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	<title>ETF2L &#8211; Latest activity in &#8220;cl_interp settings&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-21376/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by FireStorm</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-21376/page-1/?recent=383984#post=383984</link>
    	    <description><![CDATA[<i>Quoted from alba</i>
		<blockquote>Ive bound 3 interps, 0,0152. 0,021. 0.033 and im basicly often using 0,0152 on hitscan classes and 0,021 for projectile classes but it depends what i feel works the best for me since i can easily switch around</blockquote>

Am not saying what you are doing is wrong because I am a firm believer that most settings even tho you can 'optimise' them come down to 'What you are used to' BUT

Its strange how you use a higher interp for projectile classes which are NOT lag compensated, so every time you increase your interp you increase the firing delay. Yet for hitscan which are lag compensated so a high interp does NOT affect firing delay you decrease it.

I mean try it, go on a server set your cl_interp 0.5 and notice the delay in firing and the rocket appearing.

Otherwise settings above +1 on good solid stable servers, might not work on busy pubs but not that it matters to most players here :D

Might I add rate 200000 as its a pointless setting to have low anyway unless you truly have low bandwidth internet.]]></description>
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    	    <pubDate>Fri, 11 May 2012 19:08:31 +0200</pubDate>
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    	<item>
    	    <title>Reply by Jorman</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-21376/page-1/?recent=383984#post=383976</link>
    	    <description><![CDATA[Thought as much. Mine is 0.0152 for projectiles]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=21376&#038;post=383976</guid>
    	    <pubDate>Fri, 11 May 2012 18:52:11 +0200</pubDate>
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    	<item>
    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-21376/page-1/?recent=383984#post=383848</link>
    	    <description><![CDATA[<i>Quoted from Jorman</i>
		<blockquote>[...]
I don't know much about this stuff, but how does it work? I mean the "0" setting?</blockquote>It sets the interpolation as close to 0 ms as possible if cl_interp_ratio is set to 1. Your real interp will probably be 0.0152 seconds then.]]></description>
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    	    <pubDate>Fri, 11 May 2012 12:50:09 +0200</pubDate>
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    	<item>
    	    <title>Reply by Jorman</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-21376/page-1/?recent=383984#post=383845</link>
    	    <description><![CDATA[<i>Quoted from Casual</i>
		<blockquote>cl_interp 0</blockquote>
I don't know much about this stuff, but how does it work? I mean the "0" setting?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=21376&#038;post=383845</guid>
    	    <pubDate>Fri, 11 May 2012 12:32:25 +0200</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-21376/page-1/?recent=383984#post=383843</link>
    	    <description><![CDATA[<i>Quoted from Casual</i>
		<blockquote>cl_interp 0
cl_interp_ratio 1
cl_updaterate 66</blockquote>

This.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=21376&#038;post=383843</guid>
    	    <pubDate>Fri, 11 May 2012 12:27:45 +0200</pubDate>
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    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-21376/page-1/?recent=383984#post=383812</link>
    	    <description><![CDATA[cl_interp 0
cl_interp_ratio 1
cl_updaterate 66]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=21376&#038;post=383812</guid>
    	    <pubDate>Fri, 11 May 2012 03:51:53 +0200</pubDate>
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    	    <title>Reply by raugnioz</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-21376/page-1/?recent=383984#post=383811</link>
    	    <description><![CDATA[Ive bound 3 interps, 0,0152. 0,021. 0.033 and im basicly often using 0,0152 on hitscan classes and 0,021 for projectile classes but it depends what i feel works the best for me since i can easily switch around]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=21376&#038;post=383811</guid>
    	    <pubDate>Fri, 11 May 2012 03:40:50 +0200</pubDate>
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    	    <title>Created by fatlaced</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-21376/page-1/?recent=383984#post=383810</link>
    	    <description><![CDATA[This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. never getting a ping higher than 50 and averaging around 20-40.]]></description>
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    	    <pubDate>Fri, 11 May 2012 03:32:15 +0200</pubDate>
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