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	<title>ETF2L &#8211; Latest activity in &#8220;broesel&#039;s Crosshair Switcher&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/topic-11110/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by JanSGNm</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=554658</link>
    	    <description><![CDATA[Problem resolved. Google drive added .txt to all .cfg files upon downloading.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=554658</guid>
    	    <pubDate>Fri, 27 May 2016 21:40:46 +0200</pubDate>
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    	    <title>Reply by VolKan</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=554641</link>
    	    <description><![CDATA[I've sent an invitation on steam,

The files already says all that

Settings: 

alias pyro_primary        "big; green; half_cross_with_dot; off"

Pyro:

exec crosshairswitcher/switcher; pyro

cl_interp 0.0152
cl_cmdrate "67"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "67"
rate "100000"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=554641</guid>
    	    <pubDate>Fri, 27 May 2016 06:07:20 +0200</pubDate>
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    	    <title>Reply by JanSGNm</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=554640</link>
    	    <description><![CDATA[Can you provide more details or preferably just upload yor cfg?

Example for removing pyro primary:

File cfg/crosshairswitcher/settings.cfg
1. Edit line 28 to be: <code>alias pyro_primary       "big; green; cross; off"</code> 
2. Edit xhair size/colour/style to your preference of course.
3. You have two options for your viewmodel (4th value in that line). Current one "off" disables viewmodel as well as the flames. If you want to keep your flames use "off_with_muzzleflash" instead of "off".

File cfg/pyro.cfg
Add line <code>exec crosshairswitcher/switcher; pyro</code>

If you need further assistance you can add me on steam.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=554640</guid>
    	    <pubDate>Fri, 27 May 2016 05:45:57 +0200</pubDate>
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    	    <title>Reply by VolKan</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=554636</link>
    	    <description><![CDATA[So i had my friend send me his CFG folder because i was having trouble making this work 
(Removing my Pyro primary viewmodel)
I simply replaced his with mine and added my autoexec instead of his.

I cannot for the love of god get this to work, is there anything I'm missing?
Do i need to delete something, replace something or press something different?]]></description>
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    	    <pubDate>Fri, 27 May 2016 02:00:14 +0200</pubDate>
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    	    <title>Reply by Fancy Gyarados</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=538478</link>
    	    <description><![CDATA[GLITCH: When you edit spy, everything edits to the primary's edit.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=538478</guid>
    	    <pubDate>Thu, 25 Jun 2015 17:03:38 +0200</pubDate>
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    	    <title>Reply by Fancy Gyarados</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=528808</link>
    	    <description><![CDATA[<i>Quoted from Ldawg360</i>
		<blockquote>I read through a few pages of the comments and i found issues similar to mine but the solution would not be the same.  When i choose custom settings for the classes spy,engineer and heavy only the crosshair or viewmodels for their first weapon. help?</blockquote>
If you read the [read me] text document, it says that they were disabled due to some unavoidable glitches. Hope this helped! &#60;3]]></description>
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    	    <pubDate>Sun, 08 Mar 2015 07:46:17 +0100</pubDate>
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    	    <title>Reply by Fancy Gyarados</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=528807</link>
    	    <description><![CDATA[@broesel
Hey, I've been using this for a while now, and I've gotten a sudden problem.
I tried to change an option in settings, (turning the stickybomb viewmodel on) and.. 
Here's what happened: I put in the number (60), went to file/save/save/Yes &#60;-- (yes was to this file already exists, would you like to replace it?) and then I went to my game, typed in console &#34;exec demoman&#34;, and for some reason the viewmodel was still off. Then I went back to settings, and opened it up again, and here&#039;s the thing: It was still set to <strong></strong> OFF <span style="text-decoration:underline"></span>. So, If I could have any help with this, it would be much appreciated.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=528807</guid>
    	    <pubDate>Sun, 08 Mar 2015 07:43:41 +0100</pubDate>
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    	    <title>Reply by RetardedPlushie</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=524687</link>
    	    <description><![CDATA[I have a question and that is is there anyway i can make the crosshairs bigger than huge because i want my medigun to have a big ol ring can i do that somehow ? thank you :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=524687</guid>
    	    <pubDate>Sun, 18 Jan 2015 20:12:16 +0100</pubDate>
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    	    <title>Reply by p0rn_</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=507892</link>
    	    <description><![CDATA[hi, using default crosshair on medic class but i have this message in console:

<code>--- Missing Vgui material vgui/crosshairs/</code>

How remove this please?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=507892</guid>
    	    <pubDate>Sat, 02 Aug 2014 14:03:51 +0200</pubDate>
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    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-7/?recent=554658#post=494996</link>
    	    <description><![CDATA[<i>Quoted from Ldawg360</i>
		<blockquote>I read through a few pages of the comments and i found issues similar to mine but the solution would not be the same.  When i choose custom settings for the classes spy,engineer and heavy only the crosshair or viewmodels for their first weapon. Help?</blockquote>

https://code.google.com/p/broesels-crosshair-switcher/#Disabling_the_script_for_certain_classes:]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=494996</guid>
    	    <pubDate>Fri, 02 May 2014 00:44:25 +0200</pubDate>
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    	    <title>Reply by Ldawg360</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-6/?recent=554658#post=494778</link>
    	    <description><![CDATA[I read through a few pages of the comments and i found issues similar to mine but the solution would not be the same.  When i choose custom settings for the classes spy,engineer and heavy only the crosshair or viewmodels for their first weapon. Help?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=11110&#038;post=494778</guid>
    	    <pubDate>Wed, 30 Apr 2014 01:19:18 +0200</pubDate>
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    	    <title>Reply by Limede</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-6/?recent=554658#post=454933</link>
    	    <description><![CDATA[Hello, call me necro if you want.

I haven't give a look to the whole thread, so i'am sorry if this was already somewhere else.
When i turn off the viewmodels in the grenade and sticky launcher, nothing happens, but it seems to work well on the rocket launcher, sniper rifle, pyro's secondary...~
This also happens with the spy's sapper.

If someone could give a hand, i would be apreciated :)]]></description>
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    	    <pubDate>Sat, 01 Jun 2013 01:35:12 +0200</pubDate>
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    	    <title>Reply by ashnazg</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-6/?recent=554658#post=426004</link>
    	    <description><![CDATA[<i>Quoted from THE_WILLY</i>
		<blockquote>I would like to have auto-reload on some weapons and on some not, how can I do this?

//alias weapon1 "+reload; slot1; r_drawviewmodel 0....

This is from my old cfg, where the crosshair sometimes bugged, but auto-reload worked perfectly on the weapons I wanted...</blockquote>

cl_autoreload 1/0]]></description>
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    	    <pubDate>Thu, 27 Dec 2012 15:43:03 +0100</pubDate>
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    	    <title>Reply by THE_WILLY</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-6/?recent=554658#post=426002</link>
    	    <description><![CDATA[I would like to have auto-reload on some weapons and on some not, how can I do this?

//alias weapon1 "+reload; slot1; r_drawviewmodel 0....

This is from my old cfg, where the crosshair sometimes bugged, but auto-reload worked perfectly on the weapons I wanted...]]></description>
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    	    <pubDate>Thu, 27 Dec 2012 15:41:53 +0100</pubDate>
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    	    <title>Reply by Artyhin</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-11110/page-6/?recent=554658#post=424305</link>
    	    <description><![CDATA[you must out r_drawviewmodel to 0 and viewmodel_fov something like 54, beam/flames are visible if you have have viewmodel_fov above 0 and you can control the distance between crosshair and muzzleflash with it by setting it's value between 1-179]]></description>
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    	    <pubDate>Fri, 14 Dec 2012 13:45:22 +0100</pubDate>
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