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	<title>ETF2L &#8211; Latest activity in &#8220;Hitsound&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-20260/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Lagitech</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=366047</link>
    	    <description><![CDATA[You only need the hitsound file (like quake hitsound), then rename it as "hitsound" and place it to tf/sound/ui and ur done :)]]></description>
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    	    <pubDate>Tue, 07 Feb 2012 21:29:08 +0100</pubDate>
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    	<item>
    	    <title>Reply by Pashtet</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=366044</link>
    	    <description><![CDATA[<i>Quoted from bean</i>
		<blockquote>[...]

tf_dingaling_wav_override has been deprecated for a while now.

http://wiki.teamfortress.com/wiki/December_22,_2010_Patch</blockquote>

Well, mine works fine]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=20260&#038;post=366044</guid>
    	    <pubDate>Tue, 07 Feb 2012 21:08:26 +0100</pubDate>
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    	<item>
    	    <title>Reply by derippez</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=366019</link>
    	    <description><![CDATA[<i>Quoted from fluffy</i>
		<blockquote>Oh yeah, if you would google that, none of the results are good ones.</blockquote>

wtf 
fpsbanana just for example?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=20260&#038;post=366019</guid>
    	    <pubDate>Tue, 07 Feb 2012 19:29:27 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Bean</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=366014</link>
    	    <description><![CDATA[<i>Quoted from Deleted Shit</i>
		<blockquote>I have a quake hitsound. All u have to do is just copy this: 
tf_dingalingaling "1"
tf_dingaling_volume "1"
tf_dingaling_wav_override "hitsound.wav"
tf_dingaling_pitchmaxdmg "80"
tf_dingaling_pitchmindmg "130"  

to autoexec.cfg and put ur hitsound.wav in tf/sound/ui. Don`t forget to rename ur for example "qbeep.wav" file into "hitsound.wav".</blockquote>

tf_dingaling_wav_override has been deprecated for a while now.

http://wiki.teamfortress.com/wiki/December_22,_2010_Patch]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=20260&#038;post=366014</guid>
    	    <pubDate>Tue, 07 Feb 2012 19:12:11 +0100</pubDate>
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    	<item>
    	    <title>Reply by link.red</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=366013</link>
    	    <description><![CDATA[Quake 3 and 4 (see comments) hitsounds can be found here: http://fakkelbrigade.eu/archives/1728/quake-3-hitsound-for-tf2

Why not make use of the full interval? Should make it easier to estimate the damage (and it's all well within the limits of what the human ear can pick up)?

tf_dingaling_pitchmindmg "255"
tf_dingaling_pitchmaxdmg "1"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=20260&#038;post=366013</guid>
    	    <pubDate>Tue, 07 Feb 2012 19:11:28 +0100</pubDate>
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    	<item>
    	    <title>Reply by Pashtet</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=365989</link>
    	    <description><![CDATA[I have a quake hitsound. All u have to do is just copy this: 
tf_dingalingaling "1"
tf_dingaling_volume "1"
tf_dingaling_wav_override "hitsound.wav"
tf_dingaling_pitchmaxdmg "80"
tf_dingaling_pitchmindmg "130"  

to autoexec.cfg and put ur hitsound.wav in tf/sound/ui. Don`t forget to rename ur for example "qbeep.wav" file into "hitsound.wav".]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=20260&#038;post=365989</guid>
    	    <pubDate>Tue, 07 Feb 2012 16:29:05 +0100</pubDate>
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    	<item>
    	    <title>Reply by Alphafail</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=365984</link>
    	    <description><![CDATA[Oh yeah, if you would google that, none of the results are good ones.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=20260&#038;post=365984</guid>
    	    <pubDate>Tue, 07 Feb 2012 15:58:50 +0100</pubDate>
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    	<item>
    	    <title>Reply by derippez</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=365979</link>
    	    <description><![CDATA[http://lmgtfy.com/?q=custom+hitsounds+team+fortress+2]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=20260&#038;post=365979</guid>
    	    <pubDate>Tue, 07 Feb 2012 15:49:09 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by Alphafail</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-20260/page-1/?recent=366047#post=365978</link>
    	    <description><![CDATA[How do you get a custom hitsound, now that tf2dingalings.com is down?]]></description>
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    	    <pubDate>Tue, 07 Feb 2012 15:40:13 +0100</pubDate>
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