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	<title>ETF2L &#8211; Latest activity in &#8220;Script Request: Only slot 2 and 3 visible&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-31899/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by JanSGNm</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31899/page-1/?recent=541789#post=541789</link>
    	    <description><![CDATA[I'm using Broesel's Crosshair Switcher: https://code.google.com/p/broesels-crosshair-switcher/

"This is a simple Script that allows you to switch between crosshair- and viewmodel-settings for each slot and class individually."

It works with 123 buttons, quickswitch (Q) or mouse wheel.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31899&#038;post=541789</guid>
    	    <pubDate>Sun, 09 Aug 2015 03:31:41 +0200</pubDate>
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    	    <title>Reply by MrDemetrius</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31899/page-1/?recent=541789#post=541786</link>
    	    <description><![CDATA[<i>Quoted from metalpiss</i>
		<blockquote>That does the trick, but it doesn't work if you switch between last used weapons. I made this script for myself way back in 2009 and it works even if you switch to your last used weapon (the default bind for that is Q, so change it in the config if you use something else):
http://pastebin.com/tFeiZ1sb
I know other people did something like this and probably did it better, but hey :P hope it helps.</blockquote>

I made a bit simpler version of this with support of previous &#38; next weapons buttons (lines 65-76):

https://github.com/broken###

Usage (lines 15-20):

https://github.com/broken###]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31899&#038;post=541786</guid>
    	    <pubDate>Sun, 09 Aug 2015 01:39:26 +0200</pubDate>
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    	<item>
    	    <title>Reply by Just1s</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31899/page-1/?recent=541789#post=541778</link>
    	    <description><![CDATA[<i>Quoted from NeuTronas</i>
		<blockquote>[...]
I didn't know that there are people who uses Q o.o</blockquote>
I didn't know that there are people who don't use Q o.o]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31899&#038;post=541778</guid>
    	    <pubDate>Sat, 08 Aug 2015 16:37:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by NeuTronas</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31899/page-1/?recent=541789#post=541777</link>
    	    <description><![CDATA[<i>Quoted from metalpiss</i>
		<blockquote>That does the trick, but it doesn't work if you switch between last used weapons. I made this script for myself way back in 2009 and it works even if you switch to your last used weapon (the default bind for that is Q, so change it in the config if you use something else):
http://pastebin.com/tFeiZ1sb
I know other people did something like this and probably did it better, but hey :P hope it helps.</blockquote>
I didn't know that there are people who uses Q o.o]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31899&#038;post=541777</guid>
    	    <pubDate>Sat, 08 Aug 2015 16:22:27 +0200</pubDate>
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    	    <title>Reply by metalpiss</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31899/page-1/?recent=541789#post=541770</link>
    	    <description><![CDATA[That does the trick, but it doesn't work if you switch between last used weapons. I made this script for myself way back in 2009 and it works even if you switch to your last used weapon (the default bind for that is Q, so change it in the config if you use something else):
http://pastebin.com/tFeiZ1sb
I know other people did something like this and probably did it better, but hey :P hope it helps.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31899&#038;post=541770</guid>
    	    <pubDate>Sat, 08 Aug 2015 01:30:27 +0200</pubDate>
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    	    <title>Reply by kerrm73</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31899/page-1/?recent=541789#post=541766</link>
    	    <description><![CDATA[Thanks you]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31899&#038;post=541766</guid>
    	    <pubDate>Fri, 07 Aug 2015 20:57:54 +0200</pubDate>
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    	    <title>Reply by Bloodis</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31899/page-1/?recent=541789#post=541765</link>
    	    <description><![CDATA[bind "1" "slot1; r_drawviewmodel 1; viewmodel_fov 90"
bind "2" "slot2; r_drawviewmodel 0; viewmodel_fov 0.1"
bind "3" "slot3; r_drawviewmodel 1; viewmodel_fov 90"

For Medic though but I think you get the point from that to how to hide weapons based on whether they are primary, secondary or melee]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31899&#038;post=541765</guid>
    	    <pubDate>Fri, 07 Aug 2015 20:54:56 +0200</pubDate>
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    	    <title>Created by kerrm73</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31899/page-1/?recent=541789#post=541764</link>
    	    <description><![CDATA[Id like a script that makes my primary eg Medi gun invisible but having my ubersaw and crossbow visible. 

Thanks :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31899&#038;post=541764</guid>
    	    <pubDate>Fri, 07 Aug 2015 20:50:05 +0200</pubDate>
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