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	<title>ETF2L &#8211; Latest activity in &#8220;TF2Classic mod&#8221;</title>
	<link>https://staging.etf2l.org/forum/community/topic-2796/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Classy</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=62364</link>
    	    <description><![CDATA[You may need to delete the Nades file in your folder and rejoin the server, as I know a couple of people who downloaded when they were a bit buggy and couldn't see them also nice work Cranck there coming along nicely.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=62364</guid>
    	    <pubDate>Mon, 22 Jun 2009 09:48:07 +0200</pubDate>
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    	    <title>Reply by CrancK</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=62092</link>
    	    <description><![CDATA[After loads of small updates, we now also have

-armor (dont have the engi giving armor just yet, will be next update)
-spy walljump
-trimping
-even further improved bunnyhopping
-dispenserexploding
-prolly more stuff i forgot right now...

and soon to come:
-ammobags (capability to share ammo with others, and to decrease damage from emps)
-detpack
-caltrops
-possibly new guns (if i ever get that working :S :P)


and also, we now have a website!!

and forums (though it just started, so theres not that much info just yet)

www.tf2c.net/forum]]></description>
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    	    <pubDate>Sun, 21 Jun 2009 10:39:45 +0200</pubDate>
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    	    <title>Reply by CrancK</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=44920</link>
    	    <description><![CDATA[UPDATES:

-speedometer now in units
-cvar tf2c_startnades, for changing amount of nades on spawn
doors open quicker (though not all of them, only "func_door"s and prop_dynamics which have "door" in their name)
-some bug fixes..

-cvar for airacceleration tf2c_aa (lower value means it's harder to turn in air) 10 = default like in tf2, though i'd recommend 15 or 20 so you can actually turn without losing speed


UPDATE: Infection!

-multiple pain sounds for being hit
-bug &#38; error fixes
-cvars for enabling bhop/trimp/pyrofly

-new skins for the nades, which look better with tf2's colour scheme, thanks to ampersand! (the old materials are in the materials.zip, the new ones come with the packages)

-INFECTION (tf2c_infectenabled)
so far this is not 100% done yet
but added so far:

-only needle gun infects (not blutsauger)
-amount of hits needed to infect = tf2c_infecthits
-infected players turn more and more green relative on which level of infection they are, they also have a tp particle below them, to show wether they are the original infected, or an infected by spreading (i will try and get them to have a greenish color, but for now red and blue will work fine)
-there's 4 levels of infection

lvl 1: damage = tf2c_infectdamage, spreads only in a very small area around the infected, amount of hits needed = tf2c_infecthits
lvl 2: damage = 2*tf2c_infectdamage, spreads in a slightly larger area, amount needed = 3*
lvl 3: damage = 4*, spreads faster and in a medium area, needed = 5*
lvl 4: damage = 8*, spreads quite quick, and in a relatively large area, needed = 10* (if your this infected, you NEED a medic NOW!, otherwise you'll infect your team quite easily, you could also suicide though )

-infection doesn't go away by itself, and though it is possible to heal it through medpacks, it's highly unlikely, since the way infect hits work is like:

every "hit" (with a needle, or by spreading) = 1 heal (heal being seen as more hp then last frame)
so, if you have for example, lvl3 infection, thus at least 5*infecthits, thus default 50 hits, then you'd need 50 healthpacks to heal you, or 50 frames of continous healing, thus a medic can easily heal you from it, since the healing is continous (dispensers too)

UPDATE:
-various bug/error fixes (still 1 error message at start of round or when someone joins, but so far, it's an inexplicable error)
-conc now properly pushes people away, even when they're on the ground, moving into the blast
-made all nades be thrown equally far]]></description>
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    	    <pubDate>Wed, 29 Apr 2009 11:06:04 +0200</pubDate>
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    	    <title>Reply by CrancK</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=42657</link>
    	    <description><![CDATA[server moved ip, new one is 217.163.31.14:27015]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=42657</guid>
    	    <pubDate>Tue, 21 Apr 2009 19:24:10 +0200</pubDate>
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    	    <title>Reply by CrancK</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=41572</link>
    	    <description><![CDATA[small update

-speedometer now shows speed in units
-doors open quicker
-on screen messages smaller]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=41572</guid>
    	    <pubDate>Fri, 17 Apr 2009 14:33:52 +0200</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38759</link>
    	    <description><![CDATA[Still doesn't work, I even tried adding cl_phys_prop_fade 9999
or whatever that command is..
Also, why is my lerp 0 on that server... :O]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=38759</guid>
    	    <pubDate>Fri, 10 Apr 2009 18:52:55 +0200</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38615</link>
    	    <description><![CDATA[Yeah that's the problem, I'll try to turn of my FPS config.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=38615</guid>
    	    <pubDate>Fri, 10 Apr 2009 11:25:24 +0200</pubDate>
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    	    <title>Reply by CrancK</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38513</link>
    	    <description><![CDATA[GMF-Bun: are your nades always invisible? or just when they go far enough away?
because if it's the latter it's simply your graphics settings, because the nades are prop_physics, which with certain settings are made invisible after a certain range... it might actually be cvar, something like r_props_renderrange?

a guy in our clan couldn't see nades if they weren't right next too him too, and he just recently got a new pc and he can see them fine even over a whole map now



Norris: the handheld is a bit diffrent as it basically doubles the speed you already have
(though it should have a minimum boost, the script seems to be ignoring that), so you need speed to get it to do something, that said... it works wonders if you handheld after a first conc]]></description>
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    	    <pubDate>Thu, 09 Apr 2009 22:34:33 +0200</pubDate>
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    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38500</link>
    	    <description><![CDATA[Grenades don't fit in any TF :p

Haven't tried this yet tho, maybe will soon]]></description>
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    	    <pubDate>Thu, 09 Apr 2009 21:54:38 +0200</pubDate>
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    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38409</link>
    	    <description><![CDATA[Will definately try it, never played tfc for real but I recently fell in love with ff which is pretty similar.

EDIT: Sucks tbh :/ Grens truly dont fit into tf2.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=38409</guid>
    	    <pubDate>Thu, 09 Apr 2009 18:00:55 +0200</pubDate>
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    	<item>
    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38380</link>
    	    <description><![CDATA[Great mod, only problem is that my nades turns invisible when I throw them, so it's hard to aim..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=38380</guid>
    	    <pubDate>Thu, 09 Apr 2009 16:56:49 +0200</pubDate>
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    	    <title>Reply by rtsh0ck</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38347</link>
    	    <description><![CDATA[pyro can fly?! :D
great mod.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=38347</guid>
    	    <pubDate>Thu, 09 Apr 2009 15:11:00 +0200</pubDate>
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    	    <title>Reply by kitty jones</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38342</link>
    	    <description><![CDATA[handheld concing doesn't seam to work, or is it just me? and since when were pyros able to fly in tfclassic? =D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=2796&#038;post=38342</guid>
    	    <pubDate>Thu, 09 Apr 2009 14:54:12 +0200</pubDate>
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    	    <title>Reply by franco</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38168</link>
    	    <description><![CDATA[Sounds like the shizzle, ill check it out later and give feedback! Noice.]]></description>
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    	    <pubDate>Wed, 08 Apr 2009 22:31:52 +0200</pubDate>
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    	    <title>Created by CrancK</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-2796/page-1/?recent=62364#post=38152</link>
    	    <description><![CDATA[for all you people out there who are, like me, still a little bit in love with the way tfc used to handle: the speed, the non-stop action, mayhem and skills.

or if you just want something different every now and then...

now you can, with the TF2Classic mod!

i've just released it to the public @ http://forums.alliedmods.net/showthread.php?t=89515

It adds nades and bunnyhopping (+flag throwing, but thats a second plugin), and has some extras for things like quadjumping and concjumping.
It also has a built-in fov command for those who'd like to use it
and more that i can't remember atm... :D

try it out @ 217.163.31.14:27015, i'd love to have some feedback on it, stuff to improve and stuff to balance, to make the mod more well-rounded &#38; overall fun to play]]></description>
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    	    <pubDate>Wed, 08 Apr 2009 21:52:35 +0200</pubDate>
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