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	<title>ETF2L &#8211; Latest activity in &#8220;Experimental Hardcore Server&#8221;</title>
	<link>https://staging.etf2l.org/forum/community/topic-4953/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by cube</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83542</link>
    	    <description><![CDATA[<blockquote><blockquote>lmao kovacs. i do love your long rant posts :)</blockquote>

i had to go change my trousers after i saw that numlocked wrote something on my thread.</blockquote>

Fan boy nr. OVER 9000!!!]]></description>
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    	    <pubDate>Tue, 11 Aug 2009 00:46:23 +0200</pubDate>
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    	    <title>Reply by Tojacamo</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83486</link>
    	    <description><![CDATA[<blockquote>lmao kovacs. i do love your long rant posts :)</blockquote>

i had to go change my trousers after i saw that numlocked wrote something on my thread.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=4953&#038;post=83486</guid>
    	    <pubDate>Mon, 10 Aug 2009 23:02:06 +0200</pubDate>
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    	<item>
    	    <title>Reply by SEB</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83170</link>
    	    <description><![CDATA[lmao kovacs. i do love your long rant posts :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=4953&#038;post=83170</guid>
    	    <pubDate>Mon, 10 Aug 2009 02:30:02 +0200</pubDate>
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    	    <title>Reply by ouch</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83169</link>
    	    <description><![CDATA[on a more serious note: the pyro should be able to noclip]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=4953&#038;post=83169</guid>
    	    <pubDate>Mon, 10 Aug 2009 02:24:16 +0200</pubDate>
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    	    <title>Reply by Tojacamo</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83165</link>
    	    <description><![CDATA[<blockquote>Sorry but most of these changes are beyond rediclous...just sheer cluelessness on part of whoever suggested/implemented them. Either just random ideas have been thought up and implemented without thought or even WORSE, someone actually thinks these changes are justifiable as potential game improvements. Sorry but no...

Usually I'd be slightly supportive of something like this as on the face of it, it seems like a genuine enough attempt to help balance the game and try different things, but given the changes listed and apparent cluelessness regarding how the game works, what people agree is underpowered and overpowered etc, I'm more inclined to just say FUCK OFF, DO NOT WANT.</blockquote>

thats why were asking for suggestions from you all on what you guys would think to add for balance, its right there in the OP :P]]></description>
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    	    <pubDate>Mon, 10 Aug 2009 02:03:23 +0200</pubDate>
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    	    <title>Reply by KOVACS</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83142</link>
    	    <description><![CDATA[Sorry but most of these changes are beyond rediclous...just sheer cluelessness on part of whoever suggested/implemented them. Either just random ideas have been thought up and implemented without thought or even WORSE, someone actually thinks these changes are justifiable as potential game improvements. Sorry but no...

Usually I'd be slightly supportive of something like this as on the face of it, it seems like a genuine enough attempt to help balance the game and try different things, but given the changes listed and apparent cluelessness regarding how the game works, what people agree is underpowered and overpowered etc, I'm more inclined to just say FUCK OFF, DO NOT WANT.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=4953&#038;post=83142</guid>
    	    <pubDate>Mon, 10 Aug 2009 00:37:18 +0200</pubDate>
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    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83127</link>
    	    <description><![CDATA[Why the horrible pyro nerf? You want to make less played classes more viable, not nerfed completely to hell. 

Also, "Hardcore" is a pretty bad name for it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=4953&#038;post=83127</guid>
    	    <pubDate>Mon, 10 Aug 2009 00:05:06 +0200</pubDate>
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    	    <title>Reply by Sneis</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83116</link>
    	    <description><![CDATA[<blockquote>and the most retarded "project" award gooooes tooooo ?</blockquote>

i dont get it, if he wants to give what he sees as balancing/remaking of the game give the guy a try and maybe something good will come out of it. If you dont like it ignore it. Seen enough negative comments -.-]]></description>
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    	    <pubDate>Sun, 09 Aug 2009 23:49:31 +0200</pubDate>
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    	    <title>Reply by Psyche</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-3/?recent=83542#post=83011</link>
    	    <description><![CDATA[Really, you want to try to balance things not done by valve? have you even stopped to think for a second, before making such a useless project and realize that those things, do NOT need changing because they are as balanced as they are going to get for now?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=4953&#038;post=83011</guid>
    	    <pubDate>Sun, 09 Aug 2009 18:47:36 +0200</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-2/?recent=83542#post=83005</link>
    	    <description><![CDATA[<blockquote><blockquote>lol at sniper, you must really hate them

If the sniper can only do damage if he hits a HS
Change the sniper so it's like every other FPS game Headshot = kill, no charging
so increase snap Headshots from 150 to 450 damage

Then again I think the project is a waste, let Valve do the balancing

*Edit*

Soldier is now very overpowered</blockquote>

we are currently looking into increasing snapshot damage from 150 to somewhere between 175 and 200 but that will take a bit of testing before we make a decision on what to implement. 

and which feature do you think makes soldier overpowered?</blockquote>

Soldeir is overpowered because you've weaknd, Demo, and sniper, and removed fall damage,
also only increasing HS damage to 175 means a sniper will not be able to kill a soldier being healed by a medic, and will need a minimum of 2 head shots to kill a soldier it's hard enough killing a soldier with 1 headshot, then a bodyshot/no scope.

Snap HS should = instant death (to all classes if body shots don't count)]]></description>
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    	    <pubDate>Sun, 09 Aug 2009 18:40:42 +0200</pubDate>
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    	    <title>Reply by Tojacamo</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-2/?recent=83542#post=83004</link>
    	    <description><![CDATA[<blockquote><blockquote>
And as for demo this is how we see it. Lets say you just capped granary's second to their last. Now, theyve only got 2 up and you have 4 plus the med. you want to get in there before they respawn and you also want to cover the point from a backcap. You dont have time to fire 4, reload, and fire more before you go in before they spawn so you either have to stay back as demo or go in and hope 4 is enough to stop the backcap</blockquote>

U rly think one of those two players would try to attempt a backcap in that situation? Also, think about the attacking teams respawns, u think they wont be able to stop a backcap ;o</blockquote>

you win, but my main point is that it makes clutch plays tougher when you have to sacrifice an attacker and a big spammer in order to defend amirite?]]></description>
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    	    <pubDate>Sun, 09 Aug 2009 18:38:37 +0200</pubDate>
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    	    <title>Reply by cube</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-2/?recent=83542#post=83000</link>
    	    <description><![CDATA[<blockquote>
And as for demo this is how we see it. Lets say you just capped granary's second to their last. Now, theyve only got 2 up and you have 4 plus the med. you want to get in there before they respawn and you also want to cover the point from a backcap. You dont have time to fire 4, reload, and fire more before you go in before they spawn so you either have to stay back as demo or go in and hope 4 is enough to stop the backcap</blockquote>

U rly think one of those two players would try to attempt a backcap in that situation? Also, think about the attacking teams respawns, u think they wont be able to stop a backcap ;o]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=4953&#038;post=83000</guid>
    	    <pubDate>Sun, 09 Aug 2009 18:34:15 +0200</pubDate>
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    	    <title>Reply by Traget</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-2/?recent=83542#post=82996</link>
    	    <description><![CDATA[At first i was like :D then i saw the changelog and i was like &#62;:(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=4953&#038;post=82996</guid>
    	    <pubDate>Sun, 09 Aug 2009 18:21:13 +0200</pubDate>
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    	    <title>Reply by Tojacamo</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-2/?recent=83542#post=82995</link>
    	    <description><![CDATA[<blockquote>I don't really care about what changes you make, since I doubt that I will be testing it anyway. I'm just saying that you shouldn't claim that you're trying to change the role of the demoman, when it's so obvious that it's just a plain nerf. And if you felt that the pyro was balanced, why did you feel the need to nerf him too, by not making people instantly ignite?</blockquote>

it was already changed to where spies are the only ones that dont instantly ignite. And thats more of a spy buff than a pyro nerf imo.

And as for demo this is how we see it. Lets say you just capped granary's second to their last. Now, theyve only got 2 up and you have 4 plus the med. you want to get in there before they respawn and you also want to cover the point from a backcap. You dont have time to fire 4, reload, and fire more before you go in before they spawn so you either have to stay back as demo or go in and hope 4 is enough to stop the backcap. 

Of course thats just one example that i think shows rather well how we see demoman and our changes that we have made to it.]]></description>
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    	    <pubDate>Sun, 09 Aug 2009 18:19:27 +0200</pubDate>
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    	    <title>Reply by Brass_Monkey</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-4953/page-2/?recent=83542#post=82994</link>
    	    <description><![CDATA[I don't really care about what changes you make, since I doubt that I will be testing it anyway. I'm just saying that you shouldn't claim that you're trying to change the role of the demoman, when it's so obvious that it's just a plain nerf. And if you felt that the pyro was balanced, why did you feel the need to nerf him too, by not making people instantly ignite?]]></description>
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    	    <pubDate>Sun, 09 Aug 2009 18:16:48 +0200</pubDate>
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