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	<title>ETF2L &#8211; Latest activity in forum &#8220;TF2 Customisation &#038; Support&#8221;</title>
	<link>https://staging.etf2l.org/forum/customise/</link>
	<description><![CDATA[Interface tweaks, mods, configs etc. and any TF2-related support.]]></description>
    	<item>
    	    <title>Reply to &#8220;Improved default HUD&#8221; by Eniere</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28385/?recent=588275</link>
    	    <description><![CDATA[<strong>Version 4.0 (June 24th, 2025)</strong>

The HUD has been revamped! Please see https://github.com/idhud-tf2/idhud/releases/tag/4.0 for the changelog.
New feedback place is at https://github.com/idhud-tf2/idhud/issues. You can also report issues with the HUD there.
New gallery: https://imgur.com/a/P8CufId

It has been 10 years since the HUD launched! Many thanks to all of the users for this incredible 10 years]]></description>
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    	    <pubDate>Tue, 24 Jun 2025 22:37:17 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply to &#8220;Improved default HUD&#8221; by Eniere</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28385/?recent=588275</link>
    	    <description><![CDATA[<strong>Version 3.9.3 (May 8th, 2025)</strong>

– updated to support latest updates;
– many of "under-the-hood" changes.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=28385&#038;post=587956</guid>
    	    <pubDate>Thu, 08 May 2025 12:03:44 +0200</pubDate>
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    	    <title>Reply to &#8220;PoV-Record [2.1.0] new x64 build&#8221; by Igov Драгови</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-6647/?recent=587698</link>
    	    <description><![CDATA[<i>Quoted from konr</i>
		<blockquote>[...]Not to be a dick, but in the post Orange said he hoped the community could help along with getting it signed... why would he be able to answer your question?</blockquote>
Because he maybe has an estimation and you haven't played since s38 so i'm not sure why you would care]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=6647&#038;post=587698</guid>
    	    <pubDate>Sun, 02 Mar 2025 14:55:08 +0100</pubDate>
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    	    <title>Reply to &#8220;PoV-Record [2.1.0] new x64 build&#8221; by konr</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-6647/?recent=587698</link>
    	    <description><![CDATA[<i>Quoted from Igov Драгови</i>
		<blockquote>[...]

Any idea of when it will be functional without -insecure flag?</blockquote>Not to be a dick, but in the post Orange said he hoped the community could help along with getting it signed... why would he be able to answer your question?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=6647&#038;post=587693</guid>
    	    <pubDate>Sat, 01 Mar 2025 13:42:28 +0100</pubDate>
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    	    <title>Reply to &#8220;PoV-Record [2.1.0] new x64 build&#8221; by Igov Драгови</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-6647/?recent=587698</link>
    	    <description><![CDATA[<i>Quoted from Orange</i>
		<blockquote>Long time no see.

In 2024 I made an outdated P-REC version open source with idea that someone rewrite it.
Now Valve released actual SDK for TF2 I updated P-REC to x64 and the latest SDK.
I released P-REC 2.1.0  with hope that the community can assist with signing of new build by TF2 developers. 

But for now you can run TF2 with `-insecure` flag to test it

Link to actual P-REC version https://github.com/olegKoshmeliuk/Pov-Record</blockquote>

Any idea of when it will be functional without -insecure flag?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=6647&#038;post=587692</guid>
    	    <pubDate>Fri, 28 Feb 2025 08:25:44 +0100</pubDate>
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    	<item>
    	    <title>Reply to &#8220;PoV-Record [2.1.0] new x64 build&#8221; by Orange</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-6647/?recent=587698</link>
    	    <description><![CDATA[Long time no see.

In 2024 I made an outdated P-REC version open source with idea that someone rewrite it.
Now Valve released actual SDK for TF2 I updated P-REC to x64 and the latest SDK.
I released P-REC 2.1.0  with hope that the community can assist with signing of new build by TF2 developers. 

But for now you can run TF2 with `-insecure` flag to test it

Link to actual P-REC version https://github.com/olegKoshmeliuk/Pov-Record]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=6647&#038;post=587672</guid>
    	    <pubDate>Wed, 26 Feb 2025 10:23:34 +0100</pubDate>
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    	<item>
    	    <title>Reply to &#8220;Chris&#039; FPS configs&#8221; by Banana_Warrior</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-10435/?recent=587193</link>
    	    <description><![CDATA[a]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=10435&#038;post=587193</guid>
    	    <pubDate>Tue, 05 Nov 2024 16:20:57 +0100</pubDate>
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    	<item>
    	    <title>Reply to &#8220;Help. Player ragdolls always a-pose.&#8221; by xCape</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-37074/?recent=584168</link>
    	    <description><![CDATA[Someone got me a fix:

I had to enable the pre_smissmas_2022_demos beta for TF2, that's all!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=37074&#038;post=584168</guid>
    	    <pubDate>Fri, 23 Jun 2023 13:47:56 +0200</pubDate>
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    	<item>
    	    <title>New topic: &#8220;Help. Player ragdolls always a-pose.&#8221; by xCape</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-37074/?recent=584168</link>
    	    <description><![CDATA[Images describing problem:
<a href="https://imgur.com/a/KQFNY7T">https://imgur.com/a/KQFNY7T</a>

I want the ragdoll pose to be similar to what the pose was prior to the players death.
I've tried reloading demos, verifying game files, the ragdoll commands, physics commands, restarting tf2, using default tf2 config, but none of them seemed to fix this.

Why does this happen? I've seen other demo recordings and live gameplay, but it's not a problem for them


Trying to fix them for a project of mine.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=37074&#038;post=584163</guid>
    	    <pubDate>Thu, 22 Jun 2023 16:36:39 +0200</pubDate>
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    	<item>
    	    <title>Reply to &#8220;F2&#039;s SourceMod plugins / Accuracy/MedicStats&#8221; by F2</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-27485/?recent=582359</link>
    	    <description><![CDATA[I'm still keeping these plugins up-to-date over at https://github.com/F2/F2s-sourcemod-plugins

These small fixes have been released today:

<strong>Pause</strong> v1.5.1
- Added notification to use 'repause' command when someone joins during a pause
- Fixed building ubercharge during pause glitch - by Aad &#124; hl.RGL.gg

<strong>LogsTF</strong> v2.5.0
- Added cvar 'logstf_suppresschat' to hide "!log" chats
- Reduced risk of errors when uploading with SteamWorks extension

<strong>SupStats2</strong> v2.4.0
- Added pause length to logs
- Fixed 'pause' logs being wrong
- Fixed SM errors being logged when picking up medpacks

<strong>MedicStats</strong> v1.4.0
- Implemented sapphonie's colored STV Stats messages
- Fixed SM errors being logged when picking up medpacks]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=27485&#038;post=582359</guid>
    	    <pubDate>Sat, 08 Oct 2022 20:42:06 +0200</pubDate>
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    	<item>
    	    <title>Reply to &#8220;PoV-Record [2.1.0] new x64 build&#8221; by Pancake</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-6647/?recent=587698</link>
    	    <description><![CDATA[That's a good idea, thanks. I was more asking if there was a way to automate it through prec but if it seems necessary I'll just write my own script to do what you described.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=6647&#038;post=582091</guid>
    	    <pubDate>Thu, 15 Sep 2022 23:19:58 +0200</pubDate>
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    	<item>
    	    <title>Reply to &#8220;PoV-Record [2.1.0] new x64 build&#8221; by gilga</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-6647/?recent=587698</link>
    	    <description><![CDATA[u can do this with almost any text editor like sublime text 2 or notepad, just search and replace (CTRL-H)

search <code>("</code>
replace with <code>("playdemo </code>

and
search <code>" at</code>
replace with <code>";demo_gototick</code>

add me if you need help]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=6647&#038;post=582077</guid>
    	    <pubDate>Thu, 15 Sep 2022 17:16:42 +0200</pubDate>
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    	<item>
    	    <title>Reply to &#8220;PoV-Record [2.1.0] new x64 build&#8221; by Pancake</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-6647/?recent=587698</link>
    	    <description><![CDATA[HI, is there a way to configure how messages are displayed in the killstreaks.txt file?

For example, given the line:
[2022/09/13/ 20:10] Player bookmark ("20220913_1954_cp_gullywash_f9_RED_#_" at 62537)

I'd want it to instead write:
[2022/09/13/ 20:10] Player bookmark ("playdemo 20220913_1954_cp_gullywash_f9_RED_#_;demo_gototick 62537")

Thanks]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=6647&#038;post=582054</guid>
    	    <pubDate>Thu, 15 Sep 2022 02:00:36 +0200</pubDate>
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    	<item>
    	    <title>New topic: &#8220;Announcing DemoMan, the TF2 demo manager&#8221; by Narcha</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-36644/?recent=581500</link>
    	    <description><![CDATA[I want to share something I've been working on for a little over two years:
DemoMan is a program that helps you manage all of your demo files!
If you're anything like me, you probably have 'ds_enable' set to 2 to record
every game of TF2 you play, and so you have accumulated a few gigabytes
of demos on your hard drive gathering dust.
With no efficient way to find the demos containing your best highlights,
you'll probably never make that epic fragmovie you always wanted to make.
With DemoMan, you can quickly browse all of your demos to find clips,
add, remove, and edit bookmarks, and free up space by automatically deleting
all demos without bookmarks. DemoMan also has support for loading events
for demos recorded with P-REC for those who need it.
You can also assign tags to demos to categorize them.

If you're not like me, or don't know what I'm talking about,
you should give recording demos a shot. It's a very nice feature
you can use to record all of your gameplay while using much less
hard drive space than shadowplay.
I've written a tutorial on how to set up automatic demo recording.
Link: <a href="https://github.com/Narcha/DemoMan/wiki/Setting-up-demo-recording">https://github.com/Narcha/DemoMan/wiki/Setting-up-demo-recording</a>

TL;DR: I made a tool for organizing your demo files.
Check out the GitHub for screenshots and a list of features.

DemoMan is free and open-source software released under the GNU GPLv3 license.
It is available for Linux, Windows and MacOS.

Source code, screenshots and installation instructions are available on GitHub:
<a href="https://github.com/Narcha/DemoMan">https://github.com/Narcha/DemoMan</a>

Join the Discord server:
<a href="https://discord.gg/GduKxhYFhR">https://discord.gg/GduKxhYFhR</a>

All feedback is greatly appreciated.
Don't hesitate to submit bug reports, suggestions or questions on GitHub or Discord.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=36644&#038;post=581500</guid>
    	    <pubDate>Tue, 19 Jul 2022 19:01:50 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply to &#8220;Improved default HUD&#8221; by Eniere</title>
    	    <link>https://staging.etf2l.org/forum/customise/topic-28385/?recent=588275</link>
    	    <description><![CDATA[<strong>v 3.9.2 (January 26th, 2022)</strong>

- updated to support latest updates;
- vaccinator icon fix;
- missed resource/fonts/Surface.otf font file is back;
- cleaned up from unused files;
- removed double crosshair when coaching;
- minor "under-the-hood" changes.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=customise&#038;topic=28385&#038;post=579918</guid>
    	    <pubDate>Wed, 26 Jan 2022 12:50:41 +0100</pubDate>
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