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	<title>ETF2L &#8211; Latest activity in &#8220;Med2ez - Swapping uber/kritz and spawn changing&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-18726/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by baerbel</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-2/?recent=368952#post=368952</link>
    	    <description><![CDATA[thank you for this script, it changed my life]]></description>
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    	    <pubDate>Sun, 26 Feb 2012 21:29:32 +0100</pubDate>
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    	<item>
    	    <title>Reply by homer1402</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-2/?recent=368952#post=348336</link>
    	    <description><![CDATA[I have identical Loadouts for Medigun on A and C,
one is High5Taunt, the other "Meet the Medic Taunt".

Same goes with Kritzkrieg on B and D.

I'm using this:

<code>
alias ss1 "load_itempreset 0;alias ss_toggle ss2;say_team **REGULAR UBER**"

alias ss2 "load_itempreset 2;alias ss_toggle ss1;say_team **REGULAR UBER**"

alias ss3 "load_itempreset 1;alias ss_toggle2 ss4;say_team **KRITZKRIEG**"

alias ss4 "load_itempreset 3;alias ss_toggle2 ss3;say_team **KRITZKRIEG**"

alias ss_toggle ss1
alias ss_toggle2 ss3

bind kp_ins ss_toggle
bind kp_end ss_toggle2</code>

Its Numpad 0 and 1 for me.
0 Medigun, 1 Kritzkrieg

And you can also use it for spawnswap.

/€: Just noticed you're bind is almost identical, only more complex :)]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 23:21:40 +0100</pubDate>
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    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-2/?recent=368952#post=345075</link>
    	    <description><![CDATA[Some changes to OP:

Logic fail - switching spawns will now not suddenly swap between kritz/medigun (and vice versa; switching between kritz/medigun will actually switch between kritz/medigun)

There is a bug of course: If you use a strange syringe gun for loadouts A and B, and then a normal one for C and D, you will only 'respawn' after switching twice (so from A to C and then back to A, for example). This bug does not occur if you use blut or crossbow for loadouts C and D (assuming you have syringe gun on A and B - feel free to swap as you wish).

Hope that made sense :D

Anyway, changes are updated in first post.]]></description>
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    	    <pubDate>Tue, 01 Nov 2011 03:41:50 +0100</pubDate>
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    	<item>
    	    <title>Reply by Mors Immortalis</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-2/?recent=368952#post=341162</link>
    	    <description><![CDATA[<i>Quoted from grimbar</i>
		<blockquote>[...]

Why would you want to explode when switching spawn?</blockquote>
well, I meant - changin initial spawnpoint
I wouldn't kill myself to push the spawn :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=18726&#038;post=341162</guid>
    	    <pubDate>Fri, 14 Oct 2011 14:24:12 +0200</pubDate>
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    	<item>
    	    <title>Reply by Oxy</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-2/?recent=368952#post=341159</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

Has there been another update? Tested it last night and it was instant :o</blockquote>

There was another update after you went yesterday spike, yes :P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=18726&#038;post=341159</guid>
    	    <pubDate>Fri, 14 Oct 2011 14:16:42 +0200</pubDate>
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    	<item>
    	    <title>Reply by slate</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-2/?recent=368952#post=341158</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

Clever, but won't work as well; if you switch to kritz, you'd want the spawn change bit to stay on kritz too.</blockquote>

yea obviously you'd have to edit the loadouts, had this written out first:

bind i “incrementvar load_itempreset 0 2 2″
bind o “incrementvar load_itempreset 1 3 2″

but i didnt feel like testing if it would go back to 0/1 after being on 2/3, not sure.]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 14:16:34 +0200</pubDate>
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    	    <title>Reply by grimbar</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341154</link>
    	    <description><![CDATA[<i>Quoted from Mors Immortalis</i>
		<blockquote>yeah, code is fine, but in game, loadout change with it is delayed huge amount of time or doesn't work at all

bind n explode or clickin on A B C D in +quickswitch menu / changing weapon there is still the fastest way

u can also try to bind presets separately</blockquote>

Why would you want to explode when switching spawn?]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 14:05:53 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341153</link>
    	    <description><![CDATA[<i>Quoted from Mors Immortalis</i>
		<blockquote>yeah, code is fine, but in game, loadout change with it is delayed huge amount of time or doesn't work at all

bind n explode or clickin on A B C D in +quickswitch menu / changing weapon there is still the fastest way

u can also try to bind presets separately</blockquote>

Has there been another update? Tested it last night and it was instant :o]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 14:02:49 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Mors Immortalis</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341152</link>
    	    <description><![CDATA[yeah, code is fine, but in game, loadout change with it is delayed huge amount of time or doesn't work at all

bind n explode or clickin on A B C D in +quickswitch menu / changing weapon there is still the fastest way

u can also try to bind presets separately]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=18726&#038;post=341152</guid>
    	    <pubDate>Fri, 14 Oct 2011 14:00:25 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by grimbar</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341133</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

Clever, but won't work as well; if you switch to kritz, you'd want the spawn change bit to stay on kritz too.</blockquote>

Which is why you'd adjust your loadouts to fit these binds :&#62;

Edit: just tried it, doesn't seem to work, at all that is

Edit 2: Might be related to having no actual feedback on whether the steam loadout works nowadays - in the case of my test it didn't work so the code should still work. Edits follow]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 13:31:26 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341128</link>
    	    <description><![CDATA[<i>Quoted from slate</i>
		<blockquote>[...]

or

bind i "incrementvar load_itempreset 0 1 1"
bind o "incrementvar load_itempreset 2 3 1"

:D</blockquote>

Clever, but won't work as well; if you switch to kritz, you'd want the spawn change bit to stay on kritz too.]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 13:20:12 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by grimbar</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341119</link>
    	    <description><![CDATA[<i>Quoted from slate</i>
		<blockquote>

bind i "incrementvar load_itempreset 0 1 1"
bind o "incrementvar load_itempreset 2 3 1"

:D</blockquote>

yeah I thought about that last night but couldn't remember it, being dead tired probably didn't help. Cheers]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 12:48:36 +0200</pubDate>
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    	    <title>Reply by Medic-kun</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341118</link>
    	    <description><![CDATA[Will take a look at this when I get home, headline caught my eye and this looks good. Nice work you two.

<i>Quoted from punct</i>
		<blockquote>
I guess the kill bind would still be the safer option as Steam servers can get laggy / broken.</blockquote>

You dont have to limit it to one bind, key "x" for killing yourself and key "y" for this script (or however it works, havent looked at it)]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 12:43:05 +0200</pubDate>
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    	<item>
    	    <title>Reply by punct</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341095</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>When you set up 2 presets using the exact same loadout, and swap between them, you will still re-spawn. This could replace your kill bind, if you use one.</blockquote>

I guess the kill bind would still be the safer option as Steam servers can get laggy / broken.]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 11:02:43 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by slate</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-18726/page-1/?recent=368952#post=341090</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>Set up your loadout presets like this:

A: Medigun, Normal syringe gun
B: Kritz, Normal syringe gun
C: Medigun, Alternative syringe gun
D: Kritz, Alternative syringe gun
(instead of syringe gun you could use a hat or something)

Put this in medic.cfg:

<code>alias "equip_medigun" "load_itempreset 0; say_team &#62;&#62; USING MEDIGUN; alias swap_medigun "equip_kritz";   alias_swap_spawn "equip_alt_kritz""
alias "equip_kritz"   "load_itempreset 1; say_team &#62;&#62; USING KRITZ;   alias swap_medigun "equip_medigun"; alias_swap_spawn "equip_alt_medigun""

alias "equip_alt_medigun" "load_itempreset 2; say_team &#62;&#62; SPAWN SWAP (MEDIGUN); alias swap_medigun "equip_kritz";   alias swap_spawn "equip_alt_kritz""
alias "equip_alt_kritz"   "load_itempreset 3; say_team &#62;&#62; SPAWN SWAP (KRITZ);   alias swap_medigun "equip_medigun"; alias swap_spawn "equip_alt_medigun""

alias "swap_medigun"  "equip_kritz"
alias "swap_spawn"  "equip_alt_kritz"

bind i "swap_medigun"
bind o "swap_spawn"

load_itempreset 0</code>

Change the binds to your preference.

You're now 1 div up!</blockquote>

or

bind i "incrementvar load_itempreset 0 1 1"
bind o "incrementvar load_itempreset 2 3 1"

:D]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 10:47:26 +0200</pubDate>
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