<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;NEW CP_FASTLANEPROFIX UPDATED&#8221;</title>
	<link>https://staging.etf2l.org/forum/community/topic-1701/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-3/?recent=19816#post=19816</link>
    	    <description><![CDATA[Eh this is old :D
There is a newer one again release a few days ago <a href="http://etf2l.org/forum/general/?recent=19785" rel="nofollow">here</a>!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=19816</guid>
    	    <pubDate>Mon, 26 Jan 2009 19:10:20 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=19785</link>
    	    <description><![CDATA[It's fine for the start. just jump right by the resup before timer runs out. I think it is an improvement, taking last is easier because of much less spam, people can't just run back to  spawn when low, and come back almost instantly come back. i like it :3]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=19785</guid>
    	    <pubDate>Mon, 26 Jan 2009 16:42:48 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Crunchy</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=19780</link>
    	    <description><![CDATA[just had a quick run around and i think the changes are pretty good, the only problem i can find is the first spawn, the cabinet is in a horrible place for sollys and demos jumping out at the start of the map :P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=19780</guid>
    	    <pubDate>Mon, 26 Jan 2009 16:22:23 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by remO</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=19679</link>
    	    <description><![CDATA[Oops, double.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=19679</guid>
    	    <pubDate>Mon, 26 Jan 2009 09:24:16 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by remO</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=19678</link>
    	    <description><![CDATA[Really nice work, can wait to test it. 

Personally i think there needs to be a lot Health/Ammo packs which need to be distributed in better locations. Also theres loads of sticky-out bits of wall within the wooden buildings which make it harder to navigate around the map when there really is no need for them.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=19678</guid>
    	    <pubDate>Mon, 26 Jan 2009 09:24:15 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by spnce</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18905</link>
    	    <description><![CDATA[hey, after just playing a match on it i agree the spawntimes on last are out - i only estimated when i set the entity value, that can easily be changed and it will be. thanks for the input and a beta2 will be released shortly.

spence x]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18905</guid>
    	    <pubDate>Thu, 22 Jan 2009 01:05:02 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Ijantis</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18904</link>
    	    <description><![CDATA[Does no one else seem to think that the crazy spawn times at last point and the health and point being placed so close together were put there as a balance against each other?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18904</guid>
    	    <pubDate>Thu, 22 Jan 2009 01:02:40 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by d3rail__</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18880</link>
    	    <description><![CDATA[Thanks for all the positive comments. 

In response to some people who say just alter respawn times - the problem we've found when both playing the map, and speaking to people, is that you can just stand in the doorway and spam the point, and walk onto it within 1-2 seconds. That's not possible on any other map, except maybe Badlands, but the last point captures so fast that it doesn't matter. 

By moving the spawn doors back and adding some barrels, it's impossible to stand in spawn and just spam the final point, which forces teams out to defend it, thereby making it easier for attackers to kill them without the defenders just retreating into spawn and coming out a second later. 

Inex, that was the plan, but spnce just got excited :P Will also remove random bits.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18880</guid>
    	    <pubDate>Wed, 21 Jan 2009 21:30:03 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Akill</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18878</link>
    	    <description><![CDATA[Ill give this one a whirl sometime soon :) looks really interesting]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18878</guid>
    	    <pubDate>Wed, 21 Jan 2009 21:13:31 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18869</link>
    	    <description><![CDATA[looks awesome, can't wait to play it]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18869</guid>
    	    <pubDate>Wed, 21 Jan 2009 20:29:40 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Vlijm</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18867</link>
    	    <description><![CDATA[go ahead, fluffy


great effort]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18867</guid>
    	    <pubDate>Wed, 21 Jan 2009 20:26:50 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Funkeh</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18864</link>
    	    <description><![CDATA[+1, this map looks the dogs bollocks

thanks for mirrors too :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18864</guid>
    	    <pubDate>Wed, 21 Jan 2009 20:24:47 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18861</link>
    	    <description><![CDATA[Indeed, what sajh said.

Leave the map alone and change the times only, geez..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18861</guid>
    	    <pubDate>Wed, 21 Jan 2009 20:11:27 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by sajh</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18860</link>
    	    <description><![CDATA[stop moving stuff around, just change the times imho :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18860</guid>
    	    <pubDate>Wed, 21 Jan 2009 20:07:47 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by spnce</title>
    	    <link>https://staging.etf2l.org/forum/community/topic-1701/page-2/?recent=19816#post=18859</link>
    	    <description><![CDATA[cheers inexsistence - as for a new version coming with a new update, all that has happened is tarmo has told skdr some changes, and he has supposedly told valve who will look at the issue and possibly work on fastlane. nothing is set in stone regarding fastlane atm.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=community&#038;topic=1701&#038;post=18859</guid>
    	    <pubDate>Wed, 21 Jan 2009 20:07:38 +0100</pubDate>
    	</item>
    </channel>
</rss>