=253294</guid>
    	    <pubDate>Sun, 05 Dec 2010 01:54:40 +0100</pubDate>
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    	    <title>Reply by Rochester</title>
    	    <link>https://staging.etf2l.org/forum/feedback/topic-14712/page-2/?recent=254068#post=253273</link>
    	    <description><![CDATA[<i>Quoted from Darn</i>
		<blockquote>Youll know its dead ringer anyways.</blockquote>

This.]]></description>
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    	    <pubDate>Sun, 05 Dec 2010 01:08:34 +0100</pubDate>
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