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	<title>ETF2L &#8211; Latest activity in &#8220;Primary + Secondary invisible, but melee visible&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-27133/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by fk-</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-2/?recent=555626#post=555626</link>
    	    <description><![CDATA[Just change the "0" values with "1".]]></description>
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    	    <pubDate>Fri, 17 Jun 2016 20:47:06 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-2/?recent=555626#post=536511</link>
    	    <description><![CDATA[delete the script from your config and bind 1, 2, 3 to slot1, slot2, slot3, respectively.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=536511</guid>
    	    <pubDate>Sun, 31 May 2015 19:24:52 +0200</pubDate>
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    	<item>
    	    <title>Reply by Pufferlord</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=536510</link>
    	    <description><![CDATA[I used the first tip and now I dont know how to turn it off and i dislike not seeing the weapons. How do i I get my weapons to appear again?]]></description>
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    	    <pubDate>Sun, 31 May 2015 19:22:08 +0200</pubDate>
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    	    <title>Reply by kim1998</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469971</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote><code>alias  "primary"  "slot1; r_drawviewmodel 0"
alias  "secondary"  "slot2; r_drawviewmodel 0"
alias  "melee"  "slot3; r_drawviewmodel 1"

bind  "1"  "primary"
bind  "2"  "secondary"
bind  "3"  "melee"</code>

sniped (</blockquote>

Thanks it worked.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=469971</guid>
    	    <pubDate>Wed, 11 Sep 2013 11:05:47 +0200</pubDate>
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    	<item>
    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469624</link>
    	    <description><![CDATA[<i>Quoted from ondkaja</i>
		<blockquote>[...] don't use r_drawviewmodel... it doesn't remove the muzzleflash. viewmodel_fov is a much better command</blockquote>

well for some weapons you need muzzleflash (ie xbow, flaregun, needles) or else you wont see anything coming out and it gets pretty hard to aim]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=469624</guid>
    	    <pubDate>Mon, 09 Sep 2013 17:07:36 +0200</pubDate>
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    	<item>
    	    <title>Reply by BaR147</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469622</link>
    	    <description><![CDATA[<i>Quoted from Maffi</i>
		<blockquote>[...]

i would say thats personal preference</blockquote>

yeah kaja fu]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=469622</guid>
    	    <pubDate>Mon, 09 Sep 2013 17:06:00 +0200</pubDate>
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    	<item>
    	    <title>Reply by Seclusioned</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469621</link>
    	    <description><![CDATA[<i>Quoted from ondkaja</i>
		<blockquote>[...] don't use r_drawviewmodel... it doesn't remove the muzzleflash. viewmodel_fov is a much better command</blockquote>

i would say thats personal preference]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=469621</guid>
    	    <pubDate>Mon, 09 Sep 2013 16:57:33 +0200</pubDate>
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    	<item>
    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469614</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote><code>alias  "primary"  "slot1; r_drawviewmodel 0"
alias  "secondary"  "slot2; r_drawviewmodel 0"
alias  "melee"  "slot3; r_drawviewmodel 1"

bind  "1"  "primary"
bind  "2"  "secondary"
bind  "3"  "melee"</code>

sniped (</blockquote> don't use r_drawviewmodel... it doesn't remove the muzzleflash. viewmodel_fov is a much better command]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=469614</guid>
    	    <pubDate>Mon, 09 Sep 2013 16:13:20 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by clip</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469612</link>
    	    <description><![CDATA[this works in all cases with keeping the mousewheel and q as weaponswitch as an option

alias primary "slot1;r_drawviewmodel 0;viewmodel_fov 90;MW1"
alias secondary "slot2;r_drawviewmodel 0;viewmodel_fov 90;MW2"
alias melee "slot3;r_drawviewmodel 1;viewmodel_fov 90;MW3"

alias Q1 "secondary"
alias Q2 "primary"
alias MW1 "bind mwheelup melee;bind mwheeldown secondary;bind q Q1"
alias MW2 "bind mwheelup primary;bind mwheeldown melee;bind q Q2"
alias MW3 "bind mwheelup secondary;bind mwheeldown primary"

bind 1 primary
bind 2 secondary
bind 3 melee
______________

additionally u can use a toggle script to switch your viewmodel from on to off:

bind "KEY" "incrementvar r_drawviewmodel 0 1 1"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=469612</guid>
    	    <pubDate>Mon, 09 Sep 2013 16:11:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469609</link>
    	    <description><![CDATA[use http://code.google.com/p/broesels-crosshair-switcher/

edit: dammit atmo]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=469609</guid>
    	    <pubDate>Mon, 09 Sep 2013 16:07:38 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by clip</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469608</link>
    	    <description><![CDATA[<i>Quoted from e•on</i>
		<blockquote>// Viewmodel and Crosshair Control Script Release Candidate 3
// By Loops :3
alias crossmodel1 "r_drawviewmodel 0"
alias crossmodel2 "r_drawviewmodel 0"
alias crossmodel3 "r_drawviewmodel 1"
alias qcom1 "slot1; crossmodel1; q1from2; 2from1; 3from1"
alias qcom2 "slot1; crossmodel1; q1from3; 2from1; 3from1"
alias qcom3 "slot2; crossmodel2; q2from1; 1from2; 3from2"
alias qcom4 "slot2; crossmodel2; q2from3; 1from2; 3from2"
alias qcom5 "slot3; crossmodel3; q3from1; 1from3; 2from3"
alias qcom6 "slot3; crossmodel3; q3from2; 1from3; 2from3"
alias q2from1 "bind q qcom1"
alias q3from1 "bind q qcom2"
alias q1from2 "bind q qcom3"
alias q3from2 "bind q qcom4"
alias q1from3 "bind q qcom5"
alias q2from3 "bind q qcom6"
alias com1 "slot2; 1from2; 3from2; q2from1; crossmodel2"
alias com2 "slot3; 1from3; 2from3; q3from1; crossmodel3"
alias com3 "slot1; 2from1; 3from1; q1from2; crossmodel1"
alias com4 "slot3; 1from3; 2from3; q3from2; crossmodel3"
alias com5 "slot1; 2from1; 3from1; q1from3; crossmodel1"
alias com6 "slot2; 1from2; 3from2; q2from3; crossmodel2"
alias 2from1 "bind 2 com1"
alias 3from1 "bind 3 com2"
alias 1from2 "bind 1 com3"
alias 3from2 "bind 3 com4"
alias 1from3 "bind 1 com5"
alias 2from3 "bind 2 com6"

bind "1" "slot1; r_drawviewmodel 0; 2from1; 3from1; crossmodel1"
bind "2" "slot2; r_drawviewmodel 0; 1from2; 3from2; crossmodel2"
bind "3" "slot3; r_drawviewmodel 0; 1from3; 2from3; crossmodel3"




This allows the usage of "q" as lastinv. If you dont use "q" remember to change the binds.</blockquote>

wut, just use aron's crosshair switcher]]></description>
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    	    <pubDate>Mon, 09 Sep 2013 16:06:26 +0200</pubDate>
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    	<item>
    	    <title>Reply by Karlsquell</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469592</link>
    	    <description><![CDATA[// Viewmodel and Crosshair Control Script Release Candidate 3
// By Loops :3
alias crossmodel1 "r_drawviewmodel 0"
alias crossmodel2 "r_drawviewmodel 0"
alias crossmodel3 "r_drawviewmodel 1"
alias qcom1 "slot1; crossmodel1; q1from2; 2from1; 3from1"
alias qcom2 "slot1; crossmodel1; q1from3; 2from1; 3from1"
alias qcom3 "slot2; crossmodel2; q2from1; 1from2; 3from2"
alias qcom4 "slot2; crossmodel2; q2from3; 1from2; 3from2"
alias qcom5 "slot3; crossmodel3; q3from1; 1from3; 2from3"
alias qcom6 "slot3; crossmodel3; q3from2; 1from3; 2from3"
alias q2from1 "bind q qcom1"
alias q3from1 "bind q qcom2"
alias q1from2 "bind q qcom3"
alias q3from2 "bind q qcom4"
alias q1from3 "bind q qcom5"
alias q2from3 "bind q qcom6"
alias com1 "slot2; 1from2; 3from2; q2from1; crossmodel2"
alias com2 "slot3; 1from3; 2from3; q3from1; crossmodel3"
alias com3 "slot1; 2from1; 3from1; q1from2; crossmodel1"
alias com4 "slot3; 1from3; 2from3; q3from2; crossmodel3"
alias com5 "slot1; 2from1; 3from1; q1from3; crossmodel1"
alias com6 "slot2; 1from2; 3from2; q2from3; crossmodel2"
alias 2from1 "bind 2 com1"
alias 3from1 "bind 3 com2"
alias 1from2 "bind 1 com3"
alias 3from2 "bind 3 com4"
alias 1from3 "bind 1 com5"
alias 2from3 "bind 2 com6"

bind "1" "slot1; r_drawviewmodel 0; 2from1; 3from1; crossmodel1"
bind "2" "slot2; r_drawviewmodel 0; 1from2; 3from2; crossmodel2"
bind "3" "slot3; r_drawviewmodel 0; 1from3; 2from3; crossmodel3"




This allows the usage of "q" as lastinv. If you dont use "q" remember to change the binds.]]></description>
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    	    <pubDate>Mon, 09 Sep 2013 15:00:35 +0200</pubDate>
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    	<item>
    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469590</link>
    	    <description><![CDATA[http://code.google.com/p/broesels-crosshair-switcher/]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27133&#038;post=469590</guid>
    	    <pubDate>Mon, 09 Sep 2013 14:29:47 +0200</pubDate>
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    	<item>
    	    <title>Reply by kim1998</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469578</link>
    	    <description><![CDATA[Thanks to the reply, I'll check it out... when I'm home.]]></description>
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    	    <pubDate>Mon, 09 Sep 2013 12:37:38 +0200</pubDate>
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    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27133/page-1/?recent=555626#post=469575</link>
    	    <description><![CDATA[<code>alias  "primary"  "slot1; r_drawviewmodel 0"
alias  "secondary"  "slot2; r_drawviewmodel 0"
alias  "melee"  "slot3; r_drawviewmodel 1"

bind  "1"  "primary"
bind  "2"  "secondary"
bind  "3"  "melee"</code>

sniped (]]></description>
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    	    <pubDate>Mon, 09 Sep 2013 12:19:38 +0200</pubDate>
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