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	<title>ETF2L &#8211; Latest activity in &#8220;Help a n00b medic out - HUD and Binds?&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-17166/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Bunny Battery69</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-2/?recent=318819#post=318819</link>
    	    <description><![CDATA[Don't find binds useful...
I think the best hud for med is community :&#62;]]></description>
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    	    <pubDate>Fri, 15 Jul 2011 23:12:27 +0200</pubDate>
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    	    <title>Reply by Lucifer</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-2/?recent=318819#post=313346</link>
    	    <description><![CDATA[use gmangs hud best hud for medic.]]></description>
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    	    <pubDate>Thu, 23 Jun 2011 20:41:16 +0200</pubDate>
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    	    <title>Reply by link.red</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-2/?recent=318819#post=313345</link>
    	    <description><![CDATA[<i>Quoted from broesel</i>
		<blockquote>[...]

Isn't there this annoying sound when you have +attack on the Medigun, but no one to heal?</blockquote>

There is, but if you're alone you probably shouldn't have the medigun out in the first place. If necessary, holding the button for a brief moment isn't particularily impairing. I usually let it HMMPF-HMMPF or swap to needles.

PS Don't use my HUD, it's shit for medic :D]]></description>
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    	    <pubDate>Thu, 23 Jun 2011 20:27:21 +0200</pubDate>
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    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-2/?recent=318819#post=313302</link>
    	    <description><![CDATA[<i>Quoted from ell</i>
		<blockquote>//medic
alias "medic" "bind e mslot1; bind f mslot3; bind q mslot2; unbind r; unbind t; unbind x; unbind z; unbind_nums"
alias "plus_auto_attack" "+attack; bind mouse1 +minus_attack"
alias "minus_auto_attack" "-attack; bind mouse1 +attack"
alias "+minus_attack" "-attack"
alias "-minus_attack" "+attack"
alias "mslot1" "minus_auto_attack; yslot1"
alias "mslot2" "yslot2; plus_auto_attack"	 
alias "mslot3" "minus_auto_attack; melee"

//standard
alias "std" "minus_auto_attack; xslots; unbind r; unbind t; unbind x; unbind z; unbind_nums"

//slots
alias "xslot1" "slot1; r_drawviewmodel 0; viewmodel_fov 0"
alias "xslot2" "slot2; r_drawviewmodel 0; viewmodel_fov 0"
alias "yslot1" "slot1; r_drawviewmodel 0; viewmodel_fov 54"
alias "yslot2" "slot2; r_drawviewmodel 0; viewmodel_fov 54"
alias "melee" "slot3; r_drawviewmodel 1; viewmodel_fov 54"
alias "xslots" "bind e xslot1; bind q xslot2"

I made this continuous healing script that behaves slightly different from the built in medigun tf_medigun_autoheal. The healgun allways heals, unless you hold down mouse1. It behaves the same regardless of in what state the game is (healing or not healing), which rids you of a lot of confusion. The uniform behaviour makes you less prone to accidentally disconnect the beam, enabling making triggerbot-like(not a cheat) flicks without holding down the button and it also helps circumvent some  bugs(unless fixed). Ripped it straight out of the config, so it will take some tinkering to integrate it if you're interested. Let me know if you run into trouble, and I'll try to help.</blockquote>

Isn't there this annoying sound when you have +attack on the Medigun, but no one to heal?]]></description>
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    	    <pubDate>Thu, 23 Jun 2011 15:20:45 +0200</pubDate>
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    	    <title>Reply by link.red</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=313244</link>
    	    <description><![CDATA[//medic
alias "medic" "bind e mslot1; bind f mslot3; bind q mslot2; unbind r; unbind t; unbind x; unbind z; unbind_nums"
alias "plus_auto_attack" "+attack; bind mouse1 +minus_attack"
alias "minus_auto_attack" "-attack; bind mouse1 +attack"
alias "+minus_attack" "-attack"
alias "-minus_attack" "+attack"
alias "mslot1" "minus_auto_attack; yslot1"
alias "mslot2" "yslot2; plus_auto_attack"	 
alias "mslot3" "minus_auto_attack; melee"

//standard
alias "std" "minus_auto_attack; xslots; unbind r; unbind t; unbind x; unbind z; unbind_nums"

//slots
alias "xslot1" "slot1; r_drawviewmodel 0; viewmodel_fov 0"
alias "xslot2" "slot2; r_drawviewmodel 0; viewmodel_fov 0"
alias "yslot1" "slot1; r_drawviewmodel 0; viewmodel_fov 54"
alias "yslot2" "slot2; r_drawviewmodel 0; viewmodel_fov 54"
alias "melee" "slot3; r_drawviewmodel 1; viewmodel_fov 54"
alias "xslots" "bind e xslot1; bind q xslot2"

I made this continuous healing script that behaves slightly different from the built in medigun tf_medigun_autoheal. The healgun allways heals, unless you hold down mouse1. It behaves the same regardless of in what state the game is (healing or not healing), which rids you of a lot of confusion. The uniform behaviour makes you less prone to accidentally disconnect the beam, enabling making triggerbot-like(not a cheat) flicks without holding down the button and it also helps circumvent some  bugs(unless fixed). Ripped it straight out of the config, so it will take some tinkering to integrate it if you're interested. Let me know if you run into trouble, and I'll try to help.]]></description>
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    	    <pubDate>Thu, 23 Jun 2011 04:05:59 +0200</pubDate>
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    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311996</link>
    	    <description><![CDATA[<i>Quoted from Zadkiel</i>
		<blockquote>Yes, unless I'm supposed to move them outside the resource folder which is where they are in the download...

Zad</blockquote>

You don't need to install the fonts used by Garm3n HUD anyways cause I showed him how to call them via Clientscheme.res directly from the resource folder :D]]></description>
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    	    <pubDate>Fri, 17 Jun 2011 18:03:54 +0200</pubDate>
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    	    <title>Reply by Zadkiel343</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311944</link>
    	    <description><![CDATA[Yes, unless I'm supposed to move them outside the resource folder which is where they are in the download...

Zad]]></description>
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    	    <pubDate>Fri, 17 Jun 2011 14:29:36 +0200</pubDate>
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    	    <title>Reply by TviQ</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311933</link>
    	    <description><![CDATA[<i>Quoted from Zadkiel</i>
		<blockquote>Had a look at garm3n and the medic HUD looks nice indeed, but sadly i can't get it to work without it crashing TF2, tried on 3 different maps and each time it was fine inside spawn, but as soon as I exited the spawn all the textures would go goofy and then the game would lock up, switched back to m0rehud and everything was fine again. Wierd :(

Zad</blockquote>
Did you install the fonts?]]></description>
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    	    <pubDate>Fri, 17 Jun 2011 13:29:33 +0200</pubDate>
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    	    <title>Reply by Zadkiel343</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311931</link>
    	    <description><![CDATA[Had a look at garm3n and the medic HUD looks nice indeed, but sadly i can't get it to work without it crashing TF2, tried on 3 different maps and each time it was fine inside spawn, but as soon as I exited the spawn all the textures would go goofy and then the game would lock up, switched back to m0rehud and everything was fine again. Wierd :(

Zad]]></description>
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    	    <pubDate>Fri, 17 Jun 2011 13:22:27 +0200</pubDate>
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    	    <title>Reply by Wampee</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311705</link>
    	    <description><![CDATA[my opinion for a good medic hud is the Garm3nHUD
im playing medic quite a long time,and i love this HUD!

cfg and binds are not a problem
u can use chris medic cfg,or make ur binds by ur self.

(BTW if u want my own-made medic binds and script , u allways can add me via steam :D )]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 15:09:26 +0200</pubDate>
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    	    <title>Reply by derippez</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311704</link>
    	    <description><![CDATA[use chris cfg and garm3n HUD. still the best and no copy cats :3 miau]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 15:09:18 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311694</link>
    	    <description><![CDATA[Have a look at Chris' med cfg. You can find it here http://fakkelbrigade.eu/chris/configs/
There's some clever stuff in there like a forward-spawn switch bind, autocall bind, and the regular hide/fake uber stuff.

As for HUD, I've used quite a few and only ever liked broesel's and g-mang's. Currently using g-mang's (mainly for its massive uber progress bar at the bottom).]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 14:33:38 +0200</pubDate>
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    	    <title>Reply by Zadkiel343</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311674</link>
    	    <description><![CDATA[Thanks for the help, folks. Now running M0reHUD and the medic.cfg linked above and I'm loving it - just need to modify the medic config a bit, as although I have a 5-button mouse, the extra buttons aren't really in a good place, plus years and years of havnig left-click be fire current weapon is a hard habit to break :) I love what it does to the mousewheel, though, and being able to quickly flip to needles and back to medigun to trigger an auto-call from all teammates is AWESOME for when I get seperated.

Played 8 or 9 scrims on tf2lobby over the last few days and only been on the losing side once, and been getting good comments from my teammates, so feeling good about my chances of getting some div6 tryouts :)

Zad]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 13:18:45 +0200</pubDate>
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    	    <title>Reply by Permzilla</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311571</link>
    	    <description><![CDATA[<i>Quoted from Zadkiel</i>
		<blockquote> was M0reHUD taken back up again?</blockquote>

yes.]]></description>
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    	    <pubDate>Wed, 15 Jun 2011 21:29:11 +0200</pubDate>
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    	    <title>Reply by Zadkiel343</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-17166/page-1/?recent=318819#post=311570</link>
    	    <description><![CDATA[I was looking at both your HUD and m0reHUD earlier, and was confused about one thing - on the webpage for yours you state you adapted it from m0reHUD which was no longer updated, but the sticky threads above for those 2 HUDs show the OP in the M0reHUD thread as a lot more recent than the OP in yours - was M0reHUD taken back up again?

I like the look of the medic HUD in both and was planning to try them both out, but was confusd a little by that one point.

Zadkiel]]></description>
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    	    <pubDate>Wed, 15 Jun 2011 21:27:38 +0200</pubDate>
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