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	<title>ETF2L &#8211; Latest activity in &#8220;Highlander pickup - hl.lethal-zone.eu&#8221;</title>
	<link>https://staging.etf2l.org/forum/community/topic-26951/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Quell</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-7/?recent=467276#post=467276</link>
    	    <description><![CDATA[<i>Quoted from kzr_</i>
		<blockquote>
Also althoug I think that pickup is a downgrade to spreadsheet, its in development and has its potencial and the more we support it the better it will get and find its place and its type of players</blockquote>

people say this but you have to understand that it's two different things ;)


i also see lots of people talking about where the mixes at. but realistically during the past few weeks there have only been like 5 people who consistently host mixes! summer's coming to an end and people start to be more busy :) ANYONE can host a mix really. just put it up, make an announcement, rent a fakkelbrigade server, and ask someone for a mumble!]]></description>
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    	    <pubDate>Sat, 24 Aug 2013 01:00:18 +0200</pubDate>
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    	    <title>Reply by _kayzer_</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-7/?recent=467276#post=467250</link>
    	    <description><![CDATA[@Aura ofc I'm not a div3+ soldier or engy, but I won't sign up for a mix like that anyway because I like to play a balanced game and I respect that others also might want that, but does every other player think like me? I doub't it and on spreadsheet you can see a lot of high-mid skill players underperforming on other classes;

@emilio I agree with you, there must be a place for high-skill players to have balanced games (not only pcw' but mixes/pugs also), a place for intermediate players and a place for newcomers, and all of those places must have a tolerance in order for players to get above, if players can acess a higher leve lcasually in order to improve, the teams will improve and the diference between div's will decrease.

Also althoug I think that pickup is a downgrade to spreadsheet, its in development and has its potencial and the more we support it the better it will get and find its place and its type of players]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 21:45:40 +0200</pubDate>
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    	    <title>Reply by EmilioEstevez</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-7/?recent=467276#post=467233</link>
    	    <description><![CDATA[If its intended to cater to higher level players then it needs some sort of invite system or a way to skill police it.  It's difficult to be inclusive to new players but still try to offer decent quality games and the spreadsheet has made an attempt to do that with the way its policed and div limits on mixes (and the div limits are usually waived to give people at least one or two chances anyway), so something like that would be a welcome addition. The spreadsheet has also cut out some of the waiting around for people to turn up by allowing scheduled mixes so if that could be implemented too it'd be great.]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 19:08:29 +0200</pubDate>
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    	    <title>Reply by kKaltUu</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-7/?recent=467276#post=467220</link>
    	    <description><![CDATA[<i>Quoted from EmilioEstevez</i>
		<blockquote>[...]

The spreadsheet isn't intended to be "invite only", anybody who applies will get access. The application system is just a way to tie your actions on the spreadsheet to you so people cant try to anonymously abuse the sheet without consequences (although with a bit of digging it was usually possible to figure out who did it anyway).

Since the application system was put in I don't think there's been a single act of vandalism on the sheet and it had gotten a lot more active/popular in recent weeks.</blockquote>
I'm calling it invite since you need to be accepted to get edit access, the view only mode is and was available for everyone. I'm not saying the sheet is bad, I'm saying there are better ways to organize scrims and mixes than with a sheet that has seen it's problems (even recently).

But most of all, keep in mind that the spreadsheet was the replacement for the IRC bot/channel. After that IRC channel died we had to look for something else. 

There is no right or wrong way to help the current projects that help EU HL, but sitting around and saying that an alternative older system is better doesn't help the person that's currently putting time and effort into their project. 

I think giving feedback is invaluable in the development of either the HL pickup system or TF2Center.]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 18:15:17 +0200</pubDate>
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    	    <title>Reply by EmilioEstevez</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-7/?recent=467276#post=467199</link>
    	    <description><![CDATA[<i>Quoted from kKaltUu</i>
		<blockquote>[...]
The thing is, the spreadsheet IS broken, esp. for people trying to maintain it or use it for organizing mixes. There is no safeguard for players that want to mess shit up. Making it invite-only was the only way to control who got editing access to the spreadsheet.</blockquote>

The spreadsheet isn't intended to be "invite only", anybody who applies will get access. The application system is just a way to tie your actions on the spreadsheet to you so people cant try to anonymously abuse the sheet without consequences (although with a bit of digging it was usually possible to figure out who did it anyway).

Since the application system was put in I don't think there's been a single act of vandalism on the sheet and it had gotten a lot more active/popular in recent weeks.]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 16:09:07 +0200</pubDate>
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    	    <title>Reply by Q-Ball</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467198</link>
    	    <description><![CDATA[<i>Quoted from foxy_dave</i>
		<blockquote>
What it does, it does well, but it is not a direct spreadsheet replacement (in its current form). It's just a pity that's what people have taken it to be.</blockquote>
Indeed, it was never my intention to replace spreadsheet. As I stated in my original post, I tried to create web-based solution for old IRC pickup bot.

Oh I also added new ready-up system now. I haven't tested it yet, so please tell me if there're any bugs.]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 16:07:04 +0200</pubDate>
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    	    <title>Reply by foxy_dave</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467191</link>
    	    <description><![CDATA[<i>Quoted from Scissors</i>
		<blockquote>
This. I loved that spreadsheet thing to bits. Maybe I am just afraid of change, but why fix something that isn't broken?</blockquote>

Attempting to improve it. The danger comes when people adopt one thing over another largely because its new or novel, rather than because it adds something. In my opinion pickup, as it currently is, does not match spreadsheet for features - specifically the ability to have multiple on at one time and to plan ahead. Currently its just a first come first served.

What it does, it does well, but it is not a direct spreadsheet replacement (in its current form). It's just a pity that's what people have taken it to be.]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 15:50:11 +0200</pubDate>
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    	    <title>Reply by kKaltUu</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467189</link>
    	    <description><![CDATA[<i>Quoted from Scissors</i>
		<blockquote>[...]

This. I loved that spreadsheet thing to bits. Maybe I am just afraid of change, but why fix something that isn't broken?</blockquote>

The thing is, the spreadsheet IS broken, esp. for people trying to maintain it or use it for organizing mixes. There is no safeguard for players that want to mess shit up. Making it invite-only was the only way to control who got editing access to the spreadsheet. The fact that people who signed up didn't come, (or even lacked signing up) meant that mixes would start way too late or be canquelled.

Pickup was there long before the spreadsheet, and it worked. The problem was that HL was slowly losing numbers and that's why the IRC pickup was closed down. After Season 3 ended, there has been a slight increase of HL players, and similar numbers throughout season 4. 

<i>Quoted from kzr_</i>
		<blockquote></blockquote>
You're addressing the core problem, and that is that there are players that want to keen and tryhard, whilst others are trying to get the gist of the game and try to improve themselves by playing at a higher level than their current team is at.

I do think there needs to be a separation between those groups to accommodate those wishes, but we have to be wary not to shun any player that wants to play and improve.]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 15:48:36 +0200</pubDate>
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    	    <title>Reply by SilverAura</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467186</link>
    	    <description><![CDATA[if there is no separation between low and high skilled it's going to die the same way pug.eu.hl did or what was the name of it. No one wants to wait 30 minutes just to get div6 in your team and get rolled in 5 mins on defense. When I started playing there were no pickup or lobbies. Games were arranged through steam groups, irc and via steam chat so newbs have to get over it and find a new place to play or make a separate pickup for div4-div7


		<blockquote>...I have played only div6 when I was a 250-300 hours spy, now I’m a 670 hours spy and I’m clearly not a div6 spy, I’m better than that, but every decent place I go (spreadsheet/colony group) 70% of the time is “div 3+” or “div3+ chill mix” (like a div3 main medic playing engie is better than a div4 engie LOL) ...</blockquote>
maybe it's because you're not expected to play your main class 100% of the time? you might be above div6 level spy but what about soldier or demo?]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 15:32:19 +0200</pubDate>
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    	    <title>Reply by Scissors-HL</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467183</link>
    	    <description><![CDATA[<i>Quoted from EmilioEstevez</i>
		<blockquote>[...]

Since this released a week or so ago there hasn't been a single spreadsheet mix (high or low div) and after playing a handful of the pickups, the skill level is kinda low. If it continues like this we've actually lost something from the community rather than added to it.</blockquote>

This. I loved that spreadsheet thing to bits. Maybe I am just afraid of change, but why fix something that isn't broken?]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 15:08:48 +0200</pubDate>
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    	    <title>Reply by EmilioEstevez</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467181</link>
    	    <description><![CDATA[<i>Quoted from kzr_</i>
		<blockquote> If it's chill and you want new people to improve, people need to play with higher level players, not theirs or lower level players like tf2lobby, tf2lobby isn't even worth it for div6 practice.
</blockquote>

But other are trying to improve too, and playing with very low div people all the time doesn't help with that.

<i>Quoted from kzr_</i>
		<blockquote>
I'm so glad about the spreadsheet/colony group and pickup because atm it's the only place I can play decent HL due to the fact that I don't have a team atm and its vital to play in order to improve and stay in shape.</blockquote>

I liked the spreadsheet, more and more people were getting access to it and participation was pretty wide in terms of skill level. Every day there would be several "any div" mixes to go with the "3+" mixes you're talking about and plenty of the higher div people would play them too. Even in the "high div" mixes people were pretty lenient with skill levels unless you had proven you were clearly out of your depth.

Since this released a week or so ago there hasn't been a single spreadsheet mix (high or low div) and after playing a handful of the pickups, the skill level is kinda low. If it continues like this we've actually lost something from the community rather than added to it.]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 14:45:13 +0200</pubDate>
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    	    <title>Reply by IceRedFox</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467109</link>
    	    <description><![CDATA[<i>Quoted from kzr_</i>
		<blockquote>Flame me if you want, I won't take it personally</blockquote>

Nothing here to be flamed for, great post. If people want a "high 1337 top skill hl" it is better for them to just find a pcw. Mixes without fresh blood are potentially dead. It just takes time to get this fresh blood flowing. "Here and now" tactics wont work.]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 00:50:12 +0200</pubDate>
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    	    <title>Reply by _kayzer_</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467105</link>
    	    <description><![CDATA[the  thing I love the most about "High skilled" HL EU players is that they have they're all special group in wich they visit every mumble in the afternoon to mess around and then try to convert any decent HL system into their own private group.

At the portuguese comunity when we want to do mixes we do invite people, if you want to do ur private mix's, invite the people you want to play with because I will speak for my self, I have played only div6 when I was a 250-300 hours spy, now I'm a 670 hours spy and I'm clearly not a div6 spy, I'm better than that, but every decent place I go (spreadsheet/colony group) 70% of the time is "div 3+" or "div3+ chill mix" (like a div3 main medic playing engie is better than a div4 engie LOL) and now you're trying to do the same with pickup. If it's chill and you want new people to improve, people need to play with higher level players, not theirs or lower level players like tf2lobby, tf2lobby isn't even worth it for div6 practice.

I'm so glad about the spreadsheet/colony group and pickup because atm it's the only place I can play decent HL due to the fact that I don't have a team atm and its vital to play in order to improve and stay in shape.

Also big news, there are only 2 seasons of HL year, wich means that for at least 6 months people won't go higher by ur standards.

So the thing I mean by saying this is that I have the feeling that most of you are trying to restrict the mechanics for yourselfs rather than accepting new people into it; it's alright to want to play very decent games with people other than your teammates, but please don't do it to every system available because it's important to other people.

Flame me if you want, I won't take it personally]]></description>
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    	    <pubDate>Fri, 23 Aug 2013 00:34:45 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467093</link>
    	    <description><![CDATA[<i>Quoted from onv</i>
		<blockquote>Just posting here to say Koeitje is a terrible person and should feel bad about himself.</blockquote>
xoxo]]></description>
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    	    <pubDate>Thu, 22 Aug 2013 22:59:44 +0200</pubDate>
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    	    <title>Reply by Mervin</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-26951/page-6/?recent=467276#post=467090</link>
    	    <description><![CDATA[<i>Quoted from EmilioEstevez</i>
		<blockquote>At the moment this just feels a bit like lobby. We need an invite only system bc allowing anybody to sign up is leading to poor quality games.

Sry for being negative :S</blockquote>

So true, I've noticed lots of people not using comms at all and I've heard plenty of people say the same.]]></description>
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    	    <pubDate>Thu, 22 Aug 2013 22:49:18 +0200</pubDate>
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