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	<title>ETF2L &#8211; Latest activity in &#8220;128 tickrate addon&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-31551/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by _ThreeSuns</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-2/?recent=534864#post=534864</link>
    	    <description><![CDATA[Tried it on Evils MGE server last night, it felt horrible for me. I don't know if it's just because I always get shit routing/hitreg on german servers though. A lot of things just seemed a little off.]]></description>
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    	    <pubDate>Sat, 16 May 2015 19:06:14 +0200</pubDate>
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    	<item>
    	    <title>Reply by Tseini94</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-2/?recent=534864#post=534771</link>
    	    <description><![CDATA[<i>Quoted from Atzebumm</i>
		<blockquote>

So....is it worth it?</blockquote>

not at current stage,its just experimental thing
but something that could be nice in the future]]></description>
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    	    <pubDate>Sat, 16 May 2015 07:49:29 +0200</pubDate>
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    	    <title>Reply by Atzebumm</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-2/?recent=534864#post=534768</link>
    	    <description><![CDATA[We tried it out today.

I used the cl stuff posted here.

It felt better for me personally. But in general the server felt way laggier than usual, even though it only used around 60% of cpu power (25-30 was normal use before).

People were teleporting, doors not opening correctly, suicide bind came delayed and other stuff felt weird.

So....is it worth it?]]></description>
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    	    <pubDate>Sat, 16 May 2015 05:22:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by F1re</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534759</link>
    	    <description><![CDATA[using those net settings on a normal server is props not good, right?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31551&#038;post=534759</guid>
    	    <pubDate>Sat, 16 May 2015 03:00:56 +0200</pubDate>
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    	<item>
    	    <title>Reply by Rock</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534749</link>
    	    <description><![CDATA[<i>Quoted from AnAkkk</i>
		<blockquote>You should not use anything else than 66tick on TF2, there are many parts of the game engine where calculations are based on tick 66, so this'll fuck up a lot of things (e.g. weapon recoil). That's why the tickrate is locked to 66 in TF2.

On CS GO Valve fixed all these tickrate issues, so it can be modified without any issues.</blockquote>]]></description>
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    	    <pubDate>Sat, 16 May 2015 01:11:57 +0200</pubDate>
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    	    <title>Reply by Mandse</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534718</link>
    	    <description><![CDATA[<i>Quoted from AnAkkk</i>
		<blockquote>You should not use anything else than 66tick on TF2, there are many parts of the game engine where calculations are based on tick 66, so this'll fuck up a lot of things (e.g. weapon recoil). That's why the tickrate is locked to 66 in TF2.

On CS GO Valve fixed all these tickrate issues, so it can be modified without any issues.</blockquote>

Yeah, you are probably right. No hurt in testing it now though, to see if it has any use for the competitive side of TF2 :)]]></description>
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    	    <pubDate>Fri, 15 May 2015 22:36:50 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534717</link>
    	    <description><![CDATA[You should not use anything else than 66tick on TF2, there are many parts of the game engine where calculations are based on tick 66, so this'll fuck up a lot of things (e.g. weapon recoil). That's why the tickrate is locked to 66 in TF2.

On CS GO Valve fixed all these tickrate issues, so it can be modified without any issues.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31551&#038;post=534717</guid>
    	    <pubDate>Fri, 15 May 2015 22:29:32 +0200</pubDate>
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    	    <title>Reply by Mandse</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534714</link>
    	    <description><![CDATA[<i>Quoted from sndrec32</i>
		<blockquote>use these settings for an optimal experience in the server
cl_updaterate 128
cl_cmdrate 128
cl_interp 0.016
cl_interp_ratio 1
rate 20000

these seem to be good so far. more testing will reveal better network settings in regards to rates! we're all stepping into unknown territory, after all.</blockquote>

True dat. Those are good settings. You can confirm they are working, by looking at the following numbers on your net graph: http://imgur.com/TCDZOY9 - They should most definitely go above 66, if your connection and computer allows it.]]></description>
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    	    <pubDate>Fri, 15 May 2015 22:19:48 +0200</pubDate>
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    	    <title>Reply by sndrec32</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534711</link>
    	    <description><![CDATA[use these settings for an optimal experience in the server
cl_updaterate 128
cl_cmdrate 128
cl_interp 0.016
cl_interp_ratio 1
rate 20000

these seem to be good so far. more testing will reveal better network settings in regards to rates! we're all stepping into unknown territory, after all.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31551&#038;post=534711</guid>
    	    <pubDate>Fri, 15 May 2015 22:07:31 +0200</pubDate>
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    	    <title>Reply by kKaltUu</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534710</link>
    	    <description><![CDATA[cl_cmdrate and cl_updaterate to 128?]]></description>
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    	    <pubDate>Fri, 15 May 2015 21:59:56 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sideshow</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534707</link>
    	    <description><![CDATA[what settings should we use? I'm oblivious about tf2 settings]]></description>
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    	    <pubDate>Fri, 15 May 2015 21:57:18 +0200</pubDate>
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    	    <title>Reply by Mandse</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534705</link>
    	    <description><![CDATA[I see a lot of players on the server now. Remember to leave your feedback, if it feels any different and/or if you encounter any bugs.]]></description>
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    	    <pubDate>Fri, 15 May 2015 21:45:13 +0200</pubDate>
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    	    <title>Reply by Mandse</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534703</link>
    	    <description><![CDATA[haha.. sorry man. I'll do it now :D]]></description>
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    	    <pubDate>Fri, 15 May 2015 21:39:05 +0200</pubDate>
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    	    <title>Reply by sndrec32</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534702</link>
    	    <description><![CDATA[<i>Quoted from this is evil evil</i>
		<blockquote>It should be fixed now, so you can go to 128. Remember to change your updaterate/cmdrate</blockquote>

please disable random crits, weapon spread, and random damage spread on your MGE server!

tf_weapon_criticals 0
tf_use_fixed_weaponspreads 1
tf_damage_disablespread 1]]></description>
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    	    <pubDate>Fri, 15 May 2015 21:10:37 +0200</pubDate>
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    	    <title>Reply by Mandse</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31551/page-1/?recent=534864#post=534700</link>
    	    <description><![CDATA[It should be fixed now, so you can go to 128. Remember to change your updaterate/cmdrate]]></description>
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    	    <pubDate>Fri, 15 May 2015 21:05:27 +0200</pubDate>
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