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	<title>ETF2L &#8211; Latest activity in &#8220;Shiny ubers on dx8&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-27911/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27911/page-1/?recent=483445#post=483445</link>
    	    <description><![CDATA[dx9frames cfg with mat_phong 0]]></description>
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    	    <pubDate>Sun, 19 Jan 2014 19:32:32 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Japtor</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27911/page-1/?recent=483445#post=483444</link>
    	    <description><![CDATA[mat_specular 1

I recommend using div9 highfps config though, there's no reason to make your game look like crap.

10min looking up in google. 
http://etf2l.org/forum/customise/topic-10435/page-33/#post-210032]]></description>
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    	    <pubDate>Sun, 19 Jan 2014 19:26:28 +0100</pubDate>
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    	<item>
    	    <title>Reply by fnordi</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27911/page-1/?recent=483445#post=483442</link>
    	    <description><![CDATA[<i>Quoted from walters</i>
		<blockquote>do drugs</blockquote>

Did make other things shiny but not the ubers]]></description>
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    	    <pubDate>Sun, 19 Jan 2014 19:16:51 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by GOLDENSCOUT</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27911/page-1/?recent=483445#post=483436</link>
    	    <description><![CDATA[do drugs]]></description>
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    	    <pubDate>Sun, 19 Jan 2014 18:58:26 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by fnordi</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27911/page-1/?recent=483445#post=483435</link>
    	    <description><![CDATA[I run tf2 in dx8 and i would like to have the ubers be shiny, not just plain red or whatever

How would I go about doing that or is it not possible in dx8?]]></description>
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    	    <pubDate>Sun, 19 Jan 2014 18:54:31 +0100</pubDate>
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