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	<title>ETF2L &#8211; Latest activity in &#8220;Tf2 crashing when going over 10k ticks&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-28547/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Japtor</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28547/page-1/?recent=493705#post=493705</link>
    	    <description><![CDATA[It turns off multicore rendering. Turning that off fixed the goto crashes for me.]]></description>
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    	    <pubDate>Mon, 21 Apr 2014 12:42:09 +0200</pubDate>
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    	<item>
    	    <title>Reply by joesefff</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28547/page-1/?recent=493705#post=493702</link>
    	    <description><![CDATA[<i>Quoted from Japtor</i>
		<blockquote>mat_queue_mode 0</blockquote>

Thanks, what does it though?]]></description>
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    	    <pubDate>Mon, 21 Apr 2014 12:11:23 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Japtor</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28547/page-1/?recent=493705#post=493701</link>
    	    <description><![CDATA[mat_queue_mode 0]]></description>
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    	    <pubDate>Mon, 21 Apr 2014 11:57:04 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by joesefff</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28547/page-1/?recent=493705#post=493698</link>
    	    <description><![CDATA[It has never happened before. I used to be able to go 40k ticks with dx9. I'm now dx8 and it crashes when hopping 10k ticks. What do? Any commands?]]></description>
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    	    <pubDate>Mon, 21 Apr 2014 11:26:21 +0200</pubDate>
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