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	<title>ETF2L &#8211; Latest activity in &#8220;fps_max&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-31100/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Tseini94</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-2/?recent=527366#post=527366</link>
    	    <description><![CDATA[<i>Quoted from Setsul</i>
		<blockquote>[...]
[...]
pc != lcd
The work is done by a hardware upscaler in the monitor, not by the pc. It won't affect fps at all. The upscaler will add latency though.

@Tseini: idle states are controlled by load not by resolution. Also I'm guessing you changed the resolution in TF2, with the desktop resolution still being native.</blockquote>

Yes thats what i ment since who scales desktop resolution smaller ^^.]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 21:54:17 +0100</pubDate>
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    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-2/?recent=527366#post=527365</link>
    	    <description><![CDATA[<i>Quoted from schocky</i>
		<blockquote>
also do not understand why ppl downscale their resolution on a LCD...
if you change the resolution ingame the pc has to recalculate everything AGAIN to get the lower resolution.</blockquote>
<i>Quoted from schocky</i>
		<blockquote>
the lcd-screen has to interpolate the information so you can use that "custom" resolution which isn't native :) (fact)</blockquote>
pc != lcd
The work is done by a hardware upscaler in the monitor, not by the pc. It won't affect fps at all. The upscaler will add latency though.

@Tseini: idle states are controlled by load not by resolution. Also I'm guessing you changed the resolution in TF2, with the desktop resolution still being native.]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 21:44:25 +0100</pubDate>
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    	    <title>Reply by Dragon-Ninja</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-2/?recent=527366#post=527363</link>
    	    <description><![CDATA[I tried&#160;schocky's&#160;recommendation of fps_max 600 for 120hz didn't solve screen tearing for me plus the increased input lag was definitely noticeable.&#160;
It may be be it only works on his system/configuration for some reason.]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 21:20:08 +0100</pubDate>
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    	    <title>Reply by Muriel</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-2/?recent=527366#post=527359</link>
    	    <description><![CDATA[Which GPU is that?
And do you know anything about input lag on monitor scaling as well? :)

-edited]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 21:01:26 +0100</pubDate>
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    	    <title>Reply by Tseini94</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-2/?recent=527366#post=527358</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>I am aware of interpolation and its resulting loss of image quality on LCDs. But what does that have to do with your (until now unsourced) claim that the PC will render an e.g. 1080p frame regardless of the LCD's resolution and then downscale it to 720p, effectively giving a worse performance than running your LCD in its native resolution?</blockquote>

On some new GPUs you might get worse performance(FPS) if you use lower resolution,because it doesnt use the full performance of the GPU. Like you said on lower resolution theres less pixels to render so it puts the GPU kind of in idle state.
Then again TF2 is so CPU demanding that the difference isnt that big.
Myself got like 15more fps on native resolution when benchmarking demos]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 20:33:48 +0100</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527356</link>
    	    <description><![CDATA[I am aware of interpolation and its resulting loss of image quality on LCDs. But what does that have to do with your (until now unsourced) claim that the PC will render an e.g. 1080p frame regardless of the LCD's resolution and then downscale it to 720p, effectively giving a worse performance than running your LCD in its native resolution?]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 20:04:50 +0100</pubDate>
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    	    <title>Reply by Schocky</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527350</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>[...]

Since statements like "the human eye sees about 100 fps" don't really apply and are wrong, it's difficult to give a hard limit on how many fps are enough. I would wager a guess and say that anything above 200 fps (stable fps, that is) makes an insignificant difference and is down to personal preference and imagination. But we had that discussion before, schocky :)

[...]

Are you claiming that your PC will render frames in, say, 1080p regardless of the resolution you are running your monitor at? That is most definitely not true. Lower resolutions mean fewer pixels to render, which in turn increases the performance.</blockquote>

1. "personal preference and imagination"-yes.
2. do you know how it works? do you know the difference between crt and lcd? 
the lcd-screen has to interpolate the information so you can use that "custom" resolution which isn't native :) (fact)


*sorry for off topic* *stopping that RIGHT NOW :X*

just ask kaidus!]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 19:04:14 +0100</pubDate>
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    	    <title>Reply by Specter91</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527346</link>
    	    <description><![CDATA[fps_max 999]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=31100&#038;post=527346</guid>
    	    <pubDate>Wed, 18 Feb 2015 18:44:00 +0100</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527345</link>
    	    <description><![CDATA[<i>Quoted from firej</i>
		<blockquote>[...]

Isnt the "perfect" lock fps*2+1 or is that just a myth ?</blockquote>

Not really, the reasoning people use is that the screen will show every other frame because the framerate will be locked at double the frequency, thus ensuring smooth performance. But in reality you will get fluctuations in your framerate even if your computer can handle way above the fps_max cap, so it doesn't really matter which framerate you use as long as it's high enough.]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 18:38:36 +0100</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527343</link>
    	    <description><![CDATA[<i>Quoted from schocky</i>
		<blockquote>myth 4sure. one reason to use a higher fps_max is that you will get a faster response time.</blockquote>

Since statements like "the human eye sees about 100 fps" don't really apply and are wrong, it's difficult to give a hard limit on how many fps are enough. I would wager a guess and say that anything above 200 fps (stable fps, that is) makes an insignificant difference and is down to personal preference and imagination. But we had that discussion before, schocky :)


		<blockquote>also do not understand why ppl downscale their resolution on a LCD...
if you change the resolution ingame the pc has to recalculate everything AGAIN to get the lower resolution. native resolution ftw[...]</blockquote>

Are you claiming that your PC will render frames in, say, 1080p regardless of the resolution you are running your monitor at? That is most definitely not true. Lower resolutions mean fewer pixels to render, which in turn increases the performance.]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 17:29:13 +0100</pubDate>
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    	    <title>Reply by stuNtz</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527330</link>
    	    <description><![CDATA[Its the way the record works, its like streaming it will display your fps value if you have like overlay running or fraps, also you cant change "fps_max" values ingame (while connected) for some time now.]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 15:05:52 +0100</pubDate>
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    	    <title>Reply by Schocky</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527329</link>
    	    <description><![CDATA[myth 4sure. one reason to use a higher fps_max is that you will get a faster response time.

also do not understand why ppl downscale their resolution on a LCD...
if you change the resolution ingame the pc has to recalculate everything AGAIN to get the lower resolution. native resolution ftw, same goes for mice (dpi). so many ppl use their old deathadder mouse  and use a wrong dpi-step and get weird acceleration because of that.]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 15:04:31 +0100</pubDate>
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    	    <title>Reply by F1re</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527321</link>
    	    <description><![CDATA[<i>Quoted from schocky</i>
		<blockquote>[...]

why would you use such a number? ... with that you get screen tearing - with vsync on not. and again: why would you use vsync 1 if you get HUGE input-lag? try fps_max 300 @60hz and 600 with 120hz. Dunno if I am the only one but if I multiply the hz by 5 I do not get screen tearing at all. Even can see the difference between (fps_max) 599 and 600 ...</blockquote>

Isnt the "perfect" lock fps*2+1 or is that just a myth ?]]></description>
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    	    <pubDate>Wed, 18 Feb 2015 12:58:58 +0100</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527308</link>
    	    <description><![CDATA[Doesn't fraps do this when you record? I highly doubt kaidus is playing with vsync although he does have a pretty awful cfg.]]></description>
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    	    <pubDate>Tue, 17 Feb 2015 20:46:44 +0100</pubDate>
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    	    <title>Reply by General CaspeR</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-31100/page-1/?recent=527366#post=527307</link>
    	    <description><![CDATA[<i>Quoted from schocky</i>
		<blockquote>[...]

why would you use such a number? ... with that you get screen tearing - with vsync on not. and again: why would you use vsync 1 if you get HUGE input-lag? try fps_max 300 @60hz and 600 with 120hz. Dunno if I am the only one but if I multiply the hz by 5 I do not get screen tearing at all. Even can see the difference between (fps_max) 599 and 600 ...</blockquote>
i myself get dropped down to 60 fps in mids and such. so im atleast used to the screen tearing. its sort of a bad solution, but its better than being used to 120 and get dropped down every time]]></description>
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    	    <pubDate>Tue, 17 Feb 2015 20:36:45 +0100</pubDate>
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