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	<title>ETF2L &#8211; Latest activity in &#8220;Normal visibility when zoomed in?&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-22890/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Ordinator</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-6/?recent=413477#post=413477</link>
    	    <description><![CDATA[<i>Quoted from vani</i>
		<blockquote>[...]

1st time valve does something right and you seem upset</blockquote>
nah, thought to bait some ppl but seems no one cares anymore
btw it took them sooo long]]></description>
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    	    <pubDate>Mon, 15 Oct 2012 11:01:56 +0200</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-6/?recent=413477#post=413206</link>
    	    <description><![CDATA[<i>Quoted from Ordinator</i>
		<blockquote>Can't use cheat cvar mat_show_ab_hdr_hudelement in multiplayer, unless the server has sv_cheats set to 1.
gj crybabies</blockquote>owned]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=413206</guid>
    	    <pubDate>Sat, 13 Oct 2012 17:09:33 +0200</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-6/?recent=413477#post=413198</link>
    	    <description><![CDATA[<i>Quoted from Ordinator</i>
		<blockquote>Can't use cheat cvar mat_show_ab_hdr_hudelement in multiplayer, unless the server has sv_cheats set to 1.
gj crybabies</blockquote>ahahhahahahhahaha]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=413198</guid>
    	    <pubDate>Sat, 13 Oct 2012 16:00:34 +0200</pubDate>
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    	    <title>Reply by Medic-kun</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-6/?recent=413477#post=413196</link>
    	    <description><![CDATA[<i>Quoted from Ordinator</i>
		<blockquote>Can't use cheat cvar mat_show_ab_hdr_hudelement in multiplayer, unless the server has sv_cheats set to 1.
gj crybabies</blockquote>

1st time valve does something right and you seem upset]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=413196</guid>
    	    <pubDate>Sat, 13 Oct 2012 15:41:44 +0200</pubDate>
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    	    <title>Reply by Ordinator</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-6/?recent=413477#post=413191</link>
    	    <description><![CDATA[Can't use cheat cvar mat_show_ab_hdr_hudelement in multiplayer, unless the server has sv_cheats set to 1.
gj crybabies]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=413191</guid>
    	    <pubDate>Sat, 13 Oct 2012 15:02:27 +0200</pubDate>
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    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-6/?recent=413477#post=411953</link>
    	    <description><![CDATA[<i>Quoted from Darn</i>
		<blockquote>[...]

go ahead. I´ll keep the line strong and will not exploit!</blockquote>

For the record, haven't used it. Far too lazy to touch my configs... haven't changed anything in a few years :P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=411953</guid>
    	    <pubDate>Fri, 05 Oct 2012 18:12:06 +0200</pubDate>
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    	    <title>Reply by Mervin</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411512</link>
    	    <description><![CDATA[<i>Quoted from ondkaja</i>
		<blockquote>I agree that this definitely should be patched, it's an exploit which removes one of the downsides of scoping in and charging a shot; limiting your vision. But until it gets patched, I say this script should be used by everyone, because the more this gets abused the more likely is it that Valve is going to pay attention to this exploit and patch it.</blockquote>

But I don't wanna get banned from Rocket Blast servers.]]></description>
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    	    <pubDate>Tue, 02 Oct 2012 19:48:37 +0200</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411504</link>
    	    <description><![CDATA[I agree that this definitely should be patched, it's an exploit which removes one of the downsides of scoping in and charging a shot; limiting your vision. But until it gets patched, I say this script should be used by everyone, because the more this gets abused the more likely is it that Valve is going to pay attention to this exploit and patch it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=411504</guid>
    	    <pubDate>Tue, 02 Oct 2012 19:19:08 +0200</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411503</link>
    	    <description><![CDATA[<i>Quoted from AcidReniX</i>
		<blockquote>CS leagues used to ban players for hiding the borders of a scope. The whole point is, if you're zoomed in, you don't get full vision of everything next to you.

In TF2, this is a HUGE advantage, because while you're zoomed in, your shot is getting charged, yet you can still watch things to your sides, or multiple exits.

Sure, you still need the aim, but you can say that about wall hacks too. Hitting a close range scout is easier than hitting a long range one... the only reason why it's difficult, is because you lose sight of them because of two factors (1: You're zoomed, 2: The black around the scope further limits vision). Next we will see someone combine an FOV changer with the hud elements removed, and we'll just be playing TF2 instagib with snipers.

People who are trying to play this down are morons, it's a massive deal lol.

And Darn, I will probably use it from tonight, in hope it gets removed. Sometimes the only way to get things fixed is to exploit them to effectiveness :).</blockquote>

go ahead. I´ll keep the line strong and will not exploit!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=411503</guid>
    	    <pubDate>Tue, 02 Oct 2012 18:55:28 +0200</pubDate>
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    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411496</link>
    	    <description><![CDATA[CS leagues used to ban players for hiding the borders of a scope. The whole point is, if you're zoomed in, you don't get full vision of everything next to you.

In TF2, this is a HUGE advantage, because while you're zoomed in, your shot is getting charged, yet you can still watch things to your sides, or multiple exits.

Sure, you still need the aim, but you can say that about wall hacks too. Hitting a close range scout is easier than hitting a long range one... the only reason why it's difficult, is because you lose sight of them because of two factors (1: You're zoomed, 2: The black around the scope further limits vision). Next we will see someone combine an FOV changer with the hud elements removed, and we'll just be playing TF2 instagib with snipers.

People who are trying to play this down are morons, it's a massive deal lol.

And Darn, I will probably use it from tonight, in hope it gets removed. Sometimes the only way to get things fixed is to exploit them to effectiveness :).]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=411496</guid>
    	    <pubDate>Tue, 02 Oct 2012 18:00:52 +0200</pubDate>
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    	    <title>Reply by rumia</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411482</link>
    	    <description><![CDATA[<i>Quoted from silly</i>
		<blockquote>
"No matter of how valuable this advantage is" - I never meant that by any post.</blockquote>
<i>Quoted from silly</i>
		<blockquote>Custom HUDs aren’t showing you more info than they should.</blockquote>
Following your logic, if they don't show exact health value everywhere by default, they <em>shouldn't</em> do this, but they do. Yes, everything starting of fps configs and ending with health value is an advantage. Maybe in d5 you are fine with calls like "maybe he is 40 hp or 90 idk lol", because simply can't utilize it well, on the higher level exact number is highly valuable.]]></description>
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    	    <pubDate>Tue, 02 Oct 2012 17:09:14 +0200</pubDate>
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    	    <title>Reply by svetehh</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411462</link>
    	    <description><![CDATA[<i>Quoted from envy</i>
		<blockquote>[...]
Your point wasn't "how much advantage gives you custom HUD", it was "custom HUDs aren’t showing you more info than they should", so you asked "What kind of benefit custom hud gives you?". So it was just said and proved that it actually shows more than the default one, no matter of how valuable this advantage is. Stop dodging.</blockquote>
"No matter of how valuable this advantage is" - I never meant that by any post. Going by that logic everything isn't pure vanilla game is giving you advantage actually, fps-configs, rate settings, viewmodels turned off. "No matter how valuable this advantage", it is still "advantage", since you get better fps than someone for example.

I admit, custom HUDs shows a little more than default one. But everything is already shown on HUD: target IDs and freeze panel are actually showing HP and HUD still shows how much did you damage. As far as I know if you didn't seen numbers above somebody you damage, it won't display on hud. Isn't it that? So it is giving slightly to no benefit. 

There's no custom HUDs which are permanently displaying spectator HUD even for your team for example. Because they shouldn't. They weren't supposed to. 

By the way, you, envy, was defending the point of changing FOV because it is able to do in other games. Do you even know that FOV in TF2 depends on your aspect ratio? Or you're blindly going for numbers? If you're not running 4:3, you do already have around 110 FOV I guess. Why would you ever need more?]]></description>
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    	    <pubDate>Tue, 02 Oct 2012 14:54:56 +0200</pubDate>
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    	    <title>Reply by MInd-</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411458</link>
    	    <description><![CDATA[Only valve is able to make a cvar that's supposed to be used for testing HDR to give advantage to players. Also, the scripts are annoying. I tried it for a while, didn't like it, back to normal.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22890&#038;post=411458</guid>
    	    <pubDate>Tue, 02 Oct 2012 14:34:11 +0200</pubDate>
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    	    <title>Reply by raugnioz</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411450</link>
    	    <description><![CDATA[<i>Quoted from AcidReniX</i>
		<blockquote>[...]
 Removing the border makes close range shooting 10x easier.
</blockquote>

The thing is, even though the borders are there or not you still need aim, and if you got a pretty descent aim you can hit scouts or stuff at close range. my opinion atleast, ofcourse it gets easier without the borders but i dont think it makes tomuch of a difference]]></description>
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    	    <pubDate>Tue, 02 Oct 2012 13:43:34 +0200</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22890/page-5/?recent=413477#post=411449</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>[...]since admins seem to have no balls in his subject untill enough ppl have spoken, what do u think of the cvar darn?</blockquote>

Something valve missed to put under svcheats. Like arx said, its an obvious upgrade. Even thou I personally like to use every tweak possible I find this crossing the line. This is no longer a personal preference which for example fov is, you are in a disadvantage if you are not using this. 

I won´t be using this, but in the end it will not make that huge of a difference that I were to give a fuck if someone uses it. Only thing it does brands an eternal cunt sticker on your forehead.]]></description>
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    	    <pubDate>Tue, 02 Oct 2012 13:37:38 +0200</pubDate>
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