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	<title>ETF2L &#8211; Latest activity in &#8220;Color changing xhair&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-22431/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=403917</link>
    	    <description><![CDATA[<i>Quoted from Peign slays dragons</i>
		<blockquote>Could be a good topic to ask that: Can you also have your standard crosshairs color changing when you do damage? :)</blockquote>

yes

you recreate your normal crosshair using the hud and then make it have a opacity / alpha of 0, then when you hit someone you make the alpha 255]]></description>
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    	    <pubDate>Tue, 28 Aug 2012 00:41:49 +0200</pubDate>
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    	<item>
    	    <title>Reply by Pagan</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402969</link>
    	    <description><![CDATA[<i>Quoted from Brov</i>
		<blockquote>[...]
No, it's only possible with hud crosshairs :s</blockquote>

Aw screw that... :D Anyway ty!]]></description>
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    	    <pubDate>Fri, 24 Aug 2012 21:57:03 +0200</pubDate>
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    	<item>
    	    <title>Reply by Hevan</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402966</link>
    	    <description><![CDATA[<i>Quoted from Peign slays dragons</i>
		<blockquote>Could be a good topic to ask that: Can you also have your standard crosshairs color changing when you do damage? :)</blockquote>
No, it's only possible with hud crosshairs :s]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22431&#038;post=402966</guid>
    	    <pubDate>Fri, 24 Aug 2012 21:46:17 +0200</pubDate>
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    	<item>
    	    <title>Reply by Pagan</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402964</link>
    	    <description><![CDATA[Could be a good topic to ask that: Can you also have your standard crosshairs color changing when you do damage? :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=22431&#038;post=402964</guid>
    	    <pubDate>Fri, 24 Aug 2012 21:40:53 +0200</pubDate>
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    	<item>
    	    <title>Reply by Hitm@n</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402962</link>
    	    <description><![CDATA[<i>Quoted from Brov</i>
		<blockquote>[...]

In order to use damage pulsing crosshairs go to HudAnimations_tf at the scripts folder.
Search for 'DamagedPlayer', after doing that add the following code to the event DamagedPlayer section:
<code>
event DamagedPlayer
{
	Animate insertcrosshairname FgColor "255 0 0 255" Linear 0.0 0.0
	Animate insertcrosshairname FgColor "255 255 255 255" Linear 0.15 0.0
}
</code>
In order to find out the name of the crosshair you are using go to hudlayout.res at the scripts folder and look for the section of the crosshair you ticked 'visible' '1' at.
Afterwards, replace 'insertcrosshairname' with the crosshair you are using.

You can modify the color the crosshair will pulse to by changing the values at the "255 0 0 255" (Currently red) in the first line of the code.
You can also modify the color your crosshair will change to after the damage pulse by changing the values at the "255 255 255 255" (Currently white) in the second line of the code.</blockquote>

Thank you very much m8 ;)]]></description>
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    	    <pubDate>Fri, 24 Aug 2012 21:03:25 +0200</pubDate>
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    	<item>
    	    <title>Reply by Hevan</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402939</link>
    	    <description><![CDATA[<i>Quoted from Hitm@n</i>
		<blockquote>[...] My bad I forgot to say that I want to import it from garm3n to KNhud... I was looking at garm3n but i didn't rly get how it works</blockquote>

In order to use damage pulsing crosshairs go to HudAnimations_tf at the scripts folder.
Search for 'DamagedPlayer', after doing that add the following code to the event DamagedPlayer section:
<code>
event DamagedPlayer
{
	Animate insertcrosshairname FgColor "255 0 0 255" Linear 0.0 0.0
	Animate insertcrosshairname FgColor "255 255 255 255" Linear 0.15 0.0
}
</code>
In order to find out the name of the crosshair you are using go to hudlayout.res at the scripts folder and look for the section of the crosshair you ticked 'visible' '1' at.
Afterwards, replace 'insertcrosshairname' with the crosshair you are using.

You can modify the color the crosshair will pulse to by changing the values at the "255 0 0 255" (Currently red) in the first line of the code.
You can also modify the color your crosshair will change to after the damage pulse by changing the values at the "255 255 255 255" (Currently white) in the second line of the code.]]></description>
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    	    <pubDate>Fri, 24 Aug 2012 19:38:51 +0200</pubDate>
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    	<item>
    	    <title>Reply by Hitm@n</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402925</link>
    	    <description><![CDATA[<i>Quoted from rytis</i>
		<blockquote>[...]
pulsing crosshairs?
garm3n hud has that, download it. It has a readme how to do them</blockquote> My bad I forgot to say that I want to import it from garm3n to KNhud... I was looking at garm3n but i didn't rly get how it works]]></description>
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    	    <pubDate>Fri, 24 Aug 2012 18:44:57 +0200</pubDate>
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    	<item>
    	    <title>Reply by Rychius</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402920</link>
    	    <description><![CDATA[<i>Quoted from Hitm@n</i>
		<blockquote>Ok, thanks for your answers guys ;). Now lets forget about changing color with weapons and instead of that please give me an advice about changing color when I hit someone</blockquote>
pulsing crosshairs?
garm3n hud has that, download it. It has a readme how to do them]]></description>
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    	    <pubDate>Fri, 24 Aug 2012 18:41:17 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Hitm@n</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402919</link>
    	    <description><![CDATA[Ok, thanks for your answers guys ;). Now lets forget about changing color with weapons and instead of that please give me an advice about changing color when I hit someone]]></description>
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    	    <pubDate>Fri, 24 Aug 2012 18:38:30 +0200</pubDate>
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    	<item>
    	    <title>Reply by Hevan</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402758</link>
    	    <description><![CDATA[It is possible to have the crosshair changing color at certain situations like low health, low ammo, damaged player and some other situations but I don't think it works with weapons :s]]></description>
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    	    <pubDate>Thu, 23 Aug 2012 22:41:38 +0200</pubDate>
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    	<item>
    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402756</link>
    	    <description><![CDATA[use hud xhaircircles for outlines and then fill with normal tf2 crosshair which changes colour]]></description>
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    	    <pubDate>Thu, 23 Aug 2012 22:38:31 +0200</pubDate>
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    	<item>
    	    <title>Reply by Rychius</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402749</link>
    	    <description><![CDATA[<i>Quoted from Hitm@n</i>
		<blockquote>[...] Yes, but it has only crosshairs already included in TF2. I'd like to have that sexy cross from quake (it's more sexier than that TF2 one).</blockquote>
my bad then sorry :D]]></description>
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    	    <pubDate>Thu, 23 Aug 2012 22:05:47 +0200</pubDate>
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    	<item>
    	    <title>Reply by Hitm@n</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402748</link>
    	    <description><![CDATA[<i>Quoted from rytis</i>
		<blockquote>tf2mate does that i'm pretty sure</blockquote> Yes, but it has only crosshairs already included in TF2. I'd like to have that sexy cross from quake (it's more sexier than that TF2 one).]]></description>
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    	    <pubDate>Thu, 23 Aug 2012 22:04:48 +0200</pubDate>
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    	<item>
    	    <title>Reply by Rychius</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402747</link>
    	    <description><![CDATA[tf2mate does that i'm pretty sure]]></description>
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    	    <pubDate>Thu, 23 Aug 2012 22:00:53 +0200</pubDate>
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    	<item>
    	    <title>Created by Hitm@n</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-22431/page-1/?recent=403917#post=402746</link>
    	    <description><![CDATA[Hey guys, I was wondering if it's possible to make your xhair (circle for example) change color when you change weapon like it's possible with custom crosshairs built in TF2. Does anyone know if it's possible? If you do, please tell me how :P. Thx

Cheers]]></description>
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    	    <pubDate>Thu, 23 Aug 2012 22:00:10 +0200</pubDate>
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