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	<title>ETF2L &#8211; Latest activity in &#8220;UPDATE : FASTLANE (cp_prolane_v1)&#8221;</title>
	<link>https://staging.etf2l.org/forum/community/topic-1728/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by tapley</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-2/?recent=19897#post=19897</link>
    	    <description><![CDATA[Thank you for this most wonderous gift Spence.
If the Bear in my avatar could speak.....he'd whisper "Lets walk among the pussywillows friend"]]></description>
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    	    <pubDate>Tue, 27 Jan 2009 10:42:14 +0100</pubDate>
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    	    <title>Reply by remO</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-2/?recent=19897#post=19887</link>
    	    <description><![CDATA[Just tested it out and its really nice. Just a couple of things i think need to be improved:

-The amount of health &#38; ammo packs there are on the map. Perhaps make make some smaller or larger, and re-position them in more strategic locations.

-Put a little square of yellow/black lined tape around the last point showing exactly where the point starts and ends (like every other point in the game) because it can get a little confusing.

-Remove the sticky-out bits of wall you get in most of the wooden building areas because it can make it harder to navigate around than it should be. (Probably too much work for it to be worth it).]]></description>
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    	    <pubDate>Tue, 27 Jan 2009 08:45:12 +0100</pubDate>
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    	    <title>Reply by spnce</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-2/?recent=19897#post=19527</link>
    	    <description><![CDATA[the map is now being play tested on tf2.invite.pickup so if all goes well hopefully it can be implemented onto the regular pickup channel.

x]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1728&#038;post=19527</guid>
    	    <pubDate>Sun, 25 Jan 2009 13:47:00 +0100</pubDate>
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    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19411</link>
    	    <description><![CDATA[looks excellent, can we get a trial day for it in #mpuktf2.pickup?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1728&#038;post=19411</guid>
    	    <pubDate>Sat, 24 Jan 2009 15:25:50 +0100</pubDate>
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    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19408</link>
    	    <description><![CDATA[Anakin, you always assume that in every update that comes out, valve will fix exactly what is wrong with the subject of the topic. I've not seen them fix any of it in any of their 'updates coming out soon' so far, so maybe its best to plan for the worst..?

And who knows? Spnce's map may be better than the creator's fix :D]]></description>
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    	    <pubDate>Sat, 24 Jan 2009 15:24:15 +0100</pubDate>
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    	    <title>Reply by Nightbox</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19388</link>
    	    <description><![CDATA[nice]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1728&#038;post=19388</guid>
    	    <pubDate>Sat, 24 Jan 2009 13:00:36 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19319</link>
    	    <description><![CDATA[Sterling work.
Some images to debate here for health placement at point two/four:

A red M represents a Medium Healthkit.
A green S represents a Small Healthkit.

<a href="http://www.admirable.me.uk/cp_fastlane_health.jpg" rel="nofollow">cp_fastlane placement</a>

<a href="http://www.admirable.me.uk/cp_prolane_v1_health.jpg" rel="nofollow">cp_prolane_v1 placement</a>

<a href="http://www.admirable.me.uk/cp_prolane_v2_health.jpg" rel="nofollow">cp_prolane_v2 placement</a> my suggestion ;)

I've tried to stack the health to the defender's side as the offensive team already have the spawn times in their favour.

The larger packs are farther away from point three which should nerf the survivability of scouts a little.

Discuss!]]></description>
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    	    <pubDate>Fri, 23 Jan 2009 22:45:23 +0100</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19310</link>
    	    <description><![CDATA[There will be a TF2 update next week. Maybe the cp_fastlane update by his creator will be in it, so there is no need of any pro fastlane.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1728&#038;post=19310</guid>
    	    <pubDate>Fri, 23 Jan 2009 21:56:11 +0100</pubDate>
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    	    <title>Reply by Chubbsterinho</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19305</link>
    	    <description><![CDATA[These reworks keep getting better and better, mainly due to the ace play testers i think :D]]></description>
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    	    <pubDate>Fri, 23 Jan 2009 21:29:18 +0100</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19298</link>
    	    <description><![CDATA[imo putting a timer in the top corner of the screen on that promod thing would be pretty cool instead of having to bash tab or make a script

oh and.. loving the map]]></description>
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    	    <pubDate>Fri, 23 Jan 2009 20:53:50 +0100</pubDate>
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    	    <title>Reply by spnce</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19289</link>
    	    <description><![CDATA[yea, i know what you mean but there are a ridiculous amount of medpacks on this map, especially around second point. Regarding middle point, there is a large medpack right next to it.

thanks for the input though]]></description>
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    	    <pubDate>Fri, 23 Jan 2009 20:27:39 +0100</pubDate>
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    	    <title>Reply by sherpa</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19288</link>
    	    <description><![CDATA[I like everything except for the medpack removals: keeping them makes area control and learning item respawn times important- Quake/deathmatch-esque]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1728&#038;post=19288</guid>
    	    <pubDate>Fri, 23 Jan 2009 20:24:04 +0100</pubDate>
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    	    <title>Reply by d3rail__</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19277</link>
    	    <description><![CDATA[Thanks for the positive comments guys, we've really tried to do what was needed and listen to community feedback. 

Hopefully with some more playtesting, with pickups and a one night cup being the perfect test, we'll be able to get the final version perfect :)

Meanwhile, download it and play it with your team, and give us feedback!]]></description>
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    	    <pubDate>Fri, 23 Jan 2009 19:59:01 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19275</link>
    	    <description><![CDATA[<a href="http://www.admirable.me.uk/cp_prolane_v1.rar" rel="nofollow">Mirrored</a>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1728&#038;post=19275</guid>
    	    <pubDate>Fri, 23 Jan 2009 19:50:09 +0100</pubDate>
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    	    <title>Reply by BOOMting</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1728/page-1/?recent=19897#post=19272</link>
    	    <description><![CDATA[Simply fantastic, played it the other night, and after listening to our feedback spnce has made the best fastlane there has ever been!

Great job mate.]]></description>
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    	    <pubDate>Fri, 23 Jan 2009 19:46:33 +0100</pubDate>
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