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	<title>ETF2L &#8211; Latest activity in &#8220;HudLowAmmoPulse event&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-20263/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20263/page-1/?recent=366077#post=366077</link>
    	    <description><![CDATA[Hudlayout.res is correct for the element which you want to pop up. However for this to work you still need to add an animation in the HudLowAmmoPulse event:

add this to HudLowAmmoPulse:

<code>Animate YOURELEMENT FgColor "255 0 0 255" Linear 0.0 0.0</code>

and this to HudLowAmmoPulseStop:

<code>Animate YOURELEMENT FgColor "0 0 0 0" Linear 0.0 0.0</code>

Change "255 0 0 255" (red) to something else if you want, and make sure to change YOURELEMENT to the name of the element you added to hudlayout.res :)]]></description>
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    	    <pubDate>Wed, 08 Feb 2012 01:52:31 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by kyle_</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20263/page-1/?recent=366077#post=366071</link>
    	    <description><![CDATA[is it possible to have something like "low ammo" flash under your crosshair when this event gets called? i've set it up in hudlayout but for some reason the event isn't triggering it, only the ammo counter turning red is being triggered. am i putting it in the wrong file or is it just not possible? (ie not the hudlayout.res)]]></description>
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    	    <pubDate>Wed, 08 Feb 2012 00:27:18 +0100</pubDate>
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