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	<title>ETF2L &#8211; Latest activity in &#8220;Why did valve get rid of dxlevel 7?&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-28677/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-2/?recent=496180#post=496180</link>
    	    <description><![CDATA[but but dx12 was gonna go huuuge on nvidia cards (fuck amd and mantle)]]></description>
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    	    <pubDate>Thu, 08 May 2014 20:52:24 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-2/?recent=496180#post=496154</link>
    	    <description><![CDATA[Considering Valve is moving away from closed platforms, e.g. by introducing the Linux-based SteamOS and Gabe's uneasiness of Microsoft closing up Windows with the Store in Windows 8 only being the beginning, all signs point to Valve abandoning DirectX anyway. As Anakin said (is it AnAkkk now?), Source 2 is OpenGL-based already.]]></description>
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    	    <pubDate>Thu, 08 May 2014 17:16:29 +0200</pubDate>
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    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-2/?recent=496180#post=496148</link>
    	    <description><![CDATA[<i>Quoted from MH</i>
		<blockquote>So basically it's safe to say "rip direct x"?</blockquote>
Depends on how bold they are, although I don't see why not. Considering OGL is highly portable, somewhat predictable in terms of progress and, most importantly, open and at least as efficient as DX, the change of technology is only a matter of developers' commitment to learning a new tech. There's also the business side of things, where Microsoft works with graphics vendors to assure the highest performance with DX possible, but competing with corps like Valve working on OGL ain't gonna be that easy anymore.]]></description>
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    	    <pubDate>Thu, 08 May 2014 15:40:44 +0200</pubDate>
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    	    <title>Reply by Solo Dolo</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-2/?recent=496180#post=496145</link>
    	    <description><![CDATA[So basically it's safe to say "rip direct x"?]]></description>
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    	    <pubDate>Thu, 08 May 2014 15:26:43 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-2/?recent=496180#post=496140</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>Very interesting, thanks :)

So it shouldn't be too much work to have TF2 run in true OpenGL in Windows, if Valve decided to change it? Sounds like a reasonable way to improve performance to me.</blockquote>

Well, "true OpenGL" might need rewritting large parts of code (which I guess they've done for Source 2), but OpenGL through the translation layer is already possible without too much work AFAIK, I don't know why they don't add the option.

<i>Quoted from Popcorp</i>
		<blockquote>any downsides for OpenGL? pros and cons of OpenGL and Dx?

and fire textures appear if you have mat_specular 0
enable specular and no more fire textures</blockquote>

OpenGL is open source and multiplatform. Direct X isn't. They pretty much have the same features AFAIK.

EDIT:

BTW, this might be interesting http://blogs.valvesoftware.com/linux/faster-zombies/]]></description>
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    	    <pubDate>Thu, 08 May 2014 14:10:21 +0200</pubDate>
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    	    <title>Reply by popcorp</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496127</link>
    	    <description><![CDATA[any downsides for OpenGL? pros and cons of OpenGL and Dx?

and fire textures appear if you have mat_specular 0
enable specular and no more fire textures]]></description>
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    	    <pubDate>Thu, 08 May 2014 10:40:54 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496117</link>
    	    <description><![CDATA[Very interesting, thanks :)

So it shouldn't be too much work to have TF2 run in true OpenGL in Windows, if Valve decided to change it? Sounds like a reasonable way to improve performance to me.]]></description>
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    	    <pubDate>Thu, 08 May 2014 02:35:52 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496071</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>How does TF2 run performance-wise in OpenGL? Or is it hard to say across platforms?</blockquote>

TF2 performance is the same or even better with Nvidia cards on Linux.

Note that Valve currently converts DirectX calls to OpenGL ones with a translation layer, so I guess a even higher performance would be expected with true OpenGL.


(Some non TF2 benchmarks:
Ubuntu 14.04 vs Windows 8 with Nvidia:
http://www.phoronix.com/scan.php?page=article&#38;item=geforce_ubuntu14_win81&#38;num=1
AMD performance seem to be pretty much the same between Windows and Linux as well:
http://www.phoronix.com/scan.php?page=article&#38;item=radeon_1404_win81&#38;num=1

EDIT: I guess these benchmarks actually use OpenGL on Windows as well)]]></description>
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    	    <pubDate>Wed, 07 May 2014 22:32:14 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496069</link>
    	    <description><![CDATA[How does TF2 run performance-wise in OpenGL? Or is it hard to say across platforms?]]></description>
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    	    <pubDate>Wed, 07 May 2014 22:13:25 +0200</pubDate>
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    	    <title>Reply by Solo Dolo</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496068</link>
    	    <description><![CDATA[<i>Quoted from Lex</i>
		<blockquote>Wouldn't Valve also have to make sure everything also works on DX7 (textures, particles, shaders, etc.) as they add new updates?
Not everything works even on DX8, e.g. some cosmetics don't have proper textures (replaced by a fire texture).</blockquote>
-dxlevel 81
in the launch options, it fixes the fire textures]]></description>
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    	    <pubDate>Wed, 07 May 2014 22:10:48 +0200</pubDate>
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    	    <title>Reply by MAR5</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496064</link>
    	    <description><![CDATA[<i>Quoted from Lex</i>
		<blockquote>Wouldn't Valve also have to make sure everything also works on DX7 (textures, particles, shaders, etc.) as they add new updates?
Not everything works even on DX8, e.g. some cosmetics don't have proper textures (replaced by a fire texture).</blockquote>

the fire textures got fixed I think, you could also fix them with a command before iirc]]></description>
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    	    <pubDate>Wed, 07 May 2014 22:06:24 +0200</pubDate>
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    	    <title>Reply by alexk6</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496061</link>
    	    <description><![CDATA[Wouldn't Valve also have to make sure everything also works on DX7 (textures, particles, shaders, etc.) as they add new updates?
Not everything works even on DX8, e.g. some cosmetics don't have proper textures (replaced by a fire texture).]]></description>
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    	    <pubDate>Wed, 07 May 2014 21:50:19 +0200</pubDate>
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    	    <title>Reply by Lobsteri</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496045</link>
    	    <description><![CDATA[From steam support


		<blockquote>Our games no longer support DirectX 7 as a launch option. Using this can cause crashes. If you are using -dxlevel 70 make sure to remove it from your launch options.</blockquote>]]></description>
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    	    <pubDate>Wed, 07 May 2014 20:37:21 +0200</pubDate>
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    	    <title>Reply by popcorp</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496038</link>
    	    <description><![CDATA[well i don't know their plans on Source 2, lets see if they give Tf2 Source 2 engine, it's going to change Textures a lot (if L4D2 with Source 2 Leaked screenshots were not fake).

Is OpenGL better than DirectX?]]></description>
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    	    <pubDate>Wed, 07 May 2014 20:11:27 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28677/page-1/?recent=496180#post=496023</link>
    	    <description><![CDATA[<i>Quoted from Popcorp</i>
		<blockquote>
<strong>tl;dr Dx7 died, expect them to get rid of Dx8 in next few years, most likely when Source 2 gets released</strong></blockquote>

Source 2 will most likely be OpenGL only.]]></description>
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    	    <pubDate>Wed, 07 May 2014 19:29:11 +0200</pubDate>
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