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	<title>ETF2L &#8211; Latest activity in &#8220;hud_combattext update&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-28271/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by jakeowaty</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489948</link>
    	    <description><![CDATA[<i>Quoted from Limp.</i>
		<blockquote>Oh thats why medics and scouts been having like 300hp lately</blockquote>

The moment when you get 152 on the Medic and he gets away.]]></description>
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    	    <pubDate>Wed, 12 Mar 2014 00:32:13 +0100</pubDate>
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    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489938</link>
    	    <description><![CDATA[<i>Quoted from jwso</i>
		<blockquote>https://www.youtube.com/watch?v=zVZUbQaB80s

The damage numbers between health and ammo still don't stack with higher batching.</blockquote>

What am I looking at that isn't right?]]></description>
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    	    <pubDate>Tue, 11 Mar 2014 23:34:12 +0100</pubDate>
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    	    <title>Reply by LimputtaJa</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489934</link>
    	    <description><![CDATA[Oh thats why medics and scouts been having like 300hp lately]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=28271&#038;post=489934</guid>
    	    <pubDate>Tue, 11 Mar 2014 22:55:15 +0100</pubDate>
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    	    <title>Reply by Jwso</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489902</link>
    	    <description><![CDATA[https://www.youtube.com/watch?v=zVZUbQaB80s

The damage numbers between health and ammo still don't stack with higher batching.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=28271&#038;post=489902</guid>
    	    <pubDate>Tue, 11 Mar 2014 19:11:10 +0100</pubDate>
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    	    <title>Reply by gilad1280</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489755</link>
    	    <description><![CDATA[<i>Quoted from hr</i>
		<blockquote>I agree that it is annoying when it you can't be sure if it is adding two numbers or not, might be better if the number stayed above them for more that 2 seconds as with some testing in walkway if you miss one shot as scout this is enough if you slightly delay the second shot for them to not add up, for now I'm using batching with 2 secs on pistol and off on scattergun and melee, I don't think such problems really occur with pyro or heavy but for burst damage like shotgun or rocket launcher for me it's better to have it off.</blockquote>
totally agreed.]]></description>
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    	    <pubDate>Mon, 10 Mar 2014 21:01:16 +0100</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489659</link>
    	    <description><![CDATA[I agree that it is annoying when it you can't be sure if it is adding two numbers or not, might be better if the number stayed above them for more that 2 seconds as with some testing in walkway if you miss one shot as scout this is enough if you slightly delay the second shot for them to not add up, for now I'm using batching with 2 secs on pistol and off on scattergun and melee, I don't think such problems really occur with pyro or heavy but for burst damage like shotgun or rocket launcher for me it's better to have it off.]]></description>
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    	    <pubDate>Mon, 10 Mar 2014 09:00:02 +0100</pubDate>
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    	    <title>Reply by jakeowaty</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489642</link>
    	    <description><![CDATA[It took me a day on a pub to get used to it. It's helpful for you, but for anyone else you have to filter information.

For a Heavy, this is useful. Although you need to prepare yourself for lot's of rage, when you deal 120 damage to a Scout or a Sniper and they get away.]]></description>
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    	    <pubDate>Mon, 10 Mar 2014 02:15:18 +0100</pubDate>
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    	    <title>Reply by popcorp</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489634</link>
    	    <description><![CDATA[<i>Quoted from jakeowaty</i>
		<blockquote>Trying to find uneccesary problems with it, Poppy?

It's personal prefference. Like anything else.</blockquote>

Nah, just it can be quite annoying if you don't know if the player is using this new command or not ^^]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=28271&#038;post=489634</guid>
    	    <pubDate>Mon, 10 Mar 2014 01:35:05 +0100</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489633</link>
    	    <description><![CDATA[<i>Quoted from kKaltUu</i>
		<blockquote>[...]
Valve doesn't add cheats, you know that :+</blockquote>

I hope you weren't being serious :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=28271&#038;post=489633</guid>
    	    <pubDate>Mon, 10 Mar 2014 01:28:50 +0100</pubDate>
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    	    <title>Reply by jakeowaty</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489627</link>
    	    <description><![CDATA[Trying to find uneccesary problems with it, Poppy?

It's personal prefference. Like anything else.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=28271&#038;post=489627</guid>
    	    <pubDate>Mon, 10 Mar 2014 00:55:36 +0100</pubDate>
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    	    <title>Reply by popcorp</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489626</link>
    	    <description><![CDATA[If you're playing with someone and he says X took 40 and then he says 70, does that mean  that X took 70 or 110?

That's the confusing part of all this, unless the players tells you if he's using this new Batching thing, it's very hard to say what damage enemy took, i had a problem with it, it was a lobby tho]]></description>
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    	    <pubDate>Mon, 10 Mar 2014 00:54:25 +0100</pubDate>
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    	<item>
    	    <title>Reply by jakeowaty</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489624</link>
    	    <description><![CDATA[<i>Quoted from Popcorp</i>
		<blockquote>[...]</blockquote>

Why would you clutter comms like that.

Just say 'Med's weak' when he got 90 on him, and just keep shooting him. When he retreats or you retreat, say 'Medics down to 20' and move on.

It may require a change from some people when it comes to comms, but only for the better, so they are not cluttered that much.]]></description>
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    	    <pubDate>Mon, 10 Mar 2014 00:46:20 +0100</pubDate>
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    	<item>
    	    <title>Reply by BenBazinga</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489614</link>
    	    <description><![CDATA[<i>Quoted from Popcorp</i>
		<blockquote>23:18 - Popcorp: because saying: medic took 50 and then 70
23:18 - Popcorp: people will think he took 120
23:18 - Popcorp: but in reality he took 70
</blockquote>

I disagree, if someone would be in a fight calling "Scout took 50 ..... 70" I think everybody would understand he took 70 dmg total. In fact: people already call dmg like that, calls like "Solly took 30, 80, 90, 110" aren't very uncommon.]]></description>
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    	    <pubDate>Mon, 10 Mar 2014 00:07:24 +0100</pubDate>
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    	    <title>Reply by popcorp</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-2/?recent=489948#post=489611</link>
    	    <description><![CDATA[<i>Quoted from jakeowaty</i>
		<blockquote>It requires getting used to. I just started adding up stuff and it's waaaaaaaaaay easier to have it all added up for you.

Same as with everything else: give it a few days.</blockquote>

23:17 - Popcorp: because you used to: X took 30, X took 50
and with batching shit it's going to be X took 30, X took 50, X took 60, but it's all stacked, so its going to be confusing at the beginning
23:18 - Popcorp: yeah it shows overall damage
23:18 - Popcorp: but you have to call out damage when you're dead or when you/he retreated
23:18 - Popcorp: because saying: medic took 50 and then 70
23:18 - Popcorp: people will think he took 120
23:18 - Popcorp: but in reality he took 70
23:19 - Popcorp: so yeah, you're kinda forced to say how much damage you did by the end of 1v1, when either you died or he/you retreated]]></description>
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    	    <pubDate>Sun, 09 Mar 2014 23:42:27 +0100</pubDate>
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    	    <title>Reply by jakeowaty</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28271/page-1/?recent=489948#post=489609</link>
    	    <description><![CDATA[It requires getting used to. I just started adding up stuff and it's waaaaaaaaaay easier to have it all added up for you.

Same as with everything else: give it a few days.]]></description>
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    	    <pubDate>Sun, 09 Mar 2014 23:32:28 +0100</pubDate>
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