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	<title>ETF2L &#8211; Latest activity in &#8220;floating items/bodies&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-30565/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by SabaSaba</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517635</link>
    	    <description><![CDATA[Official match yesterday

[21:09]  http://www.twitch.tv/musalive/b/585612174
[21:09]  1:08:30
[21:09]  :DDDDDDD
[21:09]  lol @ sabasaba
[21:10]  #volvoed

And this happened more than once during the match. Thanks valve]]></description>
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    	    <pubDate>Fri, 07 Nov 2014 01:16:37 +0100</pubDate>
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    	<item>
    	    <title>Reply by stoge</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517576</link>
    	    <description><![CDATA[https://wiki.teamfortress.com/wiki/November_5,_2014_Patch

valvo feex it]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=30565&#038;post=517576</guid>
    	    <pubDate>Thu, 06 Nov 2014 12:18:39 +0100</pubDate>
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    	<item>
    	    <title>Reply by RaNDoMiZe</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517570</link>
    	    <description><![CDATA[-Fixed players not creating gibs when they are killed

Aw yiss.]]></description>
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    	    <pubDate>Thu, 06 Nov 2014 08:36:10 +0100</pubDate>
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    	<item>
    	    <title>Reply by stoge</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517566</link>
    	    <description><![CDATA[<i>Quoted from Max</i>
		<blockquote>tf_playergib 0 HAS to be a cvar which is serverside or it won't work otherwise.</blockquote>


all hail our lord and savior porter]]></description>
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    	    <pubDate>Thu, 06 Nov 2014 02:52:05 +0100</pubDate>
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    	<item>
    	    <title>Reply by _ThreeSuns</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517551</link>
    	    <description><![CDATA[Yeah it is server side, it worked fine for us in games tonight.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=30565&#038;post=517551</guid>
    	    <pubDate>Wed, 05 Nov 2014 23:27:40 +0100</pubDate>
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    	<item>
    	    <title>Reply by HedoKingoglu</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517549</link>
    	    <description><![CDATA[tf_playergib 0 HAS to be a cvar which is serverside or it won't work otherwise.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=30565&#038;post=517549</guid>
    	    <pubDate>Wed, 05 Nov 2014 23:12:52 +0100</pubDate>
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    	<item>
    	    <title>Reply by fraac</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517547</link>
    	    <description><![CDATA[<i>Quoted from Zesty</i>
		<blockquote>Would tf_playergib 2 work as in theory players always explode instead of ragdolling?</blockquote>

tf_playergib 0 works]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=30565&#038;post=517547</guid>
    	    <pubDate>Wed, 05 Nov 2014 23:09:22 +0100</pubDate>
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    	<item>
    	    <title>Reply by Theoz</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517545</link>
    	    <description><![CDATA[every fucking halloween update]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=30565&#038;post=517545</guid>
    	    <pubDate>Wed, 05 Nov 2014 23:05:50 +0100</pubDate>
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    	<item>
    	    <title>Reply by zestymclime</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517544</link>
    	    <description><![CDATA[Would tf_playergib 2 work as in theory players always explode instead of ragdolling?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=30565&#038;post=517544</guid>
    	    <pubDate>Wed, 05 Nov 2014 22:55:52 +0100</pubDate>
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    	<item>
    	    <title>Reply by FJ</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517542</link>
    	    <description><![CDATA[<i>Quoted from RaNDoMiZe</i>
		<blockquote>I noticed that I only get the floating (and still running?) bodies only if I kill an airborne enemy with an explosive. Other weapons or normal kills with explosives don't cause the glitch to happen. Does anyone else have it like this?</blockquote>

MUST... RESIST... AIRSHOTTING]]></description>
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    	    <pubDate>Wed, 05 Nov 2014 22:24:50 +0100</pubDate>
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    	<item>
    	    <title>Reply by RaNDoMiZe</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517537</link>
    	    <description><![CDATA[I noticed that I only get the floating (and still running?) bodies only if I kill an airborne enemy with an explosive. Other weapons or normal kills with explosives don't cause the glitch to happen. Does anyone else have it like this?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=30565&#038;post=517537</guid>
    	    <pubDate>Wed, 05 Nov 2014 21:33:04 +0100</pubDate>
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    	<item>
    	    <title>Reply by Blooddrunk</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-2/?recent=517635#post=517533</link>
    	    <description><![CDATA[<i>Quoted from Lupus</i>
		<blockquote>I switched from dx8 to dx95 , haven't seen the bug for a while now.
Someone else test please?</blockquote>

I tested it. Sometimes it works and sometimes the ragdolls are still floating.]]></description>
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    	    <pubDate>Wed, 05 Nov 2014 20:50:11 +0100</pubDate>
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    	<item>
    	    <title>Reply by WhitetailLupus</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-1/?recent=517635#post=517532</link>
    	    <description><![CDATA[I switched from dx8 to dx95 , haven't seen the bug for a while now.
Someone else test please?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=30565&#038;post=517532</guid>
    	    <pubDate>Wed, 05 Nov 2014 20:46:31 +0100</pubDate>
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    	<item>
    	    <title>Reply by Rychius</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-1/?recent=517635#post=517530</link>
    	    <description><![CDATA[<i>Quoted from Lupus</i>
		<blockquote>never mind it didn't work :(


(I did verify integrety and it said "4 files missing and re-aquired" and it seems to be fixed now)</blockquote>
this worked for me as well.]]></description>
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    	    <pubDate>Wed, 05 Nov 2014 20:04:01 +0100</pubDate>
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    	<item>
    	    <title>Reply by RaNDoMiZe</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-30565/page-1/?recent=517635#post=517521</link>
    	    <description><![CDATA[<i>Quoted from sorsa</i>
		<blockquote>Is the cart dispenser not working a bug or an update?</blockquote>

Most likely a bug. There was no mention about it in the update list. 

In my opinion it's a really stupid change if they actually did it on purpose.]]></description>
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    	    <pubDate>Wed, 05 Nov 2014 19:24:07 +0100</pubDate>
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