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	<title>ETF2L &#8211; Latest activity in &#8220;Tips and tricks: Geometric Objects As CExLabels&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-20676/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by link.red</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20676/page-1/?recent=371134#post=371134</link>
    	    <description><![CDATA[<i>Quoted from nTraum</i>
		<blockquote>I don't understand, but for the love of the internet, please use imgur.com to upload pictures. Thanks. Keep up the good work.</blockquote>
Looks spiffy, I'll check it out.]]></description>
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    	    <pubDate>Fri, 09 Mar 2012 17:26:19 +0100</pubDate>
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    	<item>
    	    <title>Reply by Juniorsatan</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20676/page-1/?recent=371134#post=371133</link>
    	    <description><![CDATA[I don't understand, but for the love of the internet, please use imgur.com to upload pictures. Thanks. Keep up the good work.]]></description>
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    	    <pubDate>Fri, 09 Mar 2012 17:25:30 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by link.red</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20676/page-1/?recent=371134#post=371132</link>
    	    <description><![CDATA[<i>Quoted from Admirable</i>
		<blockquote>I salute you, HUD nerd!</blockquote>
Thanks...I guess :&#62;]]></description>
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    	    <pubDate>Fri, 09 Mar 2012 17:24:10 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20676/page-1/?recent=371134#post=371131</link>
    	    <description><![CDATA[I salute you, HUD nerd!]]></description>
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    	    <pubDate>Fri, 09 Mar 2012 17:17:58 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by link.red</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20676/page-1/?recent=371134#post=371127</link>
    	    <description><![CDATA[This was initially supposed to be a suggestion on how to make the VanillaTV spec GUI uber percentage more legible, but I figured this stuff might be of interest for other HUD makers as well.

I made a font (Screaming Squares) that enables me to represent geometric shapes as CExLabels for situations when a certain behaviour can't be captured by an ImagePanel. For instance, this can be useful if you want a rectangular blinking low health warning of particular dimensions, color and opacity. 

VanillaTV uber background using Screaming Squares:
original http://img259.imageshack.us/img259/3599/vtvguijustyellow.png
yellow-black opaque http://img823.imageshack.us/img823/8775/vtvguiyellowblackopaque.png
yellow-tan opaque http://img600.imageshack.us/img600/8660/vtvguiyellowtanopaque.png
yellow-black transparent http://img843.imageshack.us/img843/7353/vtvguiyellowblacktransp.png
green-black opaque http://img854.imageshack.us/img854/159/vtvguigreenblackopaque.png
green-black transparent http://img9.imageshack.us/img9/6148/vtvguigreenblacktranspa.png

Ell's HUD V2 Beta Spec GUI In-Game(greyed out tiles and uber backgrounds use Screaming Squares):
http://img703.imageshack.us/img703/6528/ellshudv2specgui.png

I zipped up the font, example code and pictures here for anyone to use. http://code.google.com/p/ellshud/

Note: Square HUD uses an older version of Screaming Squares than Ell's HUD, if you plan on grabbing it from one of my HUDs, go with the latter one.]]></description>
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    	    <pubDate>Fri, 09 Mar 2012 16:52:19 +0100</pubDate>
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